Rhedyn |
Build:
Dual Talented Human Eldritch Knight||18 12 14 17 8 8|| Traits: Magical Knack, Seeker
F1 |Power Attack, Blind-Fight
W1 |Scribe Scroll, cantrips, Universalist School, Familiar(Valet)
W2 |Arcane Armor Training
W3 |
W4 |Arcane Strike
W5 |Craft Wondrous Item
EK1|Improved Familiar, Arcane Armor Mastery
EK2|
EK3|Vital Strike
EK4|
EK5|Craft Magic Arms and Armor, Furious Focus
EK6|
EK7|Craft Construct
EK8|
EK9|Craft Staff, Improved Vital Strike
EK10|Spell critical
W6| Quicken Spell
W7|
W8| Still Spell, Metamagic Mastery
F2|Greater Vital Strike, bravery +1
F1 |Power Attack, Blind-Fight
W1 |Scribe Scroll, cantrips, Universalist School, Familiar(Valet)
W2 |Arcane Armor Training
W3 |
W4 |Arcane Strike
W5 |Craft Wondrous Item
EK1|Improved Familiar, Arcane Armor Mastery
EK2|
EK3|Vital Strike
EK4|
EK5|Craft Magic Arms and Armor, Furious Focus
EK6|
EK7|Craft Construct
EK8|
EK9|Craft Staff, Improved Vital Strike
EK10|Spell critical
W6| Quicken Spell
W7|
W8| Still Spell, Metamagic Mastery
F2|Greater Vital Strike, bravery +1
Versatility is the point of the build. I kind of like how it came together. Thoughts?
Paladin of Baha-who? |
You won't be able to focus on boosting save DCs with an eldritch Knight, so Enchantment and Necromancy aren't worth it for you. Those are the logical opposition schools for a melee spellcaster. The handful of useful buffs available to you through Necromancy, e.g. False Life, can be handled by scroll or wand. Being able to boost your stats with Transmutation, to shift about with Conjuration (teleport), or to change the damage type of an evocation spell to a different energy type that your opponent isn't immune to with Evocation (admixture) are also well worth it.