Tiny Tiny Tim Swarm


Homebrew and House Rules


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Ez all planning a game for xmas eve and came up with this for comical value, any feed back would be appreciated.

Tiny Tiny Tim Swarm
CR 2
XP 600
N Tiny animal (swarm)
Init +6; Senses low-light vision, scent; Perception +8

DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 16 (3d8+3)
Fort +4, Ref +5, Will +2
Defensive Abilities swarm traits (as a swarm of tiny creatures, a Tiny Tim Swarm takes only half damage from piercing and slashing attacks)

OFFENSE
Speed 15 ft., climb 15 ft., swim 15 ft.
Melee swarm (1d6 plus charity)
Space 10 ft.; Reach 0 ft.
Special Attacks charity, distraction (DC 12)

STATISTICS
Str 2, Dex 15, Con 13, Int 2, Wis 13, Cha 2
Base Atk +2; CMB —; CMD —
Feats Improved Initiative, Skill Focus (Perception)
Skills Acrobatics +6, Climb +10, Perception +8, Stealth +14, Swim+10; Racia l Modifiers uses Dex to modify Climb and Swim

SPECIAL ABILITIES
Charity (Ex)
Swarm—injury; save Will DC 12; When attacked by the swarm you are overwhelmed with the poor little ragamuffins sense of perseverance. If one fails the will save they must drop current item in hand as a gift to the poor tiny tims.

ECOLOGY
Environment any Christmas
Organization solitary, pack (2–5 swarms), or infestation (6–12 swarms)
Treasure none
A tiny tim swarm typically consists of a roiling mass of hundreds of poor, disabled, tiny children driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites.

Sovereign Court

Merry Xmas


"I'm full of tinier men!"

Scarab Sages

Perhaps they should have a bonus to Stealth checks when moving through tulip beds?


Wouldnt that be humanoid?

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