Spontaneous Spell Casting and Multiple Classes


Rules Questions


I've read this FAQ a hundred times, and I think I understand what they're trying to say, but would like to verify:

FAQ wrote:

Spontaneous Casting and Multiple Classes: Can I spontaneously cast spells from one of my classes using a different class’s spell slots?

No. This is only possible if you have a class feature that explicitly allows it, such as Combined Spells. This applies even if the two classes share a spell list or if one of the classes allows you to spontaneously convert that class’s spell slots into certain spells on that class’s spell list, such as cleric and druid.

If I'm reading it correctly, you can't be a level 1 Cleric/level 5 Druid and convert your Druid spells into Cure spells. Is that correct?

If it is, why can sorcerers use their abilities across classes then?

FAQ wrote:

Sorcerer: Do the bonuses granted from Bloodline Arcana apply to all of the spells cast by the sorcerer, or just those cast from the sorcerer's spell list?

The Bloodline Arcana powers apply to all of the spells cast by characters of that bloodline, not just those cast using the sorcerer's spell slots.

General rule: If a class ability modifies your spellcasting, it applies to your spells from all classes, not just spells from the class that grants the ability. (The exception is if the class ability specifically says it only applies to spells from that class.)

And if you look at the General Rule, the Cleric or the Druid's spontaneous casting don't say only cleric spells or only druid spells. That seems contradictory.

Grand Lodge

The sorcerer isn't using his ability across classes. While a sorcerer may have spells not found on the sorcerer list due to his bloodline, those are still spells cast within his class.


LazarX wrote:
The sorcerer isn't using his ability across classes. While a sorcerer may have spells not found on the sorcerer list due to his bloodline, those are still spells cast within his class.

A Cleric/Sorcerer with the Orc Bloodline gets to add his +1 per die damage to Cleric spells. Across classes.


Because a bloodline represents inherent magic in the sorcerer's blood that affects everything they do. You know, MAGIC!


Jodokai wrote:
If it is, why can sorcerers use their abilities across classes then?

Because those are the rules of the system. You can use whatever reasoning or justification you want.


Jodokai wrote:
And if you look at the General Rule, the Cleric or the Druid's spontaneous casting don't say only cleric spells or only druid spells. That seems contradictory.


Yeah, I'm not quite sure why others are missing the point.

Maybe the devs don't consider spontaneous casting as 'modifying' spell abilities, but just representing how your spells are cast for that class.


As Ozy said, Cleric Spontaneous Casting doesn't modify spellcasting, it's an ability that allows you to do different things with the spell slots you have. That's pretty different from an ability that modifies spells themselves by adding to their DC, damage, or whatever else.

The Exchange Owner - D20 Hobbies

Easiest way to understand this is to differentiate between the abilities.

Sorcerer Bloodlines don't reference the class.

  • Orc Bloodline: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

  • Cleric Spontaneous Casting: A good cleric ... can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Notice there is no mention of the class in the Sorcerer Arcana.


James Risner wrote:

Easiest way to understand this is to differentiate between the abilities.

Sorcerer Bloodlines don't reference the class.

  • Orc Bloodline: Whenever you cast a spell that deals damage, that spell deals +1 point of damage per die rolled.

  • Cleric Spontaneous Casting: A good cleric ... can channel stored spell energy into healing spells that she did not prepare ahead of time. The cleric can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).

Notice there is no mention of the class in the Sorcerer Arcana.

Personally, I think the part of the ability I bolded is more relevant.

I guess I'm not really asking a question, I'm really just venting my frustration. I made a PFS character when I found the first FAQ who is a Hedge Witch/Druid. Druid took the Eagle domain and gets a Familiar not an Animal Companion. I took Witch to get the Hex Beast Speech (am I the only one who thinks it's weird that other classes can get always on speak with animals but a druid can't?), and spontaneous cure spells. I had visions of Ranged Cure spells using my Eagle familiar. Now I have her built, and can't do what she was built to do because I just noticed the second FAQ yesterday. Very frustrating.

The Exchange Owner - D20 Hobbies

Jodokai wrote:

Personally, I think the part of the ability I bolded is more relevant.

Witch/Druid ... Very frustrating.

Well we know that part isn't relevant, since the FAQ says it doesn't work. Especially since the faq came form a Wizard 19/Cleric 1 build "Spontaneously Casting" Cure Moderate using prepared wizard spells.

Sorry about your character, but that is what rebuilding rules are designed to fix. We have all build characters that didn't work they way we thought. I have a PFS 10th level Overrun master build, that I totally stopped playing because no one knew how it work (including me.) The different feats (Greater Overrun, Charge Through, Elephant Stomp, etc) are not clearly detailed. So pretty much every table ran the differently and I just got tired of having to ask my group how they did these feats.

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