
Redneckdevil |

Ok ive had the itch to GM and i got a group waiting and was gonna start them off on dragons demand and work into other modules tweeking them to tell a whole story/campaign.
im usually a "by the rules, no rule of cool" type of guy and im wanting to expand and be more relaxed in GMing.
now gonna have a get together soon and hang out and let everyone reconnect because of us all working retail and discuss party setup, what they are expecting, the house rules, etc etc, basically to get everyone reconnected as freinds and people and so we are all on the same page over pizza and drinks.
Then i got a heads up that one person is wanting to bring up to the group about mythic rules and using them. I dont have a problem with that as i have wanted to run a mythic campaign one day so im down if it gets brought up and people are down for it. The thing is im not very familiar with it as i have never used the rules before. So im asking for advice on a hopefully up to lvl 20 campaign advice on mythic to prevent being broken and tag team rules. Any help if appreciated, tyvm

Redneckdevil |

True and i do plan on buying that set once i get the money, but with dragons demand and others, i dont kind working and adding templates and swapping out monsters or events or adeing things, i usually do anyways when i run something.
I was wondering about the mythic rulee themselves and some advice on tweeking them.
Some ideas i had was maybe capping the mythic levels at 5 instead of 10. Maybe cutting surge down to mythic level+3 and so forth. Really gives me ideas about changing the story and the bbeg main plans etc.

Rerednaw |
Preliminary advice, IMO, would be to switch from Dragon's Demand over to the Wrath of the Righteous AP, as that one is built with Mythic already implemented in it.
I agree with Kinevon. I'm currently playing Wrath and even with a campaign that already has the rules we've had to fix a few things as we go along.
Site-note: I'd drop the mass combats in the AP BTW.