Two character advice needed


Advice


Alright so in an upcoming game i am going to have to play two characters at the same time.

First character is a Kasatha Monk 2/Warpriest X
The next is a Half-Giant Bloodrager/Warpriest?

The Kasatha is a multi-armed close quarters specialist. the Half-Giant is going to basically be Thor, searching for the Hammer of Thunderbolts

Any advice?


take the sacred fist arch type for the warpriest to max the wis to ac\fist\other monk abilities synergy .

i wouldn't combine a bloodrager with a warprist. but if you have to .something nice is to take the light hammer as your sacred weapon. this will give you a better damage(depand on warprist level) item you can throw to a good throwing range(20 ft). add quick draw and you acn stasrt throwing 1d8 light hammers at level 5 of warprist.if you have more then 6 bab the nrange and melle with them in the same round as well. with the graet str youll have you will deal high amount of damage ether close or at range.


forgot to add:

the monk+warpriest - get a style feat (like boar style) that chagne your unarmed attack to slashing damage. add weapon focus (or don't take sacred fist to get it for free. depand on your build) and you can next pick slashing grace (unarmed monk atacks count both as manufactored and natrual. so slashing grace should work with it). that let you only need 2 main atributes dex and wis. you can drop str if you need the points.
remmebr that warpriest bonus feats(if sacred fist then only his level 15 one, as he uses the others for class abilities swipes) count his level for both bab and fighter. so weapon specilazation feats are aviable. the extra damage is very usfull when you get tons of attacks .as sacred fist. if you want them earlier spalsh 1 or 2 levels of fighter. the mutant arch type, gets nice ac that stack with yours and +4 to dex will incerase it more and add to your damage output if you went dex build for damage.

something to ccnsider for both characters. unless you use spells that promp saves. if you only going to buff (self and party) and heal. getting high wis in not really needed. as your max level of spells would maybe be 6th(depand how much levels you take out of the warpriest for other classes). and level 4 spells i think only come at level 10 warprist. so a 13 wis to start with should normaly be more then enough for casting what ever you plan on at the begining.(and only cost 3 build points) adding 1 at level 4 or 8 will get you up to 4t hlevel spells at level 10. and a +2 wis item will make you clear for all warpriest spells.


Kasatha have a nice +2 Dodge Bonus, a +2 Wis and Dex bonus and no level adjust. Master of Many Styles lets me grab Pummeling Style and Boar style with my level one feat going for something like WEapon Finesse to get Dex to Hit, level 3 I can get slashing Grace to make a speed boxer who does insane damage because Dex is so high along with being lithe and very hard to hit. Was thinking of mixing in Sacred Fist, but with Kasatha might not need Flurry of blows but the extra +5 to Ac over time is nice, but not much else does it give me.

The Half-Giant I only consider due to the Bloodrage Powers which can due beautifully to mimic a Thor Like character. Warpriest Weapon Focus Warhammer allows any warhammer to get a serious upgrade in power as at level 20 or so this guy would be throwing 3d8s instead of a 2d6 large magical warhammer.

I tend to like the Spell eating and Untouchable Rager Archetypes which gives healing via eating spell slots, and Untouchable does not remove spell slots and gives a nice Spell Resistance, and Spell Eating lets you heal yourself up even without War Priest making a rager who can self heal.

Grand Lodge

One guy gets many light attacks, while the other hits really hard every now and then. Sounds like the perfect setup to use Butterfly Sting.

It's possible for the big guy with 20' reach to take AoOs over the head of the small guy, so long as one is at least twice the height of the other. Like this. This either gives the big guy multiple extra attacks else it keeps foes at bay. The little guy attacks foes that get in & feeds critical hits to the big guy.

Sounds like a terrific tag team.

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