Possess Object


Rules Questions


"functions as magic jar"
how much exactly? Does it allow me to possess creatures and creature's soul trapeed in object? Can it control the movement as i would?


The spell is basically Animate Object, except it lasts longer, makes your body comatose, and makes the Animated Object controlled directly by you instead of by command; see the Magic Jar spell for how to calculate saves, attacks etc.


I'm also curious. This spell only allows you to possess a single object per casting? Or do you go into a gem like magic jar and then into an object. I would say the spell would be hugely more powerful than magic jar if you could just keep jumping in and out of objects, but since I don't see a Component listing, it makes it seem that it defaults to magic jar. Then why have a magic gem to hold your soul at all if it only allows a single object (except just as an expensive focus)?

If it allows multiple object possessions per casting, that would seem to be incredibly troublesome targeting wise.


Like magic jar, except instead of putting your soul in a gem, you directly possess some other object instead. I'm not sure if you still can creature hop or not, but my inclination is that you can't. So one object only.


I certainly hope it's that way. It would seem hugely powerful (in relation to magic jar, being an equivalent spell) if it did. Why then require the same component, and thus, a place to house your soul, when your soul will just be in one object for the spell?

Not to mention targeting if you were stuck in the focus.
PC: "Do I sense any life-forces?"
DM: "Plenty, but you're using possess object and statues, furniture, and objects don't have souls, which is all you can perceive per the rules of magic jar. So you can't perceive any viable targets.
PC: But I saw lots of statues in the room when I cast the spell!
DM: Yeah, but you can't discern them and even if you could, there's no power level difference to separate one from the other, so you might end up possessing anything.

Would be problematic to stick with how the spell appears to be written.


I really wish that except for extremely similar spells (summon 1-9 etc.) They would avoid the 'functions as' and especially the truncated descriptor boxes.


Indeed, because as possess object is written now, it has two such calls. Does the 'as animate objects' call only pertain to explaining how a possessed object functions, acts, and its stats, or could someone also interpret it as adding the additional restriction that possess object doesn't work on carried objects?

The above was just used as an example of one thing that could be viewed differently by different people making a rules call, not an actual question. Unless someone wants it to be.

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