GM WhtKnt's World's Largest Dungeon (Inactive)

Game Master WhtKnt

The World's Largest Dungeon beckons. Do you have what it takes to complete it?

Agromite Monshoon: HP 11/11; AC 16/14/13; F+2 R+5 W+2; Init +3
Klevum Athknees: HP 15/15; AC 18/11/17; F+5 R+1 W+5 (+2 vs. poison and spells); Init +1
Grumthar: HP 8/8; AC 11/11/10; F+2 R+1 W+2; Init +3
Jamadar: HP 8/8; AC 18/13/15; F+0 R+7 W+2; Init +5
Shae Oakenshield: HP 14/14; AC 17/12/15; F+5 R+2 W+5; Init +2

Roll20 Site


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M Gnome Rogue Trapsmith 1

Knowing that his limited arsenal will be of little good against flying creatures, Agromite stays toward the back of the group. HE readies his weapons to aid anyone who is attacked by the beasts.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Good idea. I am moving back to 30" range, I suggest we all do. If we get a surprise round, the ranged guys can fire at them and then whoever wants to melee can charge them. Or we could shoot from 60' away and make them come to us. Up to you guys, I am ready either way.


Retired to Triaxius

Einar will throw his club just to be rid of it then rage, if he has room to charge he may

Dark Archive

Maps: Car. Crown || Skull & Shackles

Plenty of room for a charge.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Already rolled init but assuming we get a standard action surprise round:

Jamadar lets loose the set arrow on the stirge that he can see farther back. Not the one in front in case Einar wants to charge it

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 6


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Hopefully we get surprise so they are flatfooted. Not sure what AC hits, but 15 is probably a slim hit or slim miss.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae nods then moves to within the 50' range of his sling, prepared to attack the nearest one.

Ranged attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Retired to Triaxius

assuming we are in the surprise round, so he gets a standard action, charges 30 ft, dropping his club and bloodrages,

Watching as Jamadar fires at one of the flying creatures "Schließlich sind einige Maßnahmen, um die Monotonie der herumlaufen auf der Suche in diesen leeren Räumen" Dropping his club Einar charges the nearest flying creature. As he enters his blood rage his hands become claws, he skin takes on a white cast, and his breath becomes visible, like a vapor in the cold. As he nears the creature he attacks it.

Rage: HP 21, AC 14, -2 rage, -2 charge

Claw attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for damage: 1d6 + 6 ⇒ (6) + 6 = 12

Kellid:
Finally, some action to break up the monotony of walking around looking in these empty rooms.

if I remember correctly natural attacks are like two weapon, I can only use both on a full attack right?


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Right unless you have pounce only one attack on a charge. I think there's a TWF feat that also gives two on a charge but not sure.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

"Stirges are nasty buggers, be ready to rip them from your flesh."

Grumthar moves into 'ray range' let's off an acid splash, preferring one not in melee.
No map at the moment, please move me up as needed.

Acid Splash: 1d20 + 1 ⇒ (6) + 1 = 7
acid dmg: 1d3 ⇒ 1

Init: 1d20 + 3 ⇒ (9) + 3 = 12


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Only need Glade Wolf's standard action for surprise round I think.

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

I'm not stealthy enough, I ruin the surprise round, if I try.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Well once we all start attacking you can't ruin the surprise :) I think you still get to take a standard action? DM?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yep, standard action. Once the attack begins, surprise becomes meaningless. Everyone gets a standard action in the surprise round, then we resume normal combat.

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

done, spent my turn, surprise round moving around the corner, because I was way way in the back.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Everything OK DM? I think once our actions are resolved its the top of round 1 with init.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Yeah, just busy. I'll get a move out today.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Initiative
Shae
Einar
Gladewolf
Grumthar
Stirges
Agromite
Jamadar

The party makes short work of two of the stirges, but two remain.

Shae, Einar, Gladwolf, and Grumthar are up!

Gladewolf Init: 1d20 + 5 ⇒ (8) + 5 = 13
Agromite Init: 1d20 + 3 ⇒ (5) + 3 = 8
Shae Init: 1d20 + 2 ⇒ (18) + 2 = 20
Stirges Init: 1d20 + 4 ⇒ (5) + 4 = 9


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Go get em, guys! Might I suggest delaying to let Glade wolf shoot before going into melee.


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

I think Einar is already there.

Wanting to keep his distance, Shae fires another bullet from his sling.

Ranged attack: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 5


Retired to Triaxius

Einar is in fact there, also both creatures are on the western side of the room, so you will need to move up the hall to be able to see the northern most one

Feeling the first stirge squish between his claws has he plucks it out of the air, Einar steps forward and swings at the stirge in front of him. "kleine Insekt Vogel zerschlagen wie verfaulte Tomaten, frage ich mich, wie sie schmecken!"

Kellid:
little insect bird squish like rotted tomato, I wonder how they taste

5 ft. step, attack: Claw @ 2, power attack

attack: 1d20 + 6 ⇒ (4) + 6 = 10 for damage: 1d6 + 8 ⇒ (6) + 8 = 14
attack: 1d20 + 6 ⇒ (11) + 6 = 17 for damage: 1d6 + 8 ⇒ (4) + 8 = 12

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

I fire an arrow at one hit: 4 - 4 + 1d20 ⇒ 4 - 4 + (10) = 10 negative -4 for firing into melee
dmg: 1d8 + 1 ⇒ (2) + 1 = 3


M Gnome Rogue Trapsmith 1

The gnome can only watch the battle, grinding his teeth that his size is a limiting factor here and resolving to do something about that when he can...


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Orc blood flaring, Grumthar excitedly rushes forward and lets loose another small orb of acid at the stirge in the rear of the room, trying hard to aim around Einar.

Acid Splash: 1d20 ⇒ 4Dmg (Acid): 1d3 ⇒ 3

Ultimately it was too tough a shot and the orb harmlessly strikes the wall behind the stirge.

"Looks like there are at least two left up here!"


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar nods, "I counted 4." Think its the stirges go


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Seeing the first 2 stirges go down, Shae moves up and fires another bullet at the one in the corner.

Moved up to see remaining stirges. Use previous roll.

Dark Archive

Maps: Car. Crown || Skull & Shackles

At a con this weekend and running PFS. Will update tomorrow evening.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Einar snatches one of the birds up, crushing it in his bare hand. The other takes to the air, attacking the bloodrager, but cannot get past his armor.


Retired to Triaxius

third round raging

Einar steps to the side of the flying little creature, grasping at it with one claw then the other he attempts to crush the last one, roaring out "Noch halten, häßliche Sache, irgendwie habe ich glaube nicht, dass Sie oder Ihre Angehörigen wird gutes Essen zu sein."

5 ft. step, attack: Claw @ 2, power attack

attack: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d6 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 6 ⇒ (15) + 6 = 21 for damage: 1d6 + 8 ⇒ (4) + 8 = 12

Kellid:
"Hold still, ugly thing, somehow I do not think you or your kin will be good eating"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Seeing Einar being flanked by the little bloodsuckers, Grumthar draws his morningstar while moving up and furiously swings.

attack: 1d20 + 2 ⇒ (5) + 2 = 7 for damage: 1d8 + 2 ⇒ (2) + 2 = 4

However, the chaos of the melee with Einar doesn't present a clear shot and Grumthar misses wildly.

"Glade, Agro, Jam, move up quick."


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

I just realized I go after the stirge. So maybe this does help haha

Jamadar draws his rapiers and charges at the beast.

attack: 1d20 + 7 ⇒ (12) + 7 = 19
damage: 1d6 ⇒ 5


M Gnome Rogue Trapsmith 1

Cursing under his breath the gnome takes off down the hallway, his legs pumping quickly but simply too short to gain as much ground as his longshanks companions.

Full move of 40', position updated in Roll20.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Jamadar skewers the beast before it even senses his presence.

Combat over!

Dark Archive

Maps: Car. Crown || Skull & Shackles

There is nothing else of interest in the room.


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Ahh, my bad. The marker didn't get crossed out and so I thought Einar was surrounded still. Sorry to my short-legged friend! :)


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar grins as he flicks his rapier, sending the flying pest against the far wall. He nods to Agromite, "Want to lead the way?"


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Other than the one door near where we first came in, the only other passage I recall is the one near us now - follow the red circles


Retired to Triaxius

Einar drops the squished stirge from his now human hands, wiping them on his breaches he begins to follow Jamadar and Agromite calling out "Ja folgen wir den Elfen und Gnome, werden sie nicht verloren gehen." realizing in his fatigue he was speaking Kellid he reiterates "good, vee vill follow zose two, zey vill not get lost, it is gift zat all fey have, ya"


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae moves into the room Grumthar mentions.

It also looks like there is a doorway in the S wall of the N/S room attached to the E end of the hallway we are currently in.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I have moved everyone into the room with Shae, for convenience.

Through the open doorway, you see only empty corridor.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar continues to walk silently down the corridor, on guard for traps.

Percdption: 1d20 + 7 ⇒ (13) + 7 = 20
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15


M Gnome Rogue Trapsmith 1

Agromite follows the elf, hugging the opposite wall and also attempting to stay quiet.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Stealth: 1d20 + 11 ⇒ (13) + 11 = 24


Retired to Triaxius

Einar Happily follows the two "fey" in hopes that they will lead him to great wealth. He does his part and moves as silently as possible and keeps a keen eye out.

perception: 1d20 + 4 ⇒ (18) + 4 = 22
stealth: 1d20 - 3 ⇒ (16) - 3 = 13


Male Half-Orc Sorcerer (Deep Earth) 1 || HP 8/8 || AC 11/Tch 11/FF 10 (MA 15/11/14) || F+2 R+1 W+2 || CMB +2 CMD 13/FF 12 || Init +3 || Perception +0, darkvision (60 ft.)
Abilities:
Tremor (CMB +5, 6 of 7/day) (Sp) || Orc Ferocity (1/day)
Active:
Dancing Lights
Spells Remaining:
1st (2 of 4/day) (DC:15) — Magic Missile, Mage Armor || 0th (at will) (DC:14) — Acid Splash, Dancing Lights, Detect Magic, Spark

Grumthar attempts to move silently as well

Stealth: 1d20 + 1 ⇒ (9) + 1 = 10

I will assume that it has likely been an hour since casting mage armor and so I brought that down as well

Dark Archive

Maps: Car. Crown || Skull & Shackles

The corridor proceeds some 100 or so feet before turning sharply to the left.


Male Elf Magus (Bladebound Spiderhawk) 1: HP 8/8; AC 18/13/15; CMD 15; Init +5; Per +7 (darkvision); F+0/R+7/W+2; Spells 1: 2/2

Jamadar notes the turn with an arcane mark on the wall, then proceeds down it. Do you need new stealth and perception? I believe me and agromite are staying a bit ahead of the others.

Stealth if needed: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Retired to Triaxius

Eifar, following Jamadar and Agromite, begins humming softly as he attempts to stay quite and perceptive himself. Don't want to ruin it for the fey

perception: 1d20 + 4 ⇒ (17) + 4 = 21
stealth: 1d20 - 3 ⇒ (14) - 3 = 11


Dwarf Warpriest 7 | HP 54/54 | AC 22 T 14 FF 18 | F+8 R+7 W+9 | CMB+6 CMD 20 | Speed 20ft Init +4 Perc +10
Spells:
Powers:
Blessings (6/6), Fervor (6/6), Sacred Weapon (7/7), Sacred Armor (7/7)

Shae follows the others down the hall, staying back from the scouts, and trying to be as quiet as possible.

Stealth: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13

Dark Archive

Maps: Car. Crown || Skull & Shackles

The group makes the turn and comes to a sudden halt as Agromite spots a door on the left-hand side of the corridor.

Envoy's Alliance

Male Suli Dwarf Figher 1: AC:16/18, HP:23/23, 8 Fort, 6 Ref, 5 Will, 7 Perception, Lowlight and Darkvision

I can't stealth, so I stay in the back of the group

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