Swashbuckler


Rules Questions


Good morning:

I am directing a game with a swashbuckler and i have many doubts. Does the swashbuckler´s precise damage works as the rogue´s or other precise damages? Does it need flanking? or being denied dexterity? It is not said in the class, but I don´t really know if there is a need or not. Moreover the swashbuckler has many other deeds that allow him to do different things, but a lot of them also state that if the target is immune to precise damage is also immune to these deeds. All this deeds could be done without flanking? And can this deeds be made if the enemy has concealment? As I know concealment makes the rogue unable to sneak attack, am i right?.

Many thanks and I hope you can understand my English.


Precise damage is your ability to target vital areas, so you need to be able to see where those vital areas to hit them

Flanking is not a requirement of precise strike, you just need to be wielding a peircing weapon in one hand.


concealment prevents precision damage. But there is a feat to get around that.


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Just a Guess wrote:
concealment prevents precision damage. But there is a feat to get around that.

Actually no.

Sneak attack not working against concealment is a feature of the rogue, not a feature of concealment. If you check the SRD on concealment, you'll notice there's no text that tells you precision damage is not effective. You'll only find that on the rogue's sneak attack feature.

Swashbucklers don't lose precise strike against concealment.

AND THANK GOD. If that was the case, Swashbuckler would almost be tier 6. Almost.

Grand Lodge

Here you go:

PRD wrote:

Precision Damage:

Precision damage is a special type of damage, which might more appropriately be called a "category" of damage because any of the other damage types listed here might also be considered "precision" damage under the right circumstances. Precision damage is usually dealt by classes like the rogue when he is able to catch an opponent unable to fully protect itself. Precision damage assumes that the target has a somewhat normal anatomy or at least has a physical form which might have weak spots which could be detected or taken advantage of. Previous editions of this game limited what sorts of creatures are vulnerable to precision damage more than this one does. This was a deliberate change to make a key class feature of classes like the rogue more frequently usable. Attacks which affect areas (such as splash weapons) usually do not deal precision damage.

Liberty's Edge

NerfPlz wrote:
Just a Guess wrote:
concealment prevents precision damage. But there is a feat to get around that.

Actually no.

Sneak attack not working against concealment is a feature of the rogue, not a feature of concealment. If you check the SRD on concealment, you'll notice there's no text that tells you precision damage is not effective. You'll only find that on the rogue's sneak attack feature.

Swashbucklers don't lose precise strike against concealment.

AND THANK GOD. If that was the case, Swashbuckler would almost be tier 6. Almost.

There's obviously some dispute on this point. I'm with NerfPlz, for the record, but that opinion isn't universal by any means.


1 person marked this as a favorite.
Deadmanwalking wrote:
NerfPlz wrote:
Just a Guess wrote:
concealment prevents precision damage. But there is a feat to get around that.

Actually no.

Sneak attack not working against concealment is a feature of the rogue, not a feature of concealment. If you check the SRD on concealment, you'll notice there's no text that tells you precision damage is not effective. You'll only find that on the rogue's sneak attack feature.

Swashbucklers don't lose precise strike against concealment.

AND THANK GOD. If that was the case, Swashbuckler would almost be tier 6. Almost.

There's obviously some dispute on this point. I'm with NerfPlz, for the record, but that opinion isn't universal by any means.

Maybe people argue that it shouldn't work versus concealment through intent, but by RAW it does.

Honestly, neither class SHOULD have to worry about that. People get SO caught on realism and physics in game mechanics, they miss the big picture. Wizards will rule pathfinder until the day that we throw away this double standard and let martial classes do improbable things without getting punished.


NerfPlz wrote:
Deadmanwalking wrote:
NerfPlz wrote:
Just a Guess wrote:
concealment prevents precision damage. But there is a feat to get around that.

Actually no.

Sneak attack not working against concealment is a feature of the rogue, not a feature of concealment. If you check the SRD on concealment, you'll notice there's no text that tells you precision damage is not effective. You'll only find that on the rogue's sneak attack feature.

Swashbucklers don't lose precise strike against concealment.

AND THANK GOD. If that was the case, Swashbuckler would almost be tier 6. Almost.

There's obviously some dispute on this point. I'm with NerfPlz, for the record, but that opinion isn't universal by any means.

Maybe people argue that it shouldn't work versus concealment through intent, but by RAW it does.

Honestly, neither class SHOULD have to worry about that. People get SO caught on realism and physics in game mechanics, they miss the big picture. Wizards will rule pathfinder until the day that we throw away this double standard and let martial classes do improbable things without getting punished.

I completly disagree with you chechking numbers I think that martial classes rule the game and that the wizard is the most punished one. Wizard class is amazing but is very very restricted due to it day spells and the chosing he must do. Martial clases do, much more damage than wizards overall, are able to use all of their class features endlesly, and are able to achieve many things that wizards can achieve without the cost of the wizard, a spell slot, except thinks like fly or some other amazing, but not very useful things. Wizard class has it spells very specified and because of that you can´t do whatever you want with each spell, warrior classes instead are far less restricted than wizards in what their skills and special qualities do. Appart from all this wizard is the character easier to kill above all characters, and if you tell me that it has many protective spells, yes he does have a lot of protective spells, but if he take protective ones he just looks how his party fights. So I completly disagree with you about warriors so punished or else.

Scarab Sages

You obviously have never seen a high level wizard in action.


This is the feat I was talking about. And it clearly states that it makes precision damage usable vs concealment. It just gives sneak attack as an example. As this feat is RAW it's clar that RAW you can't use precision damage against opponents with concealment without the feat.

Sovereign Court

Just a Guess wrote:
This is the feat I was talking about. And it clearly states that it makes precision damage usable vs concealment. It just gives sneak attack as an example. As this feat is RAW it's clar that RAW you can't use precision damage against opponents with concealment without the feat.

Lets take a look -

SRD of Shadow Strike wrote:
Benefit: You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

It says specifically "such as sneak attack damage" as an example of the type of precision damage which it helps with. So - it helps with the sort of precision damage which normally doesn't work with concealment, not necessarily with all precision damage.

Scarab Sages

Just a Guess wrote:
This is the feat I was talking about. And it clearly states that it makes precision damage usable vs concealment. As this feat is RAW it's clear that RAW you can't use precision damage against opponents with concealment without the feat.

The existence of the feat doesn't mean that all precision damage is negated by concealment, just that some precision damage, such as Sneak Attack, is.

The only place that states precision damage is negated by concealment is in the description of Sneak Attack, it's not mentioned at all in the definition of precision damage that BBT quoted.

RAW, Precision Damage is not affected by concealment unless the specific source of the the damage specifically states it is(such as Sneak Attack).

RAI, it may be intended for all precision damage to be negated by sneak attack, but that is not rules as written.


I have seen high level wizards in action, they are very powerful yes, but never ever powerful enough to cast spells for the 50 fights or more you may have in a dungeon of high level characters, in which those punished warriors, can perfectly fight all the time they want if they have enough staffs of cure .... wounds. And the wizard help his mates in 9 battles? maybe 10? no a lot more, as if he has lots and lots of scrolls writen and use lots of them, the treasure you will earn won´t give you to rewrite all those spells and buy the apropiate gear. I am not saying wizard is not useful very useful, but that fighters are no punished at all, they are perfectly playable from level 1 to level 20. While a wizard from 1 to 5, is useful sometimes, and a wizard may do anything very few times a day at very high levels.

Scarab Sages

Unless you have an artificial time limit, you can rest after every fight with Rope Trick, a second level spell. Having limited uses per day of an ability is meaningless when you can use you abilities every time you need them.

I enjoy playing martial far more than spell-casters. But a 20th level Fighter is less powerful than a 20th level Wizard's summoned minions.

Your examples are just proving that you don't fully appreciate the devastating amount of narrative power that a high level wizard is capable of.

Sovereign Court

Link to previous lengthy discussion on the matter.

It also has 70+ FAQ hits.


Tassel wrote:

Good morning:

I am directing a game with a swashbuckler and i have many doubts. Does the swashbuckler´s precise damage works as the rogue´s or other precise damages? Does it need flanking? or being denied dexterity? It is not said in the class, but I don´t really know if there is a need or not. Moreover the swashbuckler has many other deeds that allow him to do different things, but a lot of them also state that if the target is immune to precise damage is also immune to these deeds. All this deeds could be done without flanking? And can this deeds be made if the enemy has concealment? As I know concealment makes the rogue unable to sneak attack, am i right?.

Many thanks and I hope you can understand my English.

Precision damage is a class of damage. Leaving out the concealment discussion, the only thing that the swashbuckler needs is what is stated in the ability. Only specific creatures immune to precision damage prevent this. That fact is stated in the creature type description. Specifically, oozes and elementals have this statement in the creature type description "Does not take additional damage from precision-based attacks, such as sneak attack." If a creature has that in their description or creature type description, the swashbucklers ability doesnt work, otherwise, it works.

Concealment as mentioned is contentious. But flanking and being denied dex have nothing to do with the swashbuckler.


Imbicatus wrote:

Unless you have an artificial time limit, you can rest after every fight with Rope Trick, a second level spell. Having limited uses per day of an ability is meaningless when you can use you abilities every time you need them.

I enjoy playing martial far more than spell-casters. But a 20th level Fighter is less powerful than a 20th level Wizard's summoned minions.

Your examples are just proving that you don't fully appreciate the devastating amount of narrative power that a high level wizard is capable of.

If you really think, that 20 level players, can use rope trick to rest in a dungeon as if there were no problem I think that you have not play high level characters, or your DM was a mum, no a proper DM. And I didnt say that you have spells for the important combats I said that can use spells in nearly 10 fights, obiously depending on the difficulty, sometimes a fight can make you use all of your spells and then you have look around, as you have no more high level spells, and maybe 10 fights or the fights you used most is not the big one. If I direct a game I promise you that unless it is because of story need, you can´t rest in a dungeon, nor go out, as the bad people or whatelse you are going to hunt, if intelligent, not only will ambush properly, but also scape if there is an option, and just you probably will fail saving the world, that is what 20 level characters do.

But I agree with you in something roleplaying it a high level wizard is the funiest , and if you have time and you need to investigate something probably the wizard and if not the rogue/bard will get to the point. Appart from that any need the group may need pobably the wizard is able to give with an standard action, but in combat it is not the same, no at least in big dungeons. In little dungeons or in a single fight the wizard is god.

Also a 20 level wizard cant summon things that own you, you are a 20 level character with a 20 level gear, no mosnter of the summon monster IX can do anything against a 20 level fighter, monk, cleric, cavalier, or any fighter class that has the proper magic equipment.

I really think that fighter are no punished at all, and if you dont agree with me, it is easy you take two 5 level characters, and you compare the damage they do, then 10 level, 15 and 20, and you will realize that in a burst of damage wizard wins, but that if you get in long dungeons without stopping, as it should be, you will realize that the fighter makes much more damage overall. That said is true that without the wizard some fights would be imposible, but wizard cam´t play every fight, he just can play ome fights while the other play every single fight.


Guys, sometimes you just let stuff like this go. We've answered the question, and he's made up his mind on the rest. I think we're done here.


Thank you all for the answer, I have used this post to talk about things that are not. Anyway i have checked the post in witch this issue is discussed, and i have seen that many people thinks that precision damage is subject to concealment also. Many thanks to all of you.

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