
Dabbler |

Recently I ran the War of the River Kings adventure, and my players found the mass combat system too abstracted and, well, boring. The problem was that while quick to run a battle, it contained insufficient detail for real PC interaction. They would have preferred a system that allowed them more influence and reflected the battle scene more accurately.
This is what I came up with. It retains the basic system for the army units, but instead of using different sized armies, each army is broken down into elements or units which you can maneuver upon a tactical grid.
Thoughts, people?

NOLA Chris |
Look for the 3.5 "Heroes of Battle" book,
had a lot of very good info for PC activity within and around mass combat!
As a player of tournament mass combat games, I agree the PF system
has many flaws...
I've heard of using the "troop" subtype for battles
but I haven't been able to find the rules for that..
I'll take a look at your mods when I get some down time,
Keep playing and tweaking them!
Make them fun for you and the players, and it can't be wrong
Chris

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You might want to check out this series of products radically expanding the kingdom-building and mass-combat systems from Kingmaker and Ultimate Campaign. They deliver a much more detailed version of the base rules while still fitting seamlessly with them.

Dabbler |

You might want to check out this series of products radically expanding the kingdom-building and mass-combat systems from Kingmaker and Ultimate Campaign. They deliver a much more detailed version of the base rules while still fitting seamlessly with them.
Nice! I will check these out!