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There's a potential problem with public sources of resource drops by hex or region because of the value the local Settlements can get from having near-exclusive access to relatively rare ingredients.
Telling the entire world that rare resource X can be found with ease right next to Y's Settlement might be pretty irritating to the folks at Y.
I think it should also be expected that even the friendliest folks will make an effort to secure their exclusive rights to these critical resources, especially when husk-looting is in. If you're going to be harvesting in someone else's back yard, you should either talk to them first or expect to be either heavily taxed or simply killed and looted after you've done all the work.

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Ordered is in Crop lands, Esoteric in forest and antithesis in highland and mountain.
At second level there are three more essences but have exactly the same pattern.
Dowser has a very monotonous drops, but if there are resources (there are no resources in potential settlement sites) there is alway "sparks". Miners are out of luck in crop lands, forest, and swamp. Scavenging is low in mountains. Forester also seems to have a wide presence with widely varying drops potent and mineral.

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I was thinking it was Croplands since it was the "new" terrain I went though. Most of my time has been in Forest/Swaps so I have great quantity of Esoteric.
I was so happy to finally learn my +2 Steel Plates last night only to realize that I did not have those Essences on that character. And I did not want to travel the 15+ hexes I recall finding them.
Now it looks like a quick 2-3 hex jaunt.

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There's a potential problem with public sources of resource drops by hex or region because of the value the local Settlements can get from having near-exclusive access to relatively rare ingredients.
Telling the entire world that rare resource X can be found with ease right next to Y's Settlement might be pretty irritating to the folks at Y.
I think it should also be expected that even the friendliest folks will make an effort to secure their exclusive rights to these critical resources, especially when husk-looting is in. If you're going to be harvesting in someone else's back yard, you should either talk to them first or expect to be either heavily taxed or simply killed and looted after you've done all the work.
I suspect this will fall out like High Sec/Low Sec/0.0 mining. Common Tier 1 (even Uncommon Tier 1) should be plentiful enough that there will be little contention of them and easy enough to find without going into someone's backyard.
Not that I have any problem ninja mining :) I am all about various forms of non-combat PvP.

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Also, like EVE I would not expect exact HEX locations for particular resources. My goal is more what type of hexes have what potential resources.
I know that Ark and Bist are in "Deep 0.0" but exact systems I could not tell you. Also it is very unlikely that such systems isn't under the auspice of one or more Alliances. So tread lightly.

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I think it should also be expected that even the friendliest folks will make an effort to secure their exclusive rights to these critical resources, especially when husk-looting is in. If you're going to be harvesting in someone else's back yard, you should either talk to them first or expect to be either heavily taxed or simply killed and looted after you've done all the work.
I suspect that Golgotha enjoy hunting poachers in the copper hills.
Emerald Spire and Hammerfall do not seem to patrol their vital resource.Callembea and Freevale do not seem protective of their special resource.
Keepers seems to have higher drop of Moonstone, but that is not patrolled.
Yew and Pine have their separate distributions, but are in wide areas.

Savage Grace |
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Also remember if someone steers you to a particular hex, they have an ulterior motive.
Either to keep you out of their favorite (and superior hex), or to lure you to the murder hobos hiding in the bushes.
On a completely unrelated note, I hear that the Golgotha settlement hex has a unique trash pile node right in front of the bank that spawns every possible resource type in the game. ;-)

Savage Grace |

I cant speak for Aragon, but I would recommend some .... Caution if you gathers around there...
I mean, you are welcome to it, especially when husks are in... Eh ... I mean...
Schedim speaks wisdom.
Is there anything better than letting people gather for you, unbeknownst to them?
I think not.
Husks will be fun.

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Emerald Spire and Hammerfall do not seem to patrol their vital resource.
I haven't seen ANY patrolling so far. No I'm not telling where I gathered. Not worthwhile that settlements send out patrols for me.
I've started to be less informative in regard to what to find where. There are quite a few deviations. Just found a hex that as low level scavenger gives nothing but bloodstones.
Useful if this is what you need. Dangerous as it is likely that this resource is only a minor resource with more tier 2 or tier 3 in the same hex - and therefore easier to run out.
Harvesting isn't a problem if you still get top quality for every resource (the lightest of the raw materials - potent, smooth, true etc.).
I told Golgotha about my concerns in 2 hexes (Emerald Spire and one in Golgotha region) which started to give inferior resources = overharvested. but I can report that both hexes are back to full quality.

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Dowser 2 is 20 points, -5 gives you 15.
Currently 10 is a minimum, not a starting value.
Then it is an issue of consistency b/c pretty much every other skill works as what is on your sheet is the starting value. As a dwarf I train Miner 1 and my sheet shows 30. I will make a new character tonight to double check but I'm pretty sure that every skill starts at 10 and is adjusted for racials, and that number is your start value.

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Gathering
Dwarf: Dowser -5, Forester +10, Miner +20, Scavenger +10
Elf: Miner -5
Human: Dowser +5, Forester +5, Miner +5, Scavenger +5
So a Dwarf that takes level 1 in everything will have: Dowser 10 (the minimum), Forester 20, Miner 30, Scavenger 20
While an elf that takes 1 in everything will have 10 in everything, and a human would have 15 in everything.

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I made the lay-out for this google-doc quit some time ago(Nihimon was owner of the doc, not sure how that works, he created it for me since I was new to googledocs).
The reason why I stopped working on adding entries to it and did not advertize it, is because we do not know if Goblinworks will be shuffling around some of the resources on a regular basis. Probably not the regular stuff like Coal and Iron, but the more exotic stuff. If they do, then a player-created database like this is not very useful, since it would get outdated every time GW decides to change it around.
If they do *not* change it on a regular basis, I think it is inevitable that this information will become known and be put into a database or tool or calculator somewhere. No matter the political implications. :)
Settlements will undoubtedly stake a claim to their resources: and they will be the ones that know best in what state of depletion their hexes are. So that information will not be found on the doc. Settlements will only be able to create mystery around the resources they have, if they get changed around by GW. Maybe GW will be able to mix it up with Gushers, so there could still be some stuff that is not persistant and can be kept a "secret" for a while. I hope so, it would only add to the game.
A tip: it is not necessary to add the quality identifier to a resource, i.e. just write Juniperberries instead of Potent Juniperberries, since the depletion will be an everchanging and temp thing. We do not need all quality-tiers to clog up the entry, since they are all 4 the same resource, just different in weight.
Since this doc can be publicly edited and added to, people can mess with it, if they would want it. Put in false entries and so forth. If that were to happen I guess it will have to become a more private thing.
In any case, seeing what tools are already available, I think it is inevitable that at some point, every Hex will be charted for something simple as which resources can be found there.