Abathan Goblin Squad Member |
I have been searching for Wizard spells for some time now, and have not been able to find any. It has come to my attention that the possible reason is the types of foes I have been fighting. There has been a large assortment of bandits, goblins, and some ogres.
So, I took myself around to several monster hexes, and attempted to do battle with baddies with a more arcane bent. The closest I have found so far are the Moloch cultists, however these are far out of my scale for clubbing.
The question is, Where is there an encroachment of wizards?
<kabal> Bunibuni Goblin Squad Member |
I usually get a number of spells after killing lots of goblins, wolves and bandits. You may not have your knowledges up high enough or, from what I've read elsewhere, you don't get much loot if you kill anything from more than 25' away. And every wizard prefers to kill as far away as possible so that becomes a problem as well for getting loot.
KarlBob Goblin Squad Member |
Has the "Higher knowledge skills reduce your chances of finding higher level loot" theory been disproved? I recall some evidence being collected to support that theory (although perhaps not enough evidence to draw a statistically significant conclusion).
Has any evidence been collected to support the theory that loot chances decline if the character is more than 25' from the monster at the time of death? It seems like this theory would affect both wizards and archers.
Abathan Goblin Squad Member |
Tyncale Goblin Squad Member |
I usually get a number of spells after killing lots of goblins, wolves and bandits. You may not have your knowledges up high enough or, from what I've read elsewhere, you don't get much loot if you kill anything from more than 25' away. And every wizard prefers to kill as far away as possible so that becomes a problem as well for getting loot.
Wow, is that true?
Schedim Goblin Squad Member |
Neadenil Edam Goblin Squad Member |
Abathan Goblin Squad Member |
@Schedim I'm usually running around and between Emerald Lodge and Hammerfall. I'm unfortunately not going to be on this evening, I have a function I have to prepare for :)
I've seen a few cleric spells and a maneuver do I know they exist! I'm still holding out hope, and have expanded my search and tactics to encompass a much larger range on the map. Thank you all for the suggestions, and I will eventually make it to marchmount to check out the AH there.
Schedim Goblin Squad Member |
Tyncale Goblin Squad Member |
Tyncale Goblin Squad Member |
This explains it Tyncale
Thanks, Lhan.
I am confused about one thing: can you only add the Enchant recipe when you are making a +4 or +5 item?
I.e. in the crafting UI, you will not be able to activate that 5th slot for the Crystals untill you have put all +4 (or +5) refined goods in the other slots?
Or can we add Enchantments to +1 and +2 items too? This seems to be implied by the part where Stepehen explains that a certain Bonus enchant adds +3 to the items final + (which could mean a total of +5 on a +2 item).
Also, since we will only be able to add a single Enchant, does this mean the only benefit of a +5 item over a +4 item is the added + with the passive bonus Enchants? I initially figured that a +5 items could have 2 enchants, or could have the type of enchants that add two keywords.
Lastly, how does this work with Misc. Gear? Again, will the only difference between a +1 Warm Glove and +3 Warm Glove, be an extra 2 of a passive Bonus Enchant? And no extra benefit for a Keyword Enchant? That would mean that if you intend to add a Keyword enchant, you only will need +1 Misc gear items for that.
Or does the higher + item open up to more enchants(higher level)?
Guurzak Goblin Squad Member |