
Brokenbane |
Magic from the dead
Prerequisite: Must worship a dead god
Even though a god has been killed their power does not so easly fade away and sometimes that power still comes to followers
Benfit: A divine caster, like a cleric, is allowed to pull spells from a dead god or dead demi-god.
GM Note: This is a rare feat and should very rarely be used much less given to PCs as it loses its flavor.

WithoutHisFoot |

Why does this need to be a feat? If you need an NPC that, for story purposes, worships and draws power from a dead god, simply let him do that. Ditto for PCs - I'm not sure I see a reason to add this as a feat tax. As DM, you're already adjudicating what gods clerics can choose from anyway. Why add an extra barrier to an interesting character concept?

Brokenbane |
Why does this need to be a feat? If you need an NPC that, for story purposes, worships and draws power from a dead god, simply let him do that. Ditto for PCs - I'm not sure I see a reason to add this as a feat tax. As DM, you're already adjudicating what gods clerics can choose from anyway. Why add an extra barrier to an interesting character concept?
Hmm... That is true.

Amakawa Yuuto |
It reminds me of a D&D 3.5 feat in the Faerun setting: "Heretic Faith". It allowed a cleric to be two steps away from his patron deity, instead of only one step. So, you could be lawful evil and worship a lawful good deity, or could be chaotic neutral and worship a lawful neutral deity.
Some mentioned heresies of it include the belief that a living god was actually a dead god in disguise - like Lathander actually being Amaunator and such.
'Course, in 3.5 Faerun, deities were even more important than in regular D&D: If you weren't faithful to your god, the god of death would judge you as "False", keep your soul and punish it (so no one had to wonder why a pacifistic god of martyrdom would punish worshipers who failed him - he doesn't, those worshipers never even reach him).
If you didn't even have a patron deity, the god of death would judge you as "Goddless" and destroy your soul (after a week of being dead - that's how long judgement takes), and then even resurrection couldn't bring you back.
People with "Heretic Faith" could cast divine spells even though they actively disagreed with their gods, but after death they were still judged as "false worshippers" by the death god and punished for eternity (or until resurrected).
So, yah - it had a minor, fluffy benefit: Being one step further away from your god's alignment than is usually allowed. In Pathfinder, that's probably better served with a Trait.

Can'tFindthePath |

Why does this need to be a feat? If you need an NPC that, for story purposes, worships and draws power from a dead god, simply let him do that. Ditto for PCs - I'm not sure I see a reason to add this as a feat tax. As DM, you're already adjudicating what gods clerics can choose from anyway. Why add an extra barrier to an interesting character concept?
After all, you can play a cleric with full spell access, with any two domains you choose, who worships no god at all.

WithoutHisFoot |

The "Heretic Faith" feat makes some sense to me because it lets you do something mechanically different - giving a good cleric access to evil descriptor spells, such as summoning devils, for instance.
Maybe that's a better direction to take this, Brokenbane. Rather than requiring a feat tax for something that is purely DM adjudicated, consider creating a feat that lets these dead god clerics do something unique or interesting. You could tailor it to the specific god(s) you're thinking of, and you'd have something really memorable and interesting.
I'm all for this character concept, but rather than taxing it with a feat that doesn't do anything, let's give it a feat that makes it really worthwhile to play.

Cyrad RPG Superstar Season 9 Top 16 |

I always wanted to play a PFS character that's a "cleric" of Aroden. In reality, he's a sorcerer with the Razmiran archetype or perhaps a witch with channel energy. He claims that Aroden is not dead, but rather in a state where only the most devout can get spells from him. He secretly hopes that if enough people believe that Aroden isn't dead, it could bring him back.

Goth Guru |

Most monsters have a patron deity. While being an atheist gets you being targeted by undead and fiends, worshiping Aroden might get The Wormlord to cut you some slack because he was dead once too.
Note: The Wormlord being back via a ritual is my headcannon and not yet official. His monsters are regularly reeking havoc in the World of Creation topic in the Forum Games subboard.