king phar |
Alright so the pitch for the game goes like thus.
In the beginning in the absence of all there was chaos, but Chaos quickly grew bored and spawned forth multitudes of gods. That's you. So creation begets creation and the gods too grew bored with each other choosing to sire the world to entertain themselves. They filled this world with their creations and molded that which they created crafting a beautiful world filled with wonders beyond imagining. This perfection was not forever though because soon enough their sire found them and Chaos saw what they had brought into the void. He saw what creation brought and he raged swearing to end what he had begun by consuming all that was and returning the void to how it was. Seeing their destruction at hand the god fled from the heavens and plunged down to their creation the fall pulling them from their people and stripping them of their power. This fall did protect them, for it is something far more difficult to consume something you have not spawned, but it did so at a great cost. For 500 years the world was without it's gods and so it fell into a great darkness. Now the gods must rise again in a world that curses their names. Forge a new legend and become more than the creations of Chaos, Become Gods!
Basically this is a Mythic Pathfinder game where the players start as gods forging a world, populating it with custom races, and playing a small game of pseudo Civilization before I the dm are given free reign of it to make terrible things happen. Then the players wake up in craters remembering their time as gods but uncertain of what has happened to this world in their absence. Any advice?
*PS please forgive any grammar/spelling errors it's like 6 am and I am to tired to do more than spellcheck this.... also more information on what I have already thought up will be typed up tomorrow after I have a good sleep.*
snejjj |
It's a nice idea, but really dependent on your players. If they enjoy it, definitely go for it. If they don't, you're gonna have a baaaad time.
Also, you need to create a robust ruleset for the world building game. This could be much work, even if you can incorporate the existing systems like race builder and the kingdom building system.
Adept_Woodwright |
So, what I see here is an attempt to get your players really interested in the campaign setting by giving them essentially free-reign in the creation of the world background. Once world-gen is complete, you kick the high and mighty gods in the pants, reducing them to ?Lvl 1? classed characters (maybe with a starting mythic tier?)
Adventure as normal (as one would in any pathfinder game) finding McGuffins and slaying mythic creatures until you have climbed up to a sufficient level/mythic tier (you might consider allowing epic level advancement if Level 20/MT 10 isn't godly enough in your estimation)
Once sufficient power is obtained - go reclaim throne (endgame)
That about right?
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Id probably make an effort to include some of the ultimate campaign rules, as it will make their effort during world generation more important (after having made the world civ style, they get to struggle with improving it from the perspective of their subjects)
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I think the story is great, and depending on how its handled it shouldn't be too strenuous to apply Pathfinder rules.
Inlaa |