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![]() Hey, having a dispute about if magical effects fall off upon death. Specifically spells with a permanent duration. My argument is that of many others that spell effects remain for their DURATION and do not fade simply bc either the caster or the target recieve the "dead" condition. Unfortunately my GM disagrees and is willing to change his mind IF i can point out a paizo citation. (More context): i have enlarge person on me, i died, gm says falls off i say no it doesnt I CITIED the paizo "permanency" duration in the core but is unconvinced. Can someone please give me a rules citation elsewhere that points out what ACTUALLY happens. Again. Need the paizo citation. Thanks guys! ![]()
![]() So Bastion of good (Sacred Shield paladin archetype's Smite Evil) halves the damage from the Bastion'd enemy's attacks. http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes/paladin.h tml Sacrificial Oath is a 4th lvl paladin spell that transfers all dmg from selected ally to the paladin. http://paizo.com/pathfinderRPG/prd/advanced/spells/sacrificialOath.html My question is that would the PALADIN end up taking half damage from the attack when these are both on? ~The enemy hits the ally, the ally (assuming within the Bastion aura) then receives half the damage. Sacrificial Oath spell then sees the damage and moves it to the paladin? Is this right or am I misunderstanding something? ![]()
![]() So i just recently put the special ability (enchantment, whatever its called) on my dervish scimitar and im LOVING it. I was wondering though. Since it has such an advantage on basically "atk" if it would be too greedy to pass up making it +5 or even +4 for more enchants for dmg since i dont need the extra atk and the enchants usually do more dmg.
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![]() does the feat Greater Cleave:
stack with the Dervish Dancer's Battle fury:
the thought is that I could make a single atk against every enemy as the battle fury says but ALSO cleave every enemy next to every enemy that I battle fury, essentially: Battle Dance
Hit E1, cleave E2 and E3 (then as according to Battle fury I cannot make an atk on E1 for the rest of the turn) But if I move and go to E2 can I hit it and cleave E1, E3 again? and then repeat with E3? ![]()
![]() So i'm making a Dervish Dancer (so excited they look AMAZING) but I am absolutely stuck between Human and Vishkanya (open to other suggestions, though I already have an Aasimar so I don't wana role another one. 15rp is limit) I am pretty much stuck between deciding on the bonus feat and the +2stat, vs the +2dex,cha,-2wis, +2 EscapeArtist Stealth Perform and their favored class option is boss. I plan to do dervish dance feat almost immediately to add dex to atk/dmg
with a 15 point buy I bought for Human: str 10
for Vishkanya I bought: STR: 10
any suggestions on the buy are defintely welcome ![]()
![]() title, trying to unlock archon style and the 13 int is standing in my way as a lvl 11 pally/1 monk, any thought on how to get? thought about just retraining like a mother f***er but that seems bad. I thought about taking a fighter lvl for it but I'm pretty sure you still have to meet the requirements for the fighter "Bonus Feats" plz help ![]()
![]() Alright! So our group has just realized we have been doing this wrong. So now I need a little insight and clarification on these interactions. 1. It seems like to us that nothing stacks with DEX bonuses or ARMOR bonuses, the higher value is always taken ie cant wear chainmail under full plate or cant put Mage Armor (spell) on paladin (well you can but it wont do anything unless the armor falls off). We understand this correctly, yes? 2. How does other types of armor stack like deflection bonuses and natural armor. I read that things like amulet of natural armor will stack b/c it adds an "+1...+5 ENHANCEMENT bonus" which allows it to stack with other things like spells and idk Changeling racial natural armor. But what about deflection? Do 2 Ring of Protections stack or do you only apply the highest value? And then with that what about Ring of protections with spell 'Shield of Faith' or "Smite Evil" does the bonus from either of those stack with Rings or something? 3. How do I tell when something stacks or the highest value is taken? are there keywords Pathfinder uses to indicate they stack? Thanks! ![]()
![]() Thanks for the quick replies! @crux: tho I see your point tho I dont understand your post. If I read your post correctly, this effect can still deal nonlethal up to its HP. technically at that point it would become staggered and any further dmg would result in lethal. Tho I believe you, I still want to pose this question as fairly as possible and assuming if our party waited the full amount of time AND the full amount of time would kill it, I dont see y someone couldnt put that curse on and walk home and let the enemy starve to death. Bc as I said before technically the spell reads that it cannot deal MORE than nonlethal equal to its HP, which would never happen anyway bc as soon as it equaled it the NONlethal would stop and the lethal dmg would start ![]()
![]() So the txt of Feast of ashes says: You curse the target with a hunger no food can assuage. On a failed saving throw, the target begins to starve. The effects of this spell cannot inflict more nonlethal damage than the target has hit points. No amount of eating can counter the effect and, further, even attempting to eat causes the target to become nauseated for 1 round unless they make a DC 12 Fortitude save. The target still experiences the other normal effects of anything consumed (such as poisons or potions). Feast of ashes can be removed with a break enchantment, limited wish, miracle, remove curse, or wish spell, but effects suffered as a result of starvation must be healed by normal means. blah blah saving throw it works, the enemy is hungry and begins to take nonlethal dmg. BUT this is what I need clarification on: it says the EFFECTS from this spell CANNOT deal more nonlethal than the target has hp. I take that as the target will take nonlethal till 1 then remain at 1 for the duration of the spell. BUT others in our group have interrupted as it actually takes the afflicted to 0 hp bc technically that hasnt dealt more dmg than hp and then since its still starving it starts to take LETHAL dmg and then it dies after a number of days. So our question pretty much boils down to can we sneak into a boss room, cast feast of ashes and then peace out and wait for it to die? or will it never die from starvation bc it cannot deal more nonlethal than hp ![]()
![]() Hey quick question, if a an enemy uses an aoo to grapple or trip or something and Doesn't have the imporved 'x' feat does that maneuver provoke its OWN AoO? as in 2 ppl could just sit there forever provoking aoos by using their aoos to do more maneuvers? Im thinking that the loop ends if someone runs out of aoos/round (ie doesnt have combat reflexes) but still even if they both did would it just be a loop for 5 aoos? this doesn't seems right lolol ![]()
![]() we r actually a new party so were figuring out stuff together and sometimes this game can have some misleading text xD but ya thank you for the reply. So just to confirm i can have a +10 shield and +10 armor. And in fact when it says that the enhancement bonuses 'stack' it actually refers to the fact that the both contribute equally to your ac instead of working like DR and taking the higher of the 2. ![]()
![]() So didnt think so either but i wanted to know why my GM thought this. Today he pointed to the core rulebook under the enhancement section. In general, magic armor protects the wearer to a greater extent than non-magical armor. Magic Armor bonuses are enhancement bonuses, never rise above +5, and stack with regular armor bonuses (and with shield and magic shield enhancement bonuses). All magic armor is also masterwork armor, reducing armor check penalties by 1. Shields: Shield enhancement bonuses stack with armor enhancement bonuses. Shield enhancement bonuses do not act as attack or damage bonuses when the shield is used in a shield bash. The bashing special ability, however, does grant a +1 bonus on attack and damage rolls (see the special ability description). and i will agree this is confusing. our gm takes this as the armor and shield bonuses/special abilities/enhancement levels COLLECTIVELY cannot be above 10. Personally i think that bull...theyre separate slots, items, everything about them is separate so why would they share emhancement bonus cap of ten and count towards eachothers' cap. Is this wrong or is our gm interrpretting this wrong? Plz cite if you can ![]()
![]() Thank you for the quick and thorough responses! I have one more question: if the (enhancement + special ability bonus)<=10, why ever go above +1 anything? special abilites are far more powerful, why not have +1 enhancement and +9 worth of special abilites? Anything less seems like a waste considering how expensive everything gets after +2 ![]()
![]() For a archery style ranger shooting from a horse, my buddy and i are trying to figure out any penalties from shooting from a mount. I thought rangers didnt have any bc rangers but that seems really loose so im comin here haha. SO, if i am shooting from a horse and thr enemy is not in cover or concealment, do i have ANY other penalties whilest shooting from a mount ![]()
![]() Starting a ranger and got my horse companion which is sweet! Got it combat trained and now his hooves are primary weapons which is awesome! But i havent really used his atk until now. Do i get to have him bite/hoof/hoof AND shoot? Or do i pick? And if i have to pick why would i ever choose, why pick anything else but shooting? Thanks! Also any other tips u guys have for mounted ranged combat would be awesome too! So far gave my mount the overrun tree and for me, took rapid and manyshot, presice and improved presice, deadly aim, point blank shot, and weapon focus longbow. Also i read a guide somewhere thay suggested using large arrows? Cant find anything in that o.o what are they and how get? Do I need to be large in order to use? Or just can use them since im on a mount?
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