Andrew L Klein |
Technically you'd have to replay the scenario if you want to take it after the role card instead, but you could always house rule to hold onto the feat for now. Keep in mind that the characters were balanced for 3 feats before the role, so it may or may not cause some problems later.
Large hand sizes are just something you deal with with certain characters, to me it's just part of the game and something you should take into account when picking a character.
Healer10 |
Or like our group, I (Ranzak) run with Oloch. Good duo. We are rarely apart. I have minimal risk because I rarely fight and Oloch heals me as needed - sometimes just to shuffle my explore cards back in. I hand him armor acquired for healing when needed. I play right before Oloch so that helps. We find this combo works well and compliments well.
Mike Selinker Pathfinder Adventure Card Game Designer |
Orbis Orboros |
szienceman wrote:I'm just checking to make sure this was the intent.Hells to the yes.
I played Ranzak in an AP5 group in Portland on Friday, and was surprisingly alive at the end even with a 9 hand size.
NINE.
Psssh. Get to the eleven you guys put on there for some ungodly reason and then we'll talk. :3
Dave Riley |
I'd give it a shot! I got big hands already, why not the hand size to match?
Though we just played through the scenario with Bikendi Otongu yesterday, which felt pretty rough on Damiel with an 18 card deck--"I only have 2 cards in my discard pile, why are there only three cards in my deck?? D:"
...turns out it's 'coz I buried 5 potions using the tot flask...
We assume, and we're pretty sure we're right, that Bikendi removes your personal character powers, so the choice was Damiel banishes his potions and divine spells or Jirelle can't use melee or any of her weapons.
Mike Selinker Pathfinder Adventure Card Game Designer |
We assume, and we're pretty sure we're right, that Bikendi removes your personal character powers, so the choice was Damiel banishes his potions and divine spells or Jirelle can't use melee or any of her weapons.
Like all other role cards, this one goes over your powers block, removing the latter from play.