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Brilliant energy ignores only Armor and Shield bonuses to AC. It does not mention ignoring Cover, so by RAW it does not ignore it.
This is my view, and the view I use while GMing all games. My version of the RAW.
This is something that has table variance (expected) and this thread is proof of the table variance. So you have to understand there isn't one true RAW. There are many, with varying degrees of acceptability depending on the reader.

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So, picking and choosing which statements you want to actually incorporate into your table is the same as RAW? It honestly sounds more like a house rule, ignoring the "Passes through" and "ignores nonliving" clauses.
First time on the forums I've seriously brought this up, but how do we allow even the simpliest of spells to accomplish the impossible, but when an option that only (or mostly only) non-casters will get we suddenly put on our "realism" cap, parsing the rules as much as we can, to prevent it?
Heck, even when a magical option for martials comes up, we use as much realism (that the game wasn't designed to simulate) as possible to prevent said cool option, because apparently "martials OP".

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So, in your mind the 'ignores non-living matter' is just fluff text?
It is to explain:
- It bypasses Armors and Shields by ignoring non-living.
- It can't hurt constructs, undead, etc because they are non-living.
So not fluff, but a rule. A rule that has limitations, being armor, shield, undead, or construct.

Mathius |
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I had not thought of this but since the devs actually want us to use common sense when parsing the rules we need to ask if ignoring nonliving cover and armor and shield bonuses is significantly more powerful then other +4 bonuses.
I would say that the ability to shoot though walls is more powerful then any other +4 ability other then maybe dancing. If Dancing is bab only then it nearly worthless. If it is treated as wielded then it is more powerful then shooting though walls.
I would tend towards allowing it since it cost so much.
As a house rule I would only let it shoot through 1 barrier or 5 feet. Shooting the BBEG from room 1 is not a good idea and I would find a way to up my perception or what ever and just target him from the door if I can.

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Common sense says it doesn't do what it says mathius? Not every enchant is epic awesome, if we are going to talk balance, it should be at least as powerful as 4 level 1 abilities. Just because dancing sucks doesn't mean this should too (common sense notwithstanding). What would you rather have? + 4 atk and damage or +4d6 damage or a combination plus seeking or the situational ability to shoot through a wall?
Balance perspective standpoint, this is very easily counter able. So you spend the money to get this and a way to see past the wall (not cheap, and limited per day use) you use a standard action to see what's on the other side. Find someone, and then on the surprise round, shoot.
Now everyone in the other room knows what your doing. They arrant going to stay still while you use a standard action to see then a standard to shoot. Even then, readied actions trump this, turning it into a ineffective tactic except for the surprise round.
Sounds on par to me.

_Ozy_ |
_Ozy_ wrote:So, in your mind the 'ignores non-living matter' is just fluff text?It is to explain:
- It bypasses Armors and Shields by ignoring non-living.
- It can't hurt constructs, undead, etc because they are non-living.
So not fluff, but a rule. A rule that has limitations, being armor, shield, undead, or construct.
If that text doesn't actually refer to a specific effect on game mechanics, then it is indeed fluff. The game mechanics you list are already specified in the ability, so if there is no additional effect from 'ignores non-living matter' then it is fluff.
If it was instead a rule with limitations, then those limitations would actually be spelled out rather than asking one to assume the subsequent list of effects is a comprehensive one.
So, if tried to use a brilliant energy weapon to sunder a door, would it work because that text was fluff, or would it not work because 'ignores non-living matter' actually means what it says?

Mathius |
I lean towards it works but then I think dancing should be treated as wielded by you. I mean dancing should be better then speed and 3 or 4 attacks that will likely miss is worse then 1 that likely hits. One needs a second weapon for dancing to be worth it anyway since you need one attack with while it dances.

Calth |
James Risner wrote:_Ozy_ wrote:So, in your mind the 'ignores non-living matter' is just fluff text?It is to explain:
- It bypasses Armors and Shields by ignoring non-living.
- It can't hurt constructs, undead, etc because they are non-living.
So not fluff, but a rule. A rule that has limitations, being armor, shield, undead, or construct.
If that text doesn't actually refer to a specific effect on game mechanics, then it is indeed fluff. The game mechanics you list are already specified in the ability, so if there is no additional effect from 'ignores non-living matter' then it is fluff.
If it was instead a rule with limitations, then those limitations would actually be spelled out rather than asking one to assume the subsequent list of effects is a comprehensive one.
So, if tried to use a brilliant energy weapon to sunder a door, would it work because that text was fluff, or would it not work because 'ignores non-living matter' actually means what it says?
Not being able to sunder is covered by the unable to harm an object portion of the brilliant energy enchantment. Ignoring living objects is fluff text, which is mechanically covered by the actual rules text of bypassing armor and shield bonuses and only being able to harm living creatures.
You can't have your cake and eat it too. If you want a mechanical benefit of ignoring things like cover, you have to pay the consequences of it too. Things like say, being unable to fire a brilliant energy arrow because it ignores the non-living bow string. Or that you would no longer be able to recover a missed brilliant energy arrow, because if you miss your target it either hits living matter and is destroyed, or lands on non-living matter and gets sucked to the center of the earth because gravity.

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You can't have your cake and eat it too. If you want a mechanical benefit of ignoring things like cover, you have to pay the consequences of it too. Things like say, being unable to fire a brilliant energy arrow because it ignores the non-living bow string. Or that you would no longer be able to recover a missed brilliant energy arrow, because if you miss your target it either hits living matter and is destroyed, or lands on non-living matter and gets sucked to the center of the earth because gravity.
So by this reasoning all ammunition enchantments are continuously active right. Flaming arrows are always on fire, sonic bolts are always emitting sound, cold bullets are always cold(take damage when you try to load your gun), etc.
Is this what your trying to say here?

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I think people don't understand the phrase of "You can't have your cake and eat it too". Especially in this scenario. It means that you either A. Eat the cake or B. Keep the cake.
Well, I can either shoot the brilliant arrow, or keep the arrow...
@Ozy Also, just because there's no limiting rules doesn't mean it's fluff. Are we playing a video game, where they are strict rules about everything you do, where if it's not listed as an available option than you simply cannot do it (such as picking up a rock in Halo). If so, then this game is awful, why not go play a computer game? Open ended rules are what make the game fun and enjoyable.
Second, that is not the definition of fluff. Fluff is descriptive, it describes what something looks like, how something happens, etc... That line is not fluff, it describes, literally, what something does. It says "Brilliant energy weapons ignore non-living matter". Quite literal, it's a rule. It tells use what it does. Does it explain how other effects work? Sure, but that doesn't make it fluff. In fact, if there was no line about AC, that line would be sufficient.

Aelryinth RPG Superstar 2012 Top 16 |

I've looked around a bit, and it seemed that nobody has really answered this question, but rather assumed it was correct. Take, for example, for following example:
An archer with a orb of scrying scrys the other side of the door to reveal a orge on the other side. He pulls out his brilliant energy bow, tells his friends to hold the door closed, and begins to fire through the wall, checking the orb occasionally to make sure he's hitting.
In essence, do brilliant energy weapons bypass cover/total cover? Assuming you knew the target was there.
Not a new concept, arcane archers can do this, and zen archers (and I think gunslingers with a certain feat) can perform a limited form (requires an opening).
Instead of "scry and fry", do we have "view and spew"?
To the OP: The correct answer is no, Brilliant Energy does not ignore total cover. If it did, it would say so.
Brilliant energy specifically only ignores AC and Shield bonuses from any source.
The 'ignores non-living matter' is fluff meant to justify the above rules, and why it doesn't harm undead and constructs. It is not a rule that lets you shoot through walls.
If Brilliant Energy weapons absolutely and truly ignored non-living matter:
You could not shoot them from a bow...they would fall through.
You could not place them in a scabbard or quiver...they would fall through.
You could never set them down on anything other then a green lawn. Stone, table, whatever...they would fall right through to the center of the earth.
You could get cover bonuses standing behind a wall of pikemen, but not behind a wall. Pikemen are alive, and living creatures can provide cover.
There would be a bunch of rules you'd have to adjudicate based on living/not-living status. For instance, scales and hair could be technically argued not to be 'alive'...they are actually shed skin in the process of fossilizing. Thus, Briliant armor should actually be able to ignore a substantial portion of natural armor out there.
But it doesn't, it just ignores shield and AC bonuses, regardless of source (it makes no differentiation between a spell and physical object that provides the same bonuses, for instance). It's an Adventurer (and maybe Hellknight) killing weapon, not a monster slaying weapon.
==Aelryinth

Gauss |
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Short of a FAQ the 'non-fluff' crowd is going to say that "ignores non-living matter" is not fluff and thus the weapon goes through non-living matter such as doors, walls, whatever when you attack with it while the 'fluff' crowd is going to say that "ignores non-living matter" is fluff and only the specific things in the list get ignored.
Thankfully, we can rule how we want in our games. In mine it ignores non-living matter, whatever the consequences of that statement are (such as no cover via a door) we can probably adjudicate them like intelligent people.

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Short of a FAQ the 'non-fluff' crowd is going to say that "ignores non-living matter" is not fluff and thus the weapon goes through non-living matter such as doors, walls, whatever when you attack with it while the 'fluff' crowd is going to say that "ignores non-living matter" is fluff and only the specific things in the list get ignored.
Thankfully, we can rule how we want in our games. In mine it ignores non-living matter, whatever the consequences of that statement are (such as no cover via a door) we can probably adjudicate them like intelligent people.
+1

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Sorry guys, I read the RAW to the letter. If it does not specifically states that it ignores cover, then it does not.
Brilliant Energy makes no such statement because living beings can provide cover.
Brilliant Energy does state it ignores non-living matter; how can something the weapon ignores prevent the weapon from passing through it.
If that text doesn't actually refer to a specific effect on game mechanics, then it is indeed fluff.
I always find it amusing how people pull one sentence out of the middle of a paragraph that they disagree with, label it fluff, and still accept the rest of the sentence as RAW.
Please show me the RAW that supports your definition of fluff and allows you to ignore the printed description of effects.

Calth |
Calth wrote:
You can't have your cake and eat it too. If you want a mechanical benefit of ignoring things like cover, you have to pay the consequences of it too. Things like say, being unable to fire a brilliant energy arrow because it ignores the non-living bow string. Or that you would no longer be able to recover a missed brilliant energy arrow, because if you miss your target it either hits living matter and is destroyed, or lands on non-living matter and gets sucked to the center of the earth because gravity.So by this reasoning all ammunition enchantments are continuously active right. Flaming arrows are always on fire, sonic bolts are always emitting sound, cold bullets are always cold(take damage when you try to load your gun), etc.
Is this what your trying to say here?
Flaming is always active once the command word is used. That is why in 3.5 they issued a FAQ that sheathing an elemental weapon supressed the effect. The elemental weapon also have language about not harming the wielder or equipment. Brilliant energy has none of this language.

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Jacob Saltband wrote:Flaming is always active once the command word is used. That is why in 3.5 they issued a FAQ that sheathing an elemental weapon supressed the effect. The elemental weapon also have language about not harming the wielder or equipment. Brilliant energy has none of this language.Calth wrote:
You can't have your cake and eat it too. If you want a mechanical benefit of ignoring things like cover, you have to pay the consequences of it too. Things like say, being unable to fire a brilliant energy arrow because it ignores the non-living bow string. Or that you would no longer be able to recover a missed brilliant energy arrow, because if you miss your target it either hits living matter and is destroyed, or lands on non-living matter and gets sucked to the center of the earth because gravity.So by this reasoning all ammunition enchantments are continuously active right. Flaming arrows are always on fire, sonic bolts are always emitting sound, cold bullets are always cold(take damage when you try to load your gun), etc.
Is this what your trying to say here?
If the ruling is sheathing a weapon suppresses the effect, problem solved. The brilliant energy effect is suppressed while the weapon is sheathed.
Not that you will find RAW in Pathfinder (this is not 3.5) allowing any elemental effect to be suppressed while sheathed, but you are willing to make an exception for while affect while disallowing another.

Amakawa Yuuto |
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If the ruling is sheathing a weapon suppresses the effect, problem solved. The brilliant energy effect is suppressed while the weapon is sheathed.
Flaming and similar weapons only activate "upon command", and since the description ends with "The effect remains until another command is given.", they can obviously be deactivated for carrying and storage.
Brilliant Energy is continually, there's no way to deactivate it.

Aelryinth RPG Superstar 2012 Top 16 |

It will still fall off a bow. If you drop it on the ground, it's gone.
A gun is actually more powerful then a Brilliant effect, because it resolves as a Touch Attack, which ignores Natural Armor...which makes guns monster killers. Guns are equally effective against monsters and PC's, as it were.
Many agree that Brilliant is overpriced...unless you use it against humanoids. Then it is basically a touch attack sword attack, which is horrendously strong. Stick it on the Paladin's sword, and watch what it does to armored foes when you have +17 to hit or something, effectively. Brilliant is situationally brutal. It's a Bane++ against anything that wears armor (note that Bane against its target is ALSO the equivalent of a +4 enhancement, so this has precedence.)
The real shame of Brilliance is that it is 'Brilliance'. In my own campaign, Brilliant weapons ignore Natural Armor bonuses, celestials, and positive energy life forms, and can hit incorps. Umbral weapons ignore Armor/Shields, constructs and undead. Both are absolutely brutal against the foes they are designed to fight.
You can read 'ignores' in many ways, including 'has no effect on'. I read brilliant weapons as just splashing off the surface of objects like liquid light...or like a flash light. They simply do nothing to inanimate objects they hit, but they instead slice into living matter.
In no event do they work through any form of cover. They would specifically have language to allow that if so. They aren't lightsabers. They aren't actually any better at cutting flesh then a normal weapon. Note that, even as they ignore swords and armor...they don't do any damage to the sword or armor! But, since cover is not swords and armor, it's obviously too thick and powerful to be 'penetrated' the same way, the same way anything too thick to be an Armor or Shield bonus suddenly graduates to cover.
So, that's how I rule it. If it's cover, it's too thick to be penetrated, and Brilliant doesn't pass through it to do damage. If it's thin, like armor and shield, a brilliant attack can.
==Aelryinth

Gaberlunzie |

StDrake wrote:The shaft itself is insignificant damage-wise. It could perhaps deal like what..0,4 damage? ok rounded down like everything else is that's still 0.The shaft is still heavier and propelled with more force than a throwing dart.
Note that pathfinder darts are notably heavier than an arrow. 20 arrows + quiver weighs 6 lbs, while 20 darts with no quiver is 10 lbs. A dart also has a sharp metal point. If you're talking about dartboard-type darts, those don't exist in pathfinder so we can't really compare them very well.

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Aelryinth wrote:StuffThen that enchantment is WAY over priced, seeing as how guns do pretty much the same thing.
Guns may ignore armor, but they don't ignore cover. You can't shoot someone who's totally covered by a brick wall, unless your shot does enough damage to the wall to pierce it.

Gaberlunzie |

Jacob Saltband wrote:Guns may ignore armor, but they don't ignore cover. You can't shoot someone who's totally covered by a brick wall, unless your shot does enough damage to the wall to pierce it.Aelryinth wrote:StuffThen that enchantment is WAY over priced, seeing as how guns do pretty much the same thing.
Though on the other hand, guns bypass natural armor, which brilliant energy doesn't.
On the third (vivisectionist) hand, a brilliant energy longbow can reliably hit people five hundred feet away, a gun is more like 50 ft on a good day.

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Jacob Saltband wrote:Guns may ignore armor, but they don't ignore cover. You can't shoot someone who's totally covered by a brick wall, unless your shot does enough damage to the wall to pierce it.Aelryinth wrote:StuffThen that enchantment is WAY over priced, seeing as how guns do pretty much the same thing.
Brilliant energy doesnt say it ignores cover.
Personally I read the entry as ignores cover but not concealment so you can shoot throw walls/doors but your chance of hitting isnt very good without some kind of help.

_Ozy_ |
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The black raven wrote:Sorry guys, I read the RAW to the letter. If it does not specifically states that it ignores cover, then it does not.
Brilliant Energy makes no such statement because living beings can provide cover.
Brilliant Energy does state it ignores non-living matter; how can something the weapon ignores prevent the weapon from passing through it.
_Ozy_ wrote:If that text doesn't actually refer to a specific effect on game mechanics, then it is indeed fluff.I always find it amusing how people pull one sentence out of the middle of a paragraph that they disagree with, label it fluff, and still accept the rest of the sentence as RAW.
Please show me the RAW that supports your definition of fluff and allows you to ignore the printed description of effects.
Yeah man, that was my point. That sentence is not fluff, it actually means something, it is part of RAW. The implications of that sentence are not comprehensively defined by the rest of the ability.
Like everything in Pathfinder, you can't make rules for every case in every situation, so Brilliant Energy tells you how it interacts with the most common, typical scenarios...bypassing AC from non-living armor and shields.
If you think that this is the 'only' effect of Brilliant Energy you get mind-bogglingly stupid results like a brilliant energy sword passing right through a carried tower shield, but being utterly confounded if that shield is placed on the ground to use as cover.
And what does happen to that brilliant energy sword if I try to stick it through a door? We all agree that the door takes no damage. Does the blade stop at the door? Does any non-living material just stop a brilliant energy weapon? Does the blade continue to extend through the door? If so, if someone is leaning up against the door on the other side, why are they not hurt?
If you think the 'ignores non-living matter' is RAW, not fluff, but the only effects are to ignore armor and shield bonuses to AC, you're going to end up with a lot of really, really dumb results.
Furthermore, someone asked the question upthread 'what about greenwood armor/shields?' Since those are living materials, the shield and armor bonuses should still count. Why?
Because the RAW of 'ignores non-living material' is the primary effect, the ignoring AC and shield bonuses are typical examples applied to typical scenarios, not the actual definition of the effect.

Aelryinth RPG Superstar 2012 Top 16 |

or, you get the result that Brilliant does what it does, and the fluff is just text you can ignore in game play since it has no real effect.
Which doesn't mean it shouldn't be defined better if they are going to include something so radical, but simply because of all those inherent contradictions, you just stick with the primary rules and the rest you get to ignore.
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

Jacob Saltband wrote:Guns may ignore armor, but they don't ignore cover. You can't shoot someone who's totally covered by a brick wall, unless your shot does enough damage to the wall to pierce it.Aelryinth wrote:StuffThen that enchantment is WAY over priced, seeing as how guns do pretty much the same thing.
You can't ignore the brick wall with a brilliant weapon without a house rule, either. Brilliant does not say it ignores cover bonuses.
But I think you would find that a touch attack trumps bypassing cover any day of the week, tyvm.
There was a 2nd level Ranger spell in 3.5, Wraithstrike, which turned a ranger's attacks into touch attacks. It was one of the most overpowered and promptly abused spells in the game. Wand Chambers and UMD for the win!
==Aelryinth

Aelryinth RPG Superstar 2012 Top 16 |

Amakawa Yuuto wrote:Note that pathfinder darts are notably heavier than an arrow. 20 arrows + quiver weighs 6 lbs, while 20 darts with no quiver is 10 lbs. A dart also has a sharp metal point. If you're talking about dartboard-type darts, those don't exist in pathfinder so we can't really compare them very well.StDrake wrote:The shaft itself is insignificant damage-wise. It could perhaps deal like what..0,4 damage? ok rounded down like everything else is that's still 0.The shaft is still heavier and propelled with more force than a throwing dart.
Yeah, war darts are not small. They are big honking suckers with fairly big fins and some weight to them so they can do damage.
Dartboard type darts might qualify as needle shuriken.==Aelryinth

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You can't ignore the brick wall with a brilliant weapon without a house rule, either.
A brilliant energy weapon ignores nonliving matter.
Is the brick wall alive?[Y/N]
if N then ignoredBrilliant does not say it ignores cover bonuses.
Not all cover comes from a non-living source.

_Ozy_ |
or, you get the result that Brilliant does what it does, and the fluff is just text you can ignore in game play since it has no real effect.
Which doesn't mean it shouldn't be defined better if they are going to include something so radical, but simply because of all those inherent contradictions, you just stick with the primary rules and the rest you get to ignore.
==Aelryinth
So, how would you rule vs. armor/shields made from living greenwood?

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brilliant energy sword passing right through a carried tower shield, but being utterly confounded if that shield is placed on the ground to use as cover.
There is no rule on how it ignores, so the GM determines how the RAW works. You apparently have the blade work while passing through the tower shield. I would have the tower shield suppress the other end of the blade that would be on the other side of the shield. Just like I would block attacking through a wall with the blade.

_Ozy_ |
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_Ozy_ wrote:brilliant energy sword passing right through a carried tower shield, but being utterly confounded if that shield is placed on the ground to use as cover.There is no rule on how it ignores, so the GM determines how the RAW works. You apparently have the blade work while passing through the tower shield. I would have the tower shield suppress the other end of the blade that would be on the other side of the shield. Just like I would block attacking through a wall with the blade.
So, are you trying to tell me that non-living material 'blocks' or suppresses a brilliant energy weapon? You can cap a brilliant energy weapon with a thin sheet of paper? Or does it have to be at least as thick as a tower shield to block it...but only when it's sitting on the ground...
You do realize that air is also non-living material, right?
In your scenario, tower shield up, blade passes through, tower shield down, blade is suppressed.
Why the hell wouldn't you just treat the words 'ignores non-living matter' like they mean what they say and thereby avoid the completely ridiculous results when you treat them otherwise?

_Ozy_ |
_Ozy_ wrote:So, how would you rule vs. armor/shields made from living greenwood?I'd allow the Brilliant Energy weapon to ignore the Armor bonus provided by the Living Greenwood. You likely would not or your wouldn't ask the question. I'm fine with both interpretations.
Yeah, I would, because the effects listed in the ability description are predicated on the armor and shield being non-living material:
A brilliant energy weapon ignores nonliving matter. Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor.
The brilliant energy weapon can't 'pass' through living matter, and therefore can't ignore greenwood armor/shield bonuses.
Ruling otherwise goes directly against the RAW written above.

Aelryinth RPG Superstar 2012 Top 16 |

aye, it's fluff. Natural armor is, for the most part, not alive. It's dead skin cells. So your 'RAW' should be dragon hide, too.
It doesn't. It ignores armor and shield bonuses, that's it. Anything else, and you're getting into 'but-if' statements that can go on forever. Treating that fluff as raw is going to get you into a ton of edgecase rulings which the clearly stated powers absolutely ignore.
I have a much easier time justifying it bending around and past a thick shield that's being moved around to defend and can be forced aside then one that is planted and the light can move around or bend.
And ignoring that brick wall may just mean sliding uselessly over it like a flash light, leaving not a mark.
The ignoring non-living is fluff that does NOT work, mechanically or otherwise. The first time you dropped it on a stone floor, it'd plunge to the heart of the planet. It's non-functional fluff that doesn't work any way you look at it.
Now, if you want to rule it ignores cover bonuses, go ahead, your campaign. But that's not spelled out, and so it doesn't DO that.
And yes, the 'living greenword' armor and shield would indeed be ignored, because it ignores armor and shield bonuses, and I'm not making corner case exceptions for non-functional fluff.
==Aelryinth

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So who exactly gets to say what part of a discription is 'fluff'? Is it the first sentence in a paragraph? One of the middle sentences? All the sentences? What makes up a fluff sentence?
Where is the fluff sentence in this discription?
"Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given."

Durngrun Stonebreaker |
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So who exactly gets to say what part of a discription is 'fluff'? Is it the first sentence in a paragraph? One of the middle sentences? All the sentences? What makes up a fluff sentence?
Where is the fluff sentence in this discription?
"Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given."
Fluff is any text that doesn't fit your position.

Calth |
So who exactly gets to say what part of a discription is 'fluff'? Is it the first sentence in a paragraph? One of the middle sentences? All the sentences? What makes up a fluff sentence?
Where is the fluff sentence in this discription?
"Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given."
Fluff is text that has no direct correspondence to game mechanics, and can be ignored without changing anything mechanically, that is, it is purely descriptive of a possible way the game mechanics could be pictured to occur in character.
Flaming weapon does not have flavor text, but furious does:
A furious weapon serves as a focus for its wielder's anger. When the wielder is raging or under the effect of a rage spell, the weapon's enhancement bonus is +2 better than normal. If the wielder has a rage power that gives a skill bonus while raging (such as raging climber, raging leaper, or raging swimmer), the wielder gains an enhancement bonus to that skill whenever the weapon is wielded or held in her hand, even when she is not raging. This bonus is equal to the enhancement bonus of the weapon (and also includes the +2 if the wielder is raging).
The bolded sentence is flavor text, as it has no mechanical relevance. Rage can be reflavored to represent other things than anger without changing the mechanics freely, and a furious weapon would still work.
TLDR: Fluff text is any text that doesn't reference a game mechanic. It is generally followed directly by text that does reference mechanics that approximates what the fluff text describes. This following text is rules text.

_Ozy_ |
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_Ozy_ wrote:Ruling otherwise goes directly against the RAW written above.Your RAW, not my RAW.
Considering your RAW directly contradicts the text of the ability, I'm pretty comfortable assessing your RAW as not.
And again, how do you explain the weapon passing through the shield when held, but somehow being suppressed when the shield is on the ground?

_Ozy_ |
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aye, it's fluff. Natural armor is, for the most part, not alive. It's dead skin cells. So your 'RAW' should be dragon hide, too.
? When you have to make up stuff outside of the rules to try and support your argument, you're on pretty shaky ground. Nowhere in the rules are parts of living creatures treated as anything other than a living part of a living creature. You don't get to 'sunder' claws, even if they aren't technically comprised of living cells.
It doesn't. It ignores armor and shield bonuses, that's it. Anything else, and you're getting into 'but-if' statements that can go on forever. Treating that fluff as raw is going to get you into a ton of edgecase rulings which the clearly stated powers absolutely ignore.
Um no, the 'but-if' only takes forever when you ignore what the text says. If you actually follow the RAW 'ignores living material' you don't end up with contradictory and ridiculous rulings like a brilliant energy sword, which 'ignores' nonliving material is somehow suppressed by a shield sitting on the ground, but not held in the air.
I have a much easier time justifying it bending around and past a thick shield that's being moved around to defend and can be forced aside then one that is planted and the light can move around or bend.
Bending?! WTF are you talking about? Forced aside? Just how is the shield supposed to be 'forced aside' by something that ignores and passes right through it, as per RAW?
See, this is what I'm talking about. By ignoring what the rules actually say, you have to invent pretty bizarre and unsupported explanations.
And ignoring that brick wall may just mean sliding uselessly over it like a flash light, leaving not a mark.
That would be the wall ignoring the sword, not the sword ignoring the wall. We've been over this already. If a sword ignores a brick wall, it acts as if the wall isn't there. Somehow being stopped, suppressed, or 'bent' by the wall is not ignoring.
The ignoring non-living is fluff that does NOT work, mechanically or otherwise. The first time you dropped it on a stone floor, it'd plunge to the heart of the planet. It's non-functional fluff that doesn't work any way you look at it.
Except for two things.
Weapons are often 'use-activated', if they aren't command activated, so it's not brilliant energy unless it's being wielded. Secondly, the hilt would still be normal material and stop on the ground as usual.
Now, if you want to rule it ignores cover bonuses, go ahead, your campaign. But that's not spelled out, and so it doesn't DO that.
Do you truly, honestly believe that if something isn't explicitly spelled out, even if it's a natural and logical consequence of RAW, that it can't or shouldn't be applied? What the hell is the point of the DM then?
And yes, the 'living greenword' armor and shield would indeed be ignored, because it ignores armor and shield bonuses, and I'm not making corner case exceptions for non-functional fluff.
==Aelryinth
So, you would rather contradict the text of the ability? Yeah, that's not a good idea IMO.

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James Risner wrote:_Ozy_ wrote:Ruling otherwise goes directly against the RAW written above.Your RAW, not my RAW.Considering your RAW directly contradicts the text of the ability, I'm pretty comfortable assessing your RAW as not.
And again, how do you explain the weapon passing through the shield when held, but somehow being suppressed when the shield is on the ground?
That is the cool part. The rules are written in a more conversational way, and not in a clinical way. So no one can ever know for certain which way is correct until there is an FAQ.
Your RAW:
Passes through doors like they don't exist.
My RAW:
The weapon doesn't penetrate a door, a shield, or anything. If you want to attack a living target, you have no more benefit than a +4 sword. You just ignore armor and shield bonus in exchange for not being able to deal damage to objects, undead, or constructs.

_Ozy_ |
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Except that your RAW not only disregards the text 'ignores non-living material' it directly contradicts it. Furthermore, you are ignoring the text
Armor and shield bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor.
You also end up with the ridiculous situation where it 'passes through' (as per RAW) a held shield, but not a shield on the ground.
How do you justify that to your players? Would you honestly expect them to accept such a ruling at your table if they were whacking away at the BBEG with their brilliant energy sword, or shooting him with a brilliant energy bow, passing right through his tower shield (or however you want to redefine the effect). He places the shield in front of him for cover, and all of a sudden it is impenetrable?
IMO, when you end up with results like that, it's best to rethink your position and assumptions, particularly if you're ignoring the majority of words of the particular ability in question.

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Except that your RAW not only disregards the text 'ignores non-living material' it directly contradicts it. Furthermore, you are ignoring the text.
Not quite, but I noticed you didn't understand what I'm saying. So I'll restate it.
The scenario of PC using a Brilliant Energy sword and swing that sword through his own worn Shield. The Shield could have just as easily been a door or a wall or a shield on the floor. In this case, I see the sword doesn't do anything and doesn't appear on the other side of the worn Shield. This is all academic, since no attack roll was made.
In your scenario, the Brilliant Energy weapon is used to attack someone with a Shield. In that scenario, it passes through the Shield and strikes the target ignoring the Shield and Armor.
My RAW is consistent with the rules in Brilliant Energy, doesn't break any thing that is written. Allows you to hold it. Prevents it from dropping through the planet. Strikes targets.
Your RAW leads to bizarre scenarios like falling through the floor when dropped.
I'm happy saying both are RAW, but not happy if you tell me mine isn't RAW.

_Ozy_ |
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_Ozy_ wrote:Except that your RAW not only disregards the text 'ignores non-living material' it directly contradicts it. Furthermore, you are ignoring the text.Not quite, but I noticed you didn't understand what I'm saying. So I'll restate it.
The scenario of PC using a Brilliant Energy sword and swing that sword through his own worn Shield. The Shield could have just as easily been a door or a wall or a shield on the floor. In this case, I see the sword doesn't do anything and doesn't appear on the other side of the worn Shield. This is all academic, since no attack roll was made.
His own worn shield? What are you talking about? I'm talking about a PC attacking an opponent who has a tower shield. The PC's weapon is able to pass right through that tower shield as long as it is held. The shield gets placed on the ground for use as cover and instantly, according to you, the shield stops the brilliant weapon. This is a ridiculous result.
In your scenario, the Brilliant Energy weapon is used to attack someone with a Shield. In that scenario, it passes through the Shield and strikes the target ignoring the Shield and Armor.
Yeah, that's what the ability says.
My RAW is consistent with the rules in Brilliant Energy, doesn't break any thing that is written. Allows you to hold it. Prevents it from dropping through the planet. Strikes targets.
Your RAW leads to bizarre scenarios like falling through the floor when dropped.
WTF, dude? I already addressed this misconception. As I've already said previously:
1) weapons are generally use-activated if they aren't command activated, therefore unless you are wielding your sword, it's not 'active'
2) and even if you think it's 'always' active, only the 'significant' portion of the weapon is brilliant energy, so the hilt would stop it from falling through the earth and allow you to hold it just fine.
I'm happy saying both are RAW, but not happy if you tell me mine isn't RAW.
The reason yours isn't RAW is because you are ignoring and contradicting the majority of the text that says brilliant energy weapons ignore non-living material and pass through armor and shields, yes, even if those shields happen to be placed on the ground for cover.
If a door 'stops' a brilliant energy weapon, then it is not ignoring non-living material, it is being stopped by non-living material. stopped != ignore, contradiction means not RAW.

Gaberlunzie |
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or, you get the result that Brilliant does what it does, and the fluff is just text you can ignore in game play since it has no real effect.
Which doesn't mean it shouldn't be defined better if they are going to include something so radical, but simply because of all those inherent contradictions, you just stick with the primary rules and the rest you get to ignore.
==Aelryinth
Since there is no clear distinction of what is and is not "fluff", one can use that argument to skip exactly anything. Just like you can say "ignores non-living material" is fluff, I can say "ignores shields and armor" is fluff.
Unless one can give a specific reason why it should be considered fluff, there's no reason to believe it is.
And the primary hint of fluff is it being the first sentence in a description, which this isn't.

Gaberlunzie |
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There is no rule on how it ignores, so the GM determines how the RAW works.
There is no rule on how an attack hits when it rolls higher than the target AC, that doesn't mean the GM can choose to have it miss when it should have hit just because "well it hit in the wrong way".
It ignores non-living matter. That's a very clear statement. Excactly how the physics or magics behind it function is irrelevant to how the rule functions.
"Ignore" is a very common term in the Pathfinder rules, and in every other case we seem to accept it as meaning "act as if it's not there". What makes this special?

Gaberlunzie |

Fluff is text that has no direct correspondence to game mechanics, and can be ignored without changing anything mechanically, that is, it is purely descriptive of a possible way the game mechanics could be pictured to occur in character.
That's not how it's used though. If that was the case there'd never be any reason to bring it up in a discussion about rules at all, since it wouldn't matter if it's there or not there and no side would claim that would matter. "Ignore non-living things" clearly affects how the rules works, so by your definition it should be considered fluff, but still people are arguing it's fluff so we should ignore it... which would be irrelevant if it wasn't a part of the rules.
TLDR: Fluff text is any text that doesn't reference a game mechanic. It is generally followed directly by text that does reference mechanics that approximates what the fluff text describes. This following text is rules text.
What is and isn't game mechanics is also a bit loose at times. Both non-living and ignore can be seen as game mechanics, as they are repeatedely used terms referring to a specific thing, but they can also be considered just plain text. There are many other similar examples.

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My RAW:
The weapon doesn't penetrate a door, a shield, or anything. If you want to attack a living target, you have no more benefit than a +4 sword. You just ignore armor and shield bonus in exchange for not being able to deal damage to objects, undead, or constructs.
You choose to ignore the rules text stating Brilliant Energy weapons ignore non-living material. You then make several house rules to support this ruling.