| Jamadar |
Good idea. I am moving back to 30" range, I suggest we all do. If we get a surprise round, the ranged guys can fire at them and then whoever wants to melee can charge them. Or we could shoot from 60' away and make them come to us. Up to you guys, I am ready either way.
| Jamadar |
Already rolled init but assuming we get a standard action surprise round:
Jamadar lets loose the set arrow on the stirge that he can see farther back. Not the one in front in case Einar wants to charge it
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 6
| Shae Oakenshield |
Shae nods then moves to within the 50' range of his sling, prepared to attack the nearest one.
Ranged attack: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
| Einar 'Kinslayer' Bjornson |
assuming we are in the surprise round, so he gets a standard action, charges 30 ft, dropping his club and bloodrages,
Watching as Jamadar fires at one of the flying creatures "Schließlich sind einige Maßnahmen, um die Monotonie der herumlaufen auf der Suche in diesen leeren Räumen" Dropping his club Einar charges the nearest flying creature. As he enters his blood rage his hands become claws, he skin takes on a white cast, and his breath becomes visible, like a vapor in the cold. As he nears the creature he attacks it.
Rage: HP 21, AC 14, -2 rage, -2 charge
Claw attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 for damage: 1d6 + 6 ⇒ (6) + 6 = 12
if I remember correctly natural attacks are like two weapon, I can only use both on a full attack right?
| Grumthar |
"Stirges are nasty buggers, be ready to rip them from your flesh."
Grumthar moves into 'ray range' let's off an acid splash, preferring one not in melee.
No map at the moment, please move me up as needed.
Acid Splash: 1d20 + 1 ⇒ (6) + 1 = 7
acid dmg: 1d3 ⇒ 1
Init: 1d20 + 3 ⇒ (9) + 3 = 12
WhtKnt
|
Yep, standard action. Once the attack begins, surprise becomes meaningless. Everyone gets a standard action in the surprise round, then we resume normal combat.
WhtKnt
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Initiative
Shae
Einar
Gladewolf
Grumthar
Stirges
Agromite
Jamadar
The party makes short work of two of the stirges, but two remain.
Shae, Einar, Gladwolf, and Grumthar are up!
Gladewolf Init: 1d20 + 5 ⇒ (8) + 5 = 13
Agromite Init: 1d20 + 3 ⇒ (5) + 3 = 8
Shae Init: 1d20 + 2 ⇒ (18) + 2 = 20
Stirges Init: 1d20 + 4 ⇒ (5) + 4 = 9
| Shae Oakenshield |
I think Einar is already there.
Wanting to keep his distance, Shae fires another bullet from his sling.
Ranged attack: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
| Einar 'Kinslayer' Bjornson |
Einar is in fact there, also both creatures are on the western side of the room, so you will need to move up the hall to be able to see the northern most one
Feeling the first stirge squish between his claws has he plucks it out of the air, Einar steps forward and swings at the stirge in front of him. "kleine Insekt Vogel zerschlagen wie verfaulte Tomaten, frage ich mich, wie sie schmecken!"
5 ft. step, attack: Claw @ 2, power attack
attack: 1d20 + 6 ⇒ (4) + 6 = 10 for damage: 1d6 + 8 ⇒ (6) + 8 = 14
attack: 1d20 + 6 ⇒ (11) + 6 = 17 for damage: 1d6 + 8 ⇒ (4) + 8 = 12
| Grumthar |
Orc blood flaring, Grumthar excitedly rushes forward and lets loose another small orb of acid at the stirge in the rear of the room, trying hard to aim around Einar.
Acid Splash: 1d20 ⇒ 4Dmg (Acid): 1d3 ⇒ 3
Ultimately it was too tough a shot and the orb harmlessly strikes the wall behind the stirge.
"Looks like there are at least two left up here!"
| Shae Oakenshield |
Seeing the first 2 stirges go down, Shae moves up and fires another bullet at the one in the corner.
Moved up to see remaining stirges. Use previous roll.
WhtKnt
|
At a con this weekend and running PFS. Will update tomorrow evening.
WhtKnt
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Einar snatches one of the birds up, crushing it in his bare hand. The other takes to the air, attacking the bloodrager, but cannot get past his armor.
| Einar 'Kinslayer' Bjornson |
third round raging
Einar steps to the side of the flying little creature, grasping at it with one claw then the other he attempts to crush the last one, roaring out "Noch halten, häßliche Sache, irgendwie habe ich glaube nicht, dass Sie oder Ihre Angehörigen wird gutes Essen zu sein."
5 ft. step, attack: Claw @ 2, power attack
attack: 1d20 + 6 ⇒ (2) + 6 = 8 for damage: 1d6 + 8 ⇒ (3) + 8 = 11
attack: 1d20 + 6 ⇒ (15) + 6 = 21 for damage: 1d6 + 8 ⇒ (4) + 8 = 12
| Grumthar |
Seeing Einar being flanked by the little bloodsuckers, Grumthar draws his morningstar while moving up and furiously swings.
attack: 1d20 + 2 ⇒ (5) + 2 = 7 for damage: 1d8 + 2 ⇒ (2) + 2 = 4
However, the chaos of the melee with Einar doesn't present a clear shot and Grumthar misses wildly.
"Glade, Agro, Jam, move up quick."
WhtKnt
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Jamadar skewers the beast before it even senses his presence.
Combat over!
| Grumthar |
Ahh, my bad. The marker didn't get crossed out and so I thought Einar was surrounded still. Sorry to my short-legged friend! :)
| Grumthar |
Other than the one door near where we first came in, the only other passage I recall is the one near us now - follow the red circles
| Einar 'Kinslayer' Bjornson |
Einar drops the squished stirge from his now human hands, wiping them on his breaches he begins to follow Jamadar and Agromite calling out "Ja folgen wir den Elfen und Gnome, werden sie nicht verloren gehen." realizing in his fatigue he was speaking Kellid he reiterates "good, vee vill follow zose two, zey vill not get lost, it is gift zat all fey have, ya"
| Shae Oakenshield |
Shae moves into the room Grumthar mentions.
It also looks like there is a doorway in the S wall of the N/S room attached to the E end of the hallway we are currently in.
WhtKnt
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I have moved everyone into the room with Shae, for convenience.
Through the open doorway, you see only empty corridor.
| Grumthar |
Grumthar attempts to move silently as well
Stealth: 1d20 + 1 ⇒ (9) + 1 = 10
I will assume that it has likely been an hour since casting mage armor and so I brought that down as well
WhtKnt
|
The corridor proceeds some 100 or so feet before turning sharply to the left.
| Jamadar |
Jamadar notes the turn with an arcane mark on the wall, then proceeds down it. Do you need new stealth and perception? I believe me and agromite are staying a bit ahead of the others.
Stealth if needed: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
| Shae Oakenshield |
Shae follows the others down the hall, staying back from the scouts, and trying to be as quiet as possible.
Stealth: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
WhtKnt
|
The group makes the turn and comes to a sudden halt as Agromite spots a door on the left-hand side of the corridor.