
SpoCk0nd0pe |

And, no offense, but their is no '"there is an issue" crowd' on Lini. There is just you.
She's overpowered, but it's a cooperative game.
It has been discussed extensively, and the general agreement seems to be that it's very powerful, possibly overpowered, but there hasn't been any official errata.
RotR Lini is practically OP.
Practically? Yea... sure... Only practically.

Joshua Birk 898 |

Holy selective quoting. The people you cite don't support a change.
“No need for errata.”
“I don't think she's broken, but there's no question that she's good.”
Not sure the source or context of the elcoderdude and and Andrew Klein quotes, but saying that some one is "practically overpowered", means, by definition, they aren't overpowerd.

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So even though this whole time I've been saying there isn't an issue, you chose to quote me in your list of people thinking it's an issue? Wow.
So one person who says she's overpowered, but not in need of errata. One that says possibly overpowered, and not even their own opinion necessarily just saying what they see the general consensus as, someone saying practically OP, and me also saying practically, ignoring the fact I've said multiple times it isn't a problem.
Your whole list of people who you put in the "there is an issue" crowd haven't said they think it's an issue.

SpoCk0nd0pe |

So even though this whole time I've been saying there isn't an issue, you chose to quote me in your list of people thinking it's an issue? Wow.
I am well aware of that. That post and a post saying something along the lines of "I thought Haggel is overpowered until I tried RotR Lini" made me start this thread. I was just not really sure what your point was. I never wanted to suggest that the posters I quoted where of the opinion Lini needs an errata, my point was to disprove the suggestion that nobody else sees her has possibly overpowered.
That the only other ability on RotR that gets you +1 to every roll for a power feat is Seoni's celestial sorcerer feat. The developers seemed to be very worried about the power of such an ability and gave it a steep cost plus a low cap. Looking at how all the other abilities and cards in the game work, they are all kept situational, every card that helps in additional situations seemed to be considered way better in tier. Having played my fair share of random encounter games (Betrayal at House of the Hill, Arkam Horror, probably more) characters in such games usually have some encounters they are good at and some they are bad at. All those games usually avoid abilities/items that give you a bonus on every encounter or make that bonus a one time thing.
I can't help it, for me this just seems like an odd design choice. And I do think it makes Lini too good at everything and kind of lowers the team-play factor. It also makes her development boring as one power feat is so glaringly much more powerful then every other.
I see that people contributing to this thread do not see it that way. I will just leave it at that.

Hawkmoon269 |

That the only other ability on RotR that gets you +1 to every roll for a power feat is Seoni's celestial sorcerer feat. The developers seemed to be very worried about the power of such an ability and gave it a steep cost plus a low cap.
Virtuoso Lem can add to every roll. So there are other examples.
Having played my fair share of random encounter games (Betrayal at House of the Hill...
By the way, you know what that game and PACG have in common? This guy.

SpoCk0nd0pe |

Virtuoso Lem can add to every roll. So there are other examples.
Seelah can add to every roll as well.
Sorry, yes. Those two examples are still less powerful then Lini's ability (actually saying recharge/discard) and those characters generally have bigger weaknesses then Lini (Lem's melee really sucks and Seelah has hardly any spells).

Zoltán Mészáros |
Don't forget that Lem can boost others too, not just himself.
Also, a single bad turn could hurt Lini more than less card-type dependent characters. Some unexpected damage, or a Traitor and she instantly loses her powerhouse status, possibly for multiple turns.
Lini is also reliant on the few Divine attack spells or discards for combat, and basically starts with a hand size of 4.