Questions


Pathfinder Online

Liberty's Edge Goblin Squad Member

Hi All,
I am a supporter of both the Kickstarters and am finally able to get onto the game (New laptop). I have a couple of questions I hope you can address:
1. Can I have a single character who is a specialist (ie. Wizard) and also a crafter/gatherer or will I need a separate character for each role? I would like to have a character that is a Wizard and one who is a Fighter/Cleric using Destiny's Twin, but also be able to gather and craft.
2. Is there a particular build that excels for a Wizard who would like to adventure solo on occasion?
3. What is the most fun thing to do so far?

Thanks in advance and hope to see you all online soon.

Goblin Squad Member

If you want to be a master craftsman, I will say splitting XP to Roles like Wiz/Ftr/Clr will limit that greatly, requiring far longer to get to the higher tier crafts. Indeed, it's even difficult to be a Refiner that is also a Craftsman. It's certainly not impossible, but will take longer compared to focused characters. I got the basics in Gathering covered for my DT character, then was splitting his XP between Sawyer and Bowyer for a bit, but now focus exclusively on Sawyer to provide the best refined goods I can. I'm looking to pair up with a Forester that can get the best raw materials and a Bowyer that can use all the fine wood I Refine. There's no way I could do this with my main character, who is instead focused on Wizard and a smattering or Rogue (to emulate a Bard).

For Wizards, I honestly believe any particular path is viable. On the Armor front, I went with Scholar for the increase in Knowledge and Speed, but can switch into Mage or Binder if needed for combat. With the Bard goal, I focused on the Psychic spells. That focus is the most important--look at the keywords on your spells and don't spread them across many. Otherwise as you advance you'll need multiple types of staff and wand weapons.

As for fun, it depends greatly on what you like to do?

Goblin Squad Member

To be good at a role yes you need to focus as they very quickly cost days of XP to train the next level. If you don't mind slow progression though (and I mean REALLY slow) you can train all of them if that is your wish. Some crafts align well with certain combat roles so you don't spend so many points buying stuff you don't really want to get the stat bonuses you need. (Each rank gives a TINY bonus to it's keyed stat.)

Liberty's Edge Goblin Squad Member

Thanks for the feedback. Is it useful as a wizard to learn the early melee combat skills? Is there a guide for wizards for early development? What should I focus on for training early in my career?

If I mostly like exploration and combat would it be advisable to have:
one character as a Wizard and another as Fighter/Cleric. Or will one combat focused character be enough and I should focus one character as a crafter or gatherer?

Goblin Squad Member

not really, you can skip the tutorials as they are just a bare breadcrumb of buying feats and slotting them.

Goblin Squad Member

2 people marked this as a favorite.

I'm quite enjoying having one "adventurer" and one craftsman as it gives me a diverse game experience.

On early training, I agree that you don't have to invest in early melee/ranged if you want to go Wizard. You can get a wand for free, pick up some orisons, and start blasting. Indeed, if you plan on being on tonight and haven't already found one, I'll look you up to ensure you get a staff as well. I'm happy to help in-game if you ever see me.

CEO, Goblinworks

3 people marked this as a favorite.

Please don't advise new players to skip the tutorials. Playing the tutorials will help new players learn how the game works. Don't assume that it's all perfectly clear to all players. We need to emphasize to new players that they need to use the Tutorials and the New Player Guide to understand the game. That will help us grow the community of players and help new players find their way quickly. Thanks!

Goblin Squad Member

Mischief Mondragon wrote:

Hi All,

I am a supporter of both the Kickstarters and am finally able to get onto the game (New laptop). I have a couple of questions I hope you can address:
1. Can I have a single character who is a specialist (ie. Wizard) and also a crafter/gatherer or will I need a separate character for each role? I would like to have a character that is a Wizard and one who is a Fighter/Cleric using Destiny's Twin, but also be able to gather and craft.
2. Is there a particular build that excels for a Wizard who would like to adventure solo on occasion?
3. What is the most fun thing to do so far?

Thanks in advance and hope to see you all online soon.

Think of Refiner, Gatherer, and Wizard as separate classes. How effective do you see multi-classing as in normal Pathfinder?

You can certainly split up the roles, but it will take you longer to max out each one. If you are interested in the hitting Level 20 Wizard or master crafter or a Tier 3 refiner, I would not split up your roles just yet. However, if you're fine with NOT going for the top tier of all things and would be fine multi-classing, then you can manage this fine.

Just know you'll be like a Fighter/Cleric/Wizard in the old D&D editions. Not quite as powerful, but much more versatile.

As for soloing as a Wizard, I would start by saying DON'T. You will die. Repeatedly. Often. But if you must, a Staff and Focus wizard can make use of AOE effects to murder camps of mobs while being able to heal himself in case he needs to run away. You might want to grab the Mage feat for physical resistance so you can handle tougher mobs. But I repeat, killing things solo is not advised as you will die and lose all your stuff.

Regarding what's fun? This game is very like a fantasy crafting simulator, or MineCraft. Your options are running about collecting resources, slaying mobs for their drops, or sitting in town crafting. You can also engage in PVP once you've done some of these things and have your own gear. However, even if you multi-spec into a refiner/gatherer/crafter/battlemage, you are not going to easily supply yourself with gear so you will need to join a company and settlement. The game is most fun when players of different primary roles interact with each other rather than waiting six months to be able to do it yourself.

Liberty's Edge Goblin Squad Member

KotC - Erian El'ranelen wrote:

I'm quite enjoying having one "adventurer" and one craftsman as it gives me a diverse game experience.

On early training, I agree that you don't have to invest in early melee/ranged if you want to go Wizard. You can get a wand for free, pick up some orisons, and start blasting. Indeed, if you plan on being on tonight and haven't already found one, I'll look you up to ensure you get a staff as well. I'm happy to help in-game if you ever see me.

Thanks. I should be on by tomorrow. Still have to install a new SSD into my new laptop, but I will for sure look you up. Thanks.

Goblin Squad Member

Mischief Mondragon wrote:


1. Can I have a single character who is a specialist (ie. Wizard) and also a crafter/gatherer or will I need a separate character for each role? I would like to have a character that is a Wizard and one who is a Fighter/Cleric using Destiny's Twin, but also be able to gather and craft.

This really depends entirely on how much you want to be "special" and impress others with your "leet" crafting and combat skillz. Also what sort of community you are in.

There is no level cap so you can train everything eventually. To some extent the emphasis many people place on specializing is a hangover from level capped gaming systems like tabletop D&D and traditional MMOs like WoW FF etc etc.

Their are advantages to a well rounded character that can refine and craft its own gear and use a variety of weapons. My characters are generally this way often slotting unusual combos like longbows wizard staffs and cleric holy symbols.

However the disadvantage is you will not be meeting certain gateway abilities like being able to wear or craft T2 armor until some time later then someone who specializes. Being the first on server capable of crafting a particular bit of gear may have economic advantage.

I would say if you are in a very large structured settlement that supports super specialization then ask what they need and then go for it - however if you are solo or in a small settlement then generalist is going to be way more useful.

Liberty's Edge Goblin Squad Member

Another question now that I have reached a reasonable level as a Wizard. What settlement would be good for me? I play mostly what would be neutral good and want somewhere I can increase my wizardly powers but aid in policing the territory. On the territory map I don't see any settlements specialized in wizards.

Goblin Squad Member

wizard alone no, the roles are done in pairs. Like Freevale is Cleric/wizard.

Liberty's Edge Goblin Squad Member

Oh I see some now. Is Stoneroot Glade or Phaeros a good option?
Where are the Keepers of the Circle housed? I liked their mission statement.

Goblin Squad Member

Keepers of the Circle are in Keeper's Pass, and you'd certainly be welcome there. We are allied with Phaeros, which is very wizard-focused.

Goblin Squad Member

Phaeros is one of the larger companies yes, Keeper's Pass is I believe the home of the Circle. Also a very large settlement.

Edit: dang got sniped. Stupid mobile phone keyboard.

Goblin Squad Member

The major thing for the Keepers is our tenet of non-aggression--if you have plans to go out and attack folks (even the "bad guys") without first having been attacked we can't support that. But we rally to the defense of our own territory if needed, as well as that of our allies in Phaeros, Brighthaven, Hammerfall, Blackwood Glade, and Riverbank (so long as that one makes it).

EDIT: And the sniping is due to my amazing fast-talk skills, since ninja doesn't suit my diplomaticizing...

Goblin Squad Member

You could join a settlement that's large, very organised, and with every move all planned out for the rest of EE - or you could join Stoneroot Glade :P

In the North, we tend to be more independent and frontier-minded then most settlements, I think. While Stoneroot is officially NG, we lean to the chaotic side of things in practice. Through various alliances, joining any settlement in the North would gain you access to our training facilities, so needn't feel restricted to just us (though we do put the sauce in awesome-sauce). You can pm me questions, or join the Golarion North Mumble in game as per this thread.

Welcome to the River Kingdoms!

Goblin Squad Member

Stoneroot Glade and Phaeros are both excellent groups, as far as I can tell. I suspect Golgotha would be a lot of fun to hang around with if you want to test the evil waters. They might even be fun for a neutral.

Goblin Squad Member

Lots of fun to be had in Golgotha. If you want to do things we are particularly active with players in most time zones. Even though we want to focus on PvP we still need pve people and crafters in equal measure.

Goblinworks Executive Founder

Read the new player guide before you start, and refer to it as you play.

Community / Forums / Paizo / Licensed Products / Digital Games / Pathfinder Online / Questions All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Online
Pathfinder Online