How do I properly build a Martial Master?


Advice


My PFS character so far looks like this:

Fighter 1/ Swashbuckler 1/ Fighter 4

16 STR
16 DEX
12 CON
10 WIS/INT
14 CHA

Traits:
Second Chance
Indomitable Faith

Feats:
H1 Strong Comeback
G1 Iron Will
F1 Power Attack

G3 Improved Iron Will
F3 Combat Reflexes

G5 Weapon Focus (Longsword)
F5 Battle Cry

If you're wondering about the odd feats taken at odd levels, he was retrained to fit him into his concept, which isn't directly defined behind being a person that refuses to fail even a single save, and so far, he has literally not failed a single save within a very save-heavy campaign. And the only one he did fail, he rerolled successfully. (The DM's expression was priceless.)

I have the option of choosing Martial Master or sticking with the regular Fighter and while the later is a solid choice that will offer me a very reliable and virtually fail-proof character, the Martial Master could offer some very fun roleplaying opportunities, as well as looking like it has potential for some powerful use.

I was wondering if I should use Martial Master and, if yes, what sort of feats and strategies should I take note of.

Feats I will work towards getting in the future:

Quick-Draw
Extra Panache (Just literally stack this to high heaven)
Weapon Versatility
Defiant Luck, Inexplicable Luck, Bestow Luck
Cornugon Smash
Intimidating Prowess
Combat Expertise
Improved Disarm (So I can parry and disarm a full attacking enemy, to completely ruin his offensive capability.)

And some of these may or may not end up being taken.

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