<Kabal> Daeglin Goblin Squad Member |
Personally, I think all of these considerations are moot now. GW set out for us pretty clearly what their criteria for MVP and EE were in their blog not long ago. We now know they have met those criteria. We can expect EE soon. Once it starts, we'll discover new bugs, we'll determine new or reaffirm previous priorities, and we'll see where this world takes us.
TEO Cheatle Goblin Squad Member |
My speculation is this:
They launch the game on January 1st or perhaps December 31st (to keep it this year), either way that week.
All the hardcore alpha players (about 200 of us) will show up day 1, along with probably 800-1200 other players a combination of those that participated in the landrush, and who are just showing up for the first time. These people won't all show up at the exact same time, so 4 starting locations should be fine. These people will disperse.
Over the next 3 months, we will build towards more and more people showing up, probably towards the actual month 1 goal of 3-5k people. There are a few features that are still keeping people away, that once implemented should bring in a lot of people, specifically, I am talking about looting.
As more features are introduced attrition from previous weeks/months should be somewhat mollified, potentially pushing the game further towards its goal of 20k active players.
If you look at other games, the tend to have around 10-15% of their total numbers on at any given time (not including launch). I think the servers will be fine once were a couple days into the game. However, if more people actually show up, the servers maybe taxed quite a bit.
I think the leaders of each Settlement should encourage their members to head straight to their own settlements, or region of map. This way we can create a good flow of traffic out of these areas.
Steelwing |
My speculation is this:
They launch the game on January 1st or perhaps December 31st (to keep it this year), either way that week.
All the hardcore alpha players (about 200 of us) will show up day 1, along with probably 800-1200 other players a combination of those that participated in the landrush, and who are just showing up for the first time. These people won't all show up at the exact same time, so 4 starting locations should be fine. These people will disperse.
Over the next 3 months, we will build towards more and more people showing up, probably towards the actual month 1 goal of 3-5k people. There are a few features that are still keeping people away, that once implemented should bring in a lot of people, specifically, I am talking about looting.
As more features are introduced attrition from previous weeks/months should be somewhat mollified, potentially pushing the game further towards its goal of 20k active players.
If you look at other games, the tend to have around 10-15% of their total numbers on at any given time (not including launch). I think the servers will be fine once were a couple days into the game. However, if more people actually show up, the servers maybe taxed quite a bit.
I think the leaders of each Settlement should encourage their members to head straight to their own settlements, or region of map. This way we can create a good flow of traffic out of these areas.
If they try ee now my prognosis is that it will keep active many of those already playing but drive off many of those waiting to play via actual experience or bad reviews in places like mmorpg. You simply cannot launch a game based on territoral warfare where the limits are 100 per hex
Nihimon Goblin Squad Member |
Giorgo Goblin Squad Member |
Bringslite Goblin Squad Member |
I wonder where we would be now (in general terms concerning everything) if people that wanted to do things, invent things, succeed at thier goals:
a). Did not try because other people told them it was impossible?
b). Gave up if they failed at first try?
c). Had to figure everything out to perfect detail before they attempt the impossible?
Steelwing |
I wonder where we would be now (in general terms concerning everything) if people that wanted to do things, invent things, succeed at thier goals:
a). Did not try because other people told them it was impossible?
b). Gave up if they failed at first try?
c). Had to figure everything out to perfect detail before they attempt the impossible?
Much as I respect you bringlite here is my point of view the same one I stated earlier
1) Decide what your game is about( in this case territorial combat) 2) Decide what will be needed to support that goal and test your engine is up to it. 3) Develop the rest of the game around that engine
Which of 1) 2) or 3) do you think is an unreasonable idea
Why do you think my questioning of item 1 was unreasonable?
Bringslite Goblin Squad Member |
@ Steelwing
This is an old debate. We have all been over it so many times. If it is your opinion that the game is ALL and ONLY about territorial combat, well I don't see how I can answer your question.
I am pretty sure that territorial combat will be a large part of the game and important for a multitude of aspects, yet we aren't at that stage of development yet. There are many other things that need to work well to make for really interesting "territorial combat".
I don't begrudge those building the game the right to build it in the order and with the priorities they decide are the best way to do so. You do. That is just fine and dandy. If your expectations of how they are doing it don't meet with thier schedule... <shug>
<Kabal> Daeglin Goblin Squad Member |
Nihimon Goblin Squad Member |
Nihimon wrote:I wonder how many times in his life Ryan has heard the words "but you can't do that", and simply thought to himself "watch me".I wonder how many times Dancey has said "watch me" and been proved to be wrong
The number of times he's failed is insignificant compared to the number of times he's succeeded. You see, it's not about the ratio of success to failure, it's purely about the number of successes. For some folks, even one success is enough to pay for all their failures and then some.
But hey, don't let me get in the way of your sound and fury and all it signifies...
Caldeathe Baequiannia Goblin Squad Member |
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A lot of people might benefit from checking their egos at the door, remembering that this week is about a couple of things other than being right, and turning off their computers for a few days.
They'll succeed or fail based on their ideas and hard work, and whether they've estimated the audience correctly, not how forcefully any one of us insists they got it right or wrong.
Nihimon Goblin Squad Member |
People come here looking for information about the game. They need to hear that things are actually pretty much going the way Ryan has been telling us they'd go for the last three years.
Early Enrollment isn't a typical MMO launch. It's an incomplete game - 2 years of development by a small team, not 5 years of development by a large team.
If you expect a finished product that can compete with those other MMOs in terms of polish and features on day one of Early Enrollment, you have the wrong expectations.
Chris Lambertz Paizo Glitterati Robot |