Whats up with harvesting?


Pathfinder Online

Goblin Squad Member

It seems total confusion has decended upon the harvesting community.

It has certainly derailed my gaming flow...

Goblin Squad Member

I don't think confusion begins to cover it.

Goblin Squad Member

This is a frakking shame, gathering are supposed to be the foundation of the game and there isnt any devs that cares to even comment on this.....

Goblin Squad Member

Schedim wrote:
This is a frakking shame, gathering are supposed to be the foundation of the game and there isnt any devs that cares to even comment on this.....

Well, it *is* the weekend, and the devs do have families and other things to be doing. I'll look forward to hearing from them on Monday.

Goblin Squad Member

Well it begun to be reported almost immideatly after the patch .... So ....

Grand Lodge Goblin Squad Member

I heard back from at least 1 dev who answered about an issue and told me he would be in later today and might look if he can help me.

I replied back - it is the weekend. As frustrated as I am with my issues - I know that GW devs are very dedicated.

About the issue with gathering:

Seems one issue got fixed and a different raises it's head. There have been issues before this build that was leading towards a screwed distribution of resources.

The devs said they had 'fixed' this issue (see 12.1 blog) but it seems something else has reared it's ugly head. I will look into it to gather data once I have more time again. I have just spending since yesterday to to recapture towers lost through a reset of our settlement.

I noticed some positive parts - the resources I collected have been more in line of what should be expected. But I heard that some areas seem bare and gathering close to impossible.

Again I ask for regions where this happens. I hardly have had issues with gathering around EL.

My guess is, that the new algorithm doesn't replenish resources as fast as planned and that some areas are harvested and not much comes back.

But I can't tell before I know more details. Keep in mind - the hexes ajacent to starter towns should always have been the ones with the least resource production. I'm wondering if these are now out of resources. But that is pure speculation.

Goblin Squad Member

On the Alpha boards:

Rob Hodgson wrote:
We'll likely be making a new build early in the week to address this (along with a number of other changes)

Goblin Squad Member

Thod wrote:
Again I ask for regions where this happens. I hardly have had issues with gathering around EL.

I got about 3 good nodes around Ozem's Vigil and then it went completely dry. After that, nothing would harvest. The next day, went into the Crater hex between Stoneroot and Guardheim and got zero after an initial potent lamp oil and 4 coal in the hex beside it.

Liberty's Edge Goblin Squad Member

From the Goblinworks forum:

"Robert Hodgson" 11.20.2014 14:39 wrote:
This is a known issue. We're going to try to get the fix for it into the build we are making for tomorrow, but if the fix isn't completed in time, we'll go ahead with the build anyways, as it resolves several other issues.
"Robert Hodgson" 11.22.2014 15:57 wrote:
This is still an issue. We'll likely be making a new build early in the week to address this (along with a number of other changes)

@ Thod

I am trying to gather coal in the uplands north of Thornkeep. 3/4 of the nodes are empty.

Goblin Squad Member

@Thod,

Mountains around Keeper's Pass - Mining Nodes rarely have anything in them. My sense is that the only time the node worked was when it contained something other than Iron Ore.

Swamps around Hammerfall - most nodes were empty. The only time a Scavenging Node had anything in it, it was Beast Pelts.

Goblin Squad Member

I don't think it's that they are empty, but that they are not finishing the harvesting action.

Before when I harvested it would do the emote of harvesting and when it was finished it would pop up a window with the mats gathered that you could then take. After that the node would be unharvestable and shortly vanish.

Now you do the emote but no window pops up. After that you can try to harvest again and you do the emote but no window pops up. You can keep trying but no window.

So the problem seems to be that it is not completing the action for some reason.

EDIT: Okay, so that's not quite the end all be all. Some nodes won't let you try again. I still think it's the action not completing that's the problem though.

Goblin Squad Member

I get the sense that I just can't get Iron Ore out of Mining Nodes; any time it would have been Iron Ore, it seems to fail. When I succeed on a Mining Node, I'm consistently getting stuff other than Iron Ore.

Goblin Squad Member

Yeah I get that looking for Beast Pelts in Trash nodes. Then again, maybe I just want it to be Beast Pelts and make that excuse.

Goblinworks Executive Founder

I found iron ore in the trash nodes in the forest hexes embedded in the mountains to the far northeast.

Goblin Squad Member

Around Phoenix Pass I have found:
Trash heap: smooth beast pelt, superior wool, onyx
Logs: smooth pine log, potent belladonna berries
essence: uncanny esoteric essence

In all of those three types of nods, I have had times where nothing was gathered.


Is the Alpha server being used as a live testing server?

Or, is there another server that can be opened to the alpha population to test pre-release builds?

I'm noticing a trend where every update seems to break something fairly important.

Somewhere along the way, it seems the Q&A process is breaking down.

With such a small developer team, I'm quite sure they don't have the man hours to test everything or try to find or exploit enough edge cases.

Please (GW) make use of people like me and others who could help spot these bugs before they get released.

Goblin Squad Member

I guess they just check that the stuff compiles and is inernally conistent, and then we test if it actually works together with the rest of the world... makes sense from a conservation of work point right now, guess it will be different when EE starts...

That said it would be nice if stuff begun to work at large and we could get new shiny content instead of just patching up stuff .... And break new stuff.

But it have to take the time it takes.....

Goblin Squad Member

Doc || Allegiant Gemstone Co. wrote:
Is the Alpha server being used as a live testing server?

Wouldn't that be the point of an Alpha test? I find it frustrating too, but alpha testing is what we've been invited here to do. If we can't handle "broke" we shouldn't play, which is what I chose to do.

Goblin Squad Member

Goblinworks needs to discover and implement their own processes for making all this stuff happen. It's to be expected that they'll need time - especially with such a small staff - to get those processes refined enough that they don't cause their own problems.

Goblin Squad Member

They can't test everything. There are too many possible combinations.

"Oops. I checked what happens if a person wearing +2 chain who has a short sword and wand equipped and is using hamstring as a secondary while attacking an ogre runt hurler, but I didn't check what happens if a dwarf wearing +2 chain who has a short sword and wand equipped and is using hamstring as a secondary while attacking an ogre runt hurler."

Goblin Squad Member

You're lucky if you can get the programmers to test the green path for the very specific thing they just changed...

Goblinworks Executive Founder

Doc || Allegiant Gemstone Co. wrote:

Is the Alpha server being used as a live testing server?

Or, is there another server that can be opened to the alpha population to test pre-release builds?

I'm noticing a trend where every update seems to break something fairly important.

Somewhere along the way, it seems the Q&A process is breaking down.

With such a small developer team, I'm quite sure they don't have the man hours to test everything or try to find or exploit enough edge cases.

Please (GW) make use of people like me and others who could help spot these bugs before they get released.

There has been talk of such a server after EE. Right now everything IS prerelease.


Quote:
Wouldn't that be the point of an Alpha test? I find it frustrating too, but alpha testing is what we've been invited here to do. If we can't handle "broke" we shouldn't play, which is what I chose to do.

Speaking as an active programmer - no, absolutely not.

Saying it is an alpha test stage is no excuse to push buggy code every release. That would be bad policy.

Quote:
I find it frustrating too, but alpha testing is what we've been invited here to do.

Exactly, and yet no testing is really occurring from what I can tell. These issues that seem to keep cropping up get discovered in a matter of minutes, or a few hours upon a new patch update, which tells me they could have been discovered earlier with more active testing involvement.

Why is this important? Because time is wasted every time they have to a do a hotfix or build another release to break something broken in the previous release. Compiling and building deployment uses up time that doesn't add new features or content.

Quote:
If we can't handle "broke" we shouldn't play, which is what I chose to do.

I agree completely. I can handle broke. What I can't abide with is lackadaisical Q&A. If Ryan D. tells me that the alpha server is intended to be a test deployment, then we should be getting more guidance on things to test for, yes? I'm not seeing that, the impression I get is they want to flip the switch to live.

I'm literally begging for them to give me things to look for and test. I want to help them save time, and push out more polished deploys.

Liberty's Edge Goblin Squad Member

Hoping some of the developed read it here:

While in the hills south fo Thornkeep, the area where you are supposed to find copper in the earth nodes, I was unable to find it in the working earth nodes but instead I found it in a trash pile.

Goblin Squad Member

Diego Rossi wrote:

Hoping some of the developed read it here:

While in the hills south fo Thornkeep, the area where you are supposed to find copper in the earth nodes, I was unable to find it in the working earth nodes but instead I found it in a trash pile.

Each hex is different. In that same area I found a bunch of copper in Rock nodes in one hex and then a bunch of copper in Trash nodes in a different hex.

Liberty's Edge Goblin Squad Member

Ravenlute wrote:
Diego Rossi wrote:

Hoping some of the developed read it here:

While in the hills south fo Thornkeep, the area where you are supposed to find copper in the earth nodes, I was unable to find it in the working earth nodes but instead I found it in a trash pile.

Each hex is different. In that same area I found a bunch of copper in Rock nodes in one hex and then a bunch of copper in Trash nodes in a different hex.

AFAIK it is copper in earth nodes in those specific hills, not copper in this hill hex, thrash heaps in the other hill hex of the same area.

If you are right knowing what set of hexes you want to harvest for a resource become even more complicated.
Beyond a point complication for the sake of complication is damaging for the game.


Doc || Allegiant Gemstone Co. wrote:


I'm literally begging(...)

I think we all tried begging. Which stage of grief is that? haha.

At least we are progressing on some plane.

I feel like there is much less crowdforging than I was initially led to believe. It seems they have exactly what game they want to make and have known it for a long time. And that game... I dunno if I like that game. :(

I talked to Bonny they said... refunds available soon. Hopefully cash refunds.

Goblin Squad Member

I did not notice this is 12.1, but it was real obvious when 12.2 came out, was that Tuesday? Given Thursday - Sunday is a popular US holiday, there was probably not time from error reports to send of Wednesday to fix and test the fix. An update (12.2) on Thursday holiday reboot would be risky as there would be no one working to even re-issue 12.2.

And yes the team needs down time for the holiday. Some schools around here closed for the whole week. My office was only open Monday - Tuesday. THis particular problem came at a bad time and 12 was a problem child from the 12.0 which couldn't be released, to 12.1 which was fixed to 12.2 which has this odd effect that some resources can not be harvested. And that problem had seemed to vary by hex. I went south under 12.1 and noticed no problem, logged out in the wilds. Logging on next day and moving into new hex and the problems showed up. I saw the effect more in some hexes than others. also seems less issues for sparks than shiney rocks.

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