
Werthead |
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The Creative Assembly have - rather accidentally - confirmed that their next game will be based on the WARHAMMER fantasy licence. It's the first game in the long-running strategy series to be based on a licence, and their first move outside real history.
The game will likely be released in late 2016.

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Oh man, this is like the game I've always wanted and never knew I wanted.
I wonder how a Total War game will handle spellcasters. Most absurdly powerful special units such as vampires could be represented as lords (with a powerful honor guard to boot) and some big nasty monsters could be handled like elephants - very small units of very powerful beasts.
Spellcasters, however, are not as obvious, since the Total War battle gameplay is really more about maneuvering and positioning than it is about activating abilities.
But anyway, YES this is so cool. I wanna lead an army of Lizardman to destroy all those pesky skavens. Ooohh or maybe play the tomb lords. Or dwarves. Or Beastman. Or...

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Hama wrote:The game is gonna ROCKI'll curb my expectations until it's released. Just based on the last "Rome"
You know, I'm going to love the game even if it is imperfect. Just getting to play around with gigantic fantasy armies and manage a kingdom in a fantasy land sounds great to me. That I actually am familiar with the setting just makes it so much better.
I'm pretty confident that if the game is not horrendous, I'm going to love.

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No Lizardmen really sucks, and I admit I am mildly shocked the dwarves got the nod over elves for the core game (I like it, it's just unexpected).
I'm debating if I should play orcs or necromancers for my first playthrough. Annoyingly, I might just have a very long while to decide.
Don't worry, I am sure they won't take long to add stuff - considering Attila has already 3 Culture Packs out...

The Alkenstarian |
2 people marked this as a favorite. |

No Lizardmen really sucks, and I admit I am mildly shocked the dwarves got the nod over elves for the core game (I like it, it's just unexpected).
I'm debating if I should play orcs or necromancers for my first playthrough. Annoyingly, I might just have a very long while to decide.
We saw, as far as I can tell, five factions:
1) Greenskins
2) Empire
3) Dwarves
4) Tzeentchian Chaos
5) Vampire Counts
Total War usually release core games with ten or more factions (Shogun being the exception since there aren't as many factions to choose from in the first place) to play from the word go.
By my last estimate, classic Warhammer, from before this end-time stupidity that GW insists on, has a lot more factions, depending on the way they divide it. There may even be more than that if the do a bit of fiddling with the core material.
Apart from the above mentioned four, there are:
5) Bretonnia
6) Ogre Kingdoms
7) Slaaneshi Chaos
8) Khornite Chaos
9) Nurglish Chaos
10) Chaos Daemons
11) Beastmen
12) Tomb Kings
13) High Elves
14) Wood Elves
15) Dark Elves
17) Lizard Men
18) Kislev
19) Norsca
And of course, the future masters of the entire Old World, when we have murderized-killed the man-things and elf-things and dwarf-things and half-things and dead-things and big-things and ew ... things ...
20) Skaven
Now, I realize that the forces of chaos may not be divvied up like that, and that instead, they may be divided into their usual Warriors of Chaos, Beastmen and Daemons of Chaos-brackets, but then you may add the Border Princes and the City State of Tilea as factions of their own. Perhaps even Estalia as its own faction. If the want to go totally overboard, why not have Chaos Dwarves and the Armies of Ind included, just to give the map some real expanse?
The lore is -enormous- for the Warhammer Fantasy-setting.
Somehow I doubt that we are only going to see five armies as playable when the game is released. As a bare minimum, I expect at least one elven race to be represented, perhaps both High Elves and Dark Elves. I also seriously hope to see the Skaven as a core race, but that's just because we have to get an early jump on everyone else for the Glory of the Great Horned Rat, yes-yes, must capture many-many slaves to harvest warpstone, yeeeeesss ...
Ahem ... *takes blue pill* I'm better now, really.
My point is: we've seen one trailer. Just one. Something tells me, we're going to see at least one or two more before this game is released ... at least we're going to see game-content trailers, in which you may see additional factions revealed.
Let's face it, the original trailer to Rome II (in its original messed up version, not the later Emperor Edition which kicked copious amounts of backside), called "The faces of Rome", included a grand total of one (1, uno, einz, en) faction, namely the Roman Empire itself.
Don't read too much into it.

Threeshades |

I'm still extremely skeptical about the entire endeavour. Considering there are going to be at least two entirely new mechanics to the game (flying units and magic) and the factions of the Warhammer world are considerably more different from each other than the factions usually presented in any given total war game, I don't expect there to be notably more factions than the ones revealed/hinted to in the trailer.

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I'm still extremely skeptical about the entire endeavour. Considering there are going to be at least two entirely new mechanics to the game (flying units and magic) and the factions of the Warhammer world are considerably more different from each other than the factions usually presented in any given total war game, I don't expect there to be notably more factions than the ones revealed/hinted to in the trailer.
You might be right. Maybe instead of doing may different races, the core game will do only those 4 or 5 (is Chaos going to be a faction?), but maybe it will do many sub-races for them ("BLRGGH Orcs, WAAAGH Orcs, etc.). That allows for the usually richness in setting that Total War games have, with dozens of factions on the map, while not forcing them to do dozens of races.
I think magic is by far a bigger deal than flying units. They really need to find a way to integrate spells into the current fighting mechanics. I hope it will not boil down to magic users being a kind of artillery - magic should offer buffs and debuffs, battlefield manipulation, summoning and many other things. Gonna be interesting for sure.

Alex Smith 908 |

I'm still extremely skeptical about the entire endeavour. Considering there are going to be at least two entirely new mechanics to the game (flying units and magic) and the factions of the Warhammer world are considerably more different from each other than the factions usually presented in any given total war game, I don't expect there to be notably more factions than the ones revealed/hinted to in the trailer.
The developers already kinda went into this. In previous total war games all land units were built off the same 6 skeletons for points of movement and animation. They noted this as a new challenge in warhammer, and that they increased the total number of skeletons to 24. Now considering that the total war engine skeletons are quite versatile, a Mongol horse archer shares a skeleton with a Teutonic knight, I'd say we can expect quite a bit of variety.
However I still fully expect everything to be Old World centric. Several of the factions will be different states within the empire similar to the various Roman houses being different factions in the Rome games. We will likely have at least two if not more different orcs and goblins factions. There may or may not be a unification question for the orc and goblin factions similar to the Rome and Kalmar Union unification mechanics in previous games, to represent a single warboss coming to power and making a great WAAAAHHG. So there will be quite a bit of faction overlap but I trust Creative Assembly to make a good game, but expect it to be a buggy mess on release. Give it a year and the crap will be polished away, unless they pull another miracle release like Shogun 2.
Also another thing promised are two stand-alone expansions. I expect one of those will be used to cover the New World factions.

Alex Martin |

Does anyone remember Shadow of the Horned Rat? Honestly, I played the heck out of that game despite the buggy mess it could be and it was my first experience really playing in the Warhammer universe. For this new game, I know there's a lot of mechanics that need to see how it's worked; and I am trying to avoid the hype on expectations.
Nonetheless, if the game can capture some of same tactical grittiness, I am pretty much sold.

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I wanna see this approach with the Wheel of Time
Suddenly noticed this post, don't know how I missed it before.
Actually, among other fantasy works I would like to see getting a serious Total War treatments, Wheel of Time would be pretty low on the list. Aiel could be interesting, I suppose, but other than them most armies and factions would really function pretty much as standard fantasy tropes.
Warhammer fantasy is a perfect much for Total War - incredibly rich setting with too many factions, and that is focused on warfare? it's the best choice.
Many other fantasy settings would do as well. A Song of Ice and Fire would be on the top of my list for obvious reasons. After that I will have a total war game for some D&D setting (Golarion would be nice since it's the one I am most acquainted with). After that, I would place a silly idea of a humorous Total War game set on Discworld. After that I think Wheel of Time is a solid candidate, but nothing too exciting.

Werthead |

There is a great ASoIaF/GAME OF THRONES mod for MEDIEVAL II: TOTAL WAR (the last game in the series that permitted total conversion mods), as well as the utterly brilliant THIRD AGE: TOTAL WAR (a LORD OF THE RINGS mod) which somehow did a lot of things the engine wasn't designed to do. WARHAMMER already has a great M2 mod (CALL OF WARHAMMER) and I believe CA has (unofficially) acknowledged it as an inspiration. Bizarrely, there's even a ZELDA mod for MEDIEVAL II which is apparently really good as well.
There was a WHEEL OF TIME mod in development for a few years for ROME I (!) and then MEDIEVAL II, but ultimately it was judged that it was too unsatisfying because they couldn't integrate the One Power and flying units like draghkar satisfactorily in the engine, so they avoided it.

Werthead |
1 person marked this as a favorite. |

In-engine game trailer. Featuring Karl Franz laying down some pain on the greenskins.
Looks promising so far. Flying units and magic are going to certainly change up the TOTAL WAR gameplay.

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What did they do to the TT version to kill it? Last time I played TT Warhammer was in the mid 1990s.
Well first they went through with the end times destroying the old warhammer world (Badly handled since it was mostly down to the 'good' guys running with the idiot ball a certain elf mage in particular). Then they released a new game called age of Sigmar that has some links to the old fluff but seems mostly done due to paranoid Ip reasons (renaming of most things dropping of concepts that were generic fantasy etc)
Rules themselves for the new game range between average to just plain bad models measured from parts of the model rather than bases (rules even encourage you to stack the models on bases which looks terrible) no points cost so good luck trying to balance anything in it oh and released rules for all the old models but gave several silly rules (Talk to models actually insult your oponent compare mustash/beard sizes and no I'm not kidding)
All in all a huge mess which I can not see working for them especially when an awesome looking game based on there old background is soon coming out.

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Molten Dragon wrote:What did they do to the TT version to kill it? Last time I played TT Warhammer was in the mid 1990s.Well first they went through with the end times destroying the old warhammer world (Badly handled since it was mostly down to the 'good' guys running with the idiot ball a certain elf mage in particular). Then they released a new game called age of Sigmar that has some links to the old fluff but seems mostly done due to paranoid Ip reasons (renaming of most things dropping of concepts that were generic fantasy etc)
Rules themselves for the new game range between average to just plain bad models measured from parts of the model rather than bases (rules even encourage you to stack the models on bases which looks terrible) no points cost so good luck trying to balance anything in it oh and released rules for all the old models but gave several silly rules (Talk to models actually insult your oponent compare mustash/beard sizes and no I'm not kidding)
All in all a huge mess which I can not see working for them especially when an awesome looking game based on there old background is soon coming out.
Also little chacne of the reversing it since there dedicated to the point of putting a 10foot statue of it outside there front office
http://www.beastsofwar.com/wp-content/uploads/2015/07/Age-of-Sigmar-Alt.png
http://www.beastsofwar.com/wp-content/uploads/2015/07/Age-of-Sigmar-Alt.png

Werthead |

Killing the fantasy world was really weird. WH40K was doing okay until DAWN OF WAR was released, but then sales of the entire range (novels, models, board games etc) took off hugely, especially in the States. If TOTAL WARHAMMER (which is what I'm calling it and damn the actual title) had even a quarter of the impact, it would have probably made the fantasy game much more viable again. Ditching it in 2015 rather than waiting to see the impact of the video game was a dumb move.
Anyway, a new in-engine cinematic featuring dwarves. Dwarves are cool.