Does Falling Provoke an attack of opportunity?


Rules Questions


1 person marked this as FAQ candidate.

If my character falls through a square threatened by an opponent does it provoke an attack of opportunity?

For example:

My character is on top of a cliff being chased by an angry drider. My character falls, passes through the driders threatened squares on the way down. Does this provoke?


Dot. I'm interested in the answer.


There was a recent related thread, and I think mplindustries had the right of it, by saying that you can only provoke by taking actions unless otherwise specified. Falling off a cliff is not an action, so it does not provoke.


I'd say yes, you are moving out of a threatened square, even if it isn't voluntary movement.

EDIT:
Hmm... yes that is a good point that it says taking actions. Thus leading that the movement isn't provoking but the choice to move out of the square.

Sovereign Court

Chess Pwn wrote:
I'd say yes, you are moving out of a threatened square, even if it isn't voluntary movement.

Hmm... but you are moving at uncontrollable speed... Most people don't know when stuff is falling from above (so flat-footed). Falling objects rules grant a Reflex save against falling object damage.

I'd say only those with Combat Reflexes (i.e. spidey spider-sense) should be able to do this, and only provided they make a DC 20 Perception check (modified for distance, so as they get closer the DC drops to a minimum of 20)

Scarab Sages

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Involuntary movement usually doesn't provoke unless it is caused by a greater maneuver feat.


I thought the game specifically pointed out when movement, even involuntary, was NOT an AoO.


1 person marked this as a favorite.

Indeed it does, like in this situation:

"Avoid Falling After Being Attacked
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement."

Whereas in this situation, there is no such information:

"Avoid Falling After Collision
If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage."

It seems clear that if a character is aware of the falling creature (not flat-footed, or has Combat Reflexes), they can take an attack of opportunity.


My group has been debating whether or not an AoO would be granted to a defender when a character drops to the ground from above.

Does someone on the ground threaten the squares above and around their heads?

Sovereign Court

Dot, to see where this goes.

Liberty's Edge

I'll leave this one up to GM discretion and call it good.


Avoron wrote:

Indeed it does, like in this situation:

"Avoid Falling After Being Attacked
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement."

Whereas in this situation, there is no such information:

"Avoid Falling After Collision
If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage."

It seems clear that if a character is aware of the falling creature (not flat-footed, or has Combat Reflexes), they can take an attack of opportunity.

Your logic doesn't follow. Are you telling me now that falling after a collision counts against my movement, when falling after being attacked doesn't? This seems farcical.

Liberty's Edge

In general, I would not allow an AOO if a falling creature were to fall in a path that was adjacent to another creature. I would only allow an attack (not AOO) if the attacker were to be prepared to attack (ie readying an attack).

However, if a falling creature landed adjacent to an attacker, I would allow an AOO against the defending creature as he would be momentarily open to attack (unless the defender successfully rolled an acrobatics roll to avoid the AOO from the 'movement'. I know there is no actual movement per se, but the AOO feels right and I prefer that my players have some way to defend against it). This has only happened once in our game in any case.

Sovereign Court

I'd say it's like baseball. You really have to focus on that incoming ball in order to hit it i.e. ready an action.

Similarly, it would be impossible to make reactive attacks against a falling creature.


RedDogMT wrote:

In general, I would not allow an AOO if a falling creature were to fall in a path that was adjacent to another creature. I would only allow an attack (not AOO) if the attacker were to be prepared to attack (ie readying an attack).

However, if a falling creature landed adjacent to an attacker, I would allow an AOO against the defending creature as he would be momentarily open to attack (unless the defender successfully rolled an acrobatics roll to avoid the AOO from the 'movement'. I know there is no actual movement per se, but the AOO feels right and I prefer that my players have some way to defend against it). This has only happened once in our game in any case.

If they're down on the ground, they still provoke an AOO to stand up. MIGHT be double dipping if you let them get free shots on the way down too...

Part of me thinks that logically, falling past an enemy should provoke... but with the number of giant flying creatures with reach, I also acknowledge that it would the players a LOT more then it ever does the monsters....

I REALLY don't like the idea of getting dropped to zero, falling towards the ground only to get 2 or 3 free hits pushing me into the VERY dead just for spite....


I'm pretty sure falling doesn't provoke an attack of opportunity, but getting up does. Otherwise you get hit twice from a trip, unfair... Also, you can't hit a falling person unless you expected them to fall (Readied action), it's just too fast for you to react...

Scarab Sages

Generally you can only provoke attacks of opportunity on your turn. By that I don't mean when it's your turn in the initiative order but when you actually do something (taking an unarmed attack of opportunity without having the improved unarmed combat feat would provoke and thus we get into a nasty "who has the biggest combat reflexes bonus" debate. Some folk who played a lot of 3.5 have claimed that attacks of opportunity cannot provoke attacks of opportunity. There was no such rule in 3.0 and I haven't been able to find any such rule in Pathfinder so the attack of opportunity chains seem to still exist).

Essentially what I'm saying is if you do something, you provoke. If something is done to you - you do not. If people get bull rushed, dragged or repositioned they do not provoke attacks of opportunity because they are not moving. They are being moved. Against their will.

You cannot provoke an attack of opportunity because of something that you did not initiative (exception: there's a chain of 3 feats that can make the victim of a drag manouvre provoke but that takes three whole feats to set up.) There's no reason why simply falling past someone should grant them a huge mechanical bonus without such a feat investment.

Now if they'd readied an action to attack a falling creature if it happened to fall within their reach that's another matter entirely.


Avoron wrote:

Indeed it does, like in this situation:

"Avoid Falling After Being Attacked
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement."

Whereas in this situation, there is no such information:

"Avoid Falling After Collision
If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage."

It seems clear that if a character is aware of the falling creature (not flat-footed, or has Combat Reflexes), they can take an attack of opportunity.

There is also a big difference between falling 10' and recovering and a flat out free fall.

Grand Lodge

Every movement provokes unless it says it doesn't. Falling doesn't say it doesn't so it does.

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