Help with spells for a sorcerer


Advice


You've probably seen this thread a million times before.
And yet here I am asking you to think of it once more.
A gnomish sorc with tricky spells is what I aim to make.
A tiny man upon a roc to make the fearsome quake.
Enchantment and Illusions are the spells that he prefers.
But damage should not be which to others he defers.
So help me pick a slew of spells with the above in mind.
Let us find the fruit I seek past the spell-list Rind.


From now on when I call Verizon for assistance I will exclusively ask my questions in the form of riddles.


Ah, sarcasm. It's not what I seek, but I guess that it is fine.
What is sad is that Mr. Pitt cant tell a riddle from a rhyme
Perhaps another is more fit to answer what I ask
Hopefully with an answer that is not blunt and crass.


1 person marked this as a favorite.

I do believe he meant no harm
His comment had a sort of charm
He raised no fist, he swung no arm
I see no need to take alarm

I applaud you on your noble quest
To find which precious spells are best
That's quite a manner of request
I'll find some spells that I'd suggest

What level spells are being sought?
A question you must give some thought
Our labors will be all for naught
If we don't search for what we ought


Have you reviewed the Sorcerer guides on the Guide to Guides (discussion thread here)? Lot's of good advice for builds & spell choices.

From a build perspective, you'll miss out on the human favored class bonus of extra spells, so you'll need to be very careful to pick multi-use type spells. For example, the Glitterdust spell is a classic debuff (blindness & remove invisibility) + battlefield control spell (area of effect with multiple round duration).


If tricky is your end design, then many options you will find. At least one good offensive spell is needed, they say. For this there is none better than color spray. More, to avoid being gutted like fish, you may look into the spell called Vanish. Alternative to this in the defensive field, consider likewise the value of Shield. Only limited by you mind's creation, the best low level spell is probably Prestidigitation. A clever fellow could do much harm with judicious use of the cant called Charm. Versatility is of most import to a fellow playing the tricky sort. So also consider, if you would, the no save merits of Touch of Idiocy are truly good. Not every spell is good to memorize, as such, the Scribe Scroll feat may save some lives. To make this work you may see a need for some ranks in UMD. Last i'd mention metamagic rods, of which the Bouncing version is a true god. It sends a spell against which is saved coursing toward another knave. The value of this is fairly clear - a failed spell that turns successful is something to fear.

While this prosey prose has been rather fun, suggest you post again after level one.


If this is your first level listen well. you only have two spells to pick.
Whilst you may want to deal damage you have a choice here.

"Silent Image" is the first spell that you must seek. Even if your DM is not lenient on illusion, creating a simple wall in front of archers or other spell casters, after alerting them that it is not real. Can provide a 50% chance for enemy caster or archers to miss. And one can even flavor text it to seem as if it is "Wall of Stone" thus leading to even more confusion.

For your second spell I would suggest even more battle field control. "

"Grease" could trip up a platoon of kobolds or orcs. Or make that ogre drop his greatsword.

"Summon Monster I" Even though regarded as a terrible spell by some, could provide a flanker for your rogue, though remember. The eagle is one of the only worthy summons on the list.

"Sleep" and "Color Spray" can help you out immensely, whilst sleep soon drops off in effectiveness, it can be targeted past the front line fighters of your group, allowing you to incapacitate the foes that he is fighting, without risking taking him out.

But you desire damage for your second spell. And thus you are given an extremely hard choice.

You can use a touch spell. Either "Chill Touch" Or "Shocking Grasp" Whilst Chill touch could send Undead packing, It drops off in effectiveness after first level. And Shocking Grasp is the leader, in damage, and is best against foes wearing heavy armor. One of the redeeming factors of Chill touch however, is you get one touch/level. Making it a pretty decent spell for disrupting undead attacks.

Or Perhaps you desire an AOE? "Burning Hands" Could provide you with the ability to moderately damage a fair amount of enemies. Though you must be careful to avoid harming allies.

And lastly you could pick the classic "Magic Missile" Allowing you to stay in the back, inflicting guaranteed low amounts of damage against a singular foe, such as the caster hanging out in the back, you could even ready an action to cast it as he starts casting, forcing him to roll a concentration check, or lose his spell.

As you see. It is up to you, and how you desire to play. In my opinion however, unless you party is made up of Murder Hobo melee fighters. Silent Image is always a good choice as an illusionist.


Ah, a bundle of spells has arrived at my door.
Great ideas all, but for more I implore!
Perhaps spells who's level is past level one.
And keep to the rhymes, for 'tis much more fun!

Ah, and edit perhaps is needed for clarity
At the moment lvl 2 spells are a rarity
Level 1 spells are all that I know
but know that in time my spell list will grow.


Ah little mage, perhaps you would like to stay backstage?

In This situation, why not form a way-station?

The "Rope Trick" is all you should be looking for, handy for escaping even a minotaur.

Or perhaps you wish to control, for in your presence, no undead will have self-control.

If you decide upon "Command Undead" just think of the dead, who will paint your foes in red.

"Invisibility". Could provide you with great capability.

"Glitter Dust" Is no doubt one of the best spells. For when you cast it, eyesight and invisibility, will say their farewells.

But! You live for glory, so that one day they shall tell a story.

So here they are. Spells to make enemies jaws hang ajar.

"Ghoul Touch" is the spell that will paralyze a foe. So you may their evil, sterilize.

Or perhaps you will destroy your foe's senses, then "Blindness/Deafness" Will destroy their defenses.

"Scorching Ray" can turn your foes into a fine puree.

A "Burning Sphere" Will make all your foes. Decompose. Well not really decompose since they will be burning, but you get the message, and it's hard to rhyme with everything.

"Acid Arrow" may take a while but it will work. on that big jerk


here you'll find a tool sublime:
http://www.d20pfsrd.com/magic/tools/advanced-spell-search

it aids in searching, but alas, sans rhyme.

i forgot to mention in mine earlier post, a favored spell of many and most.
mirror image it's called. trixy galore!

will post again later if i think of more.

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