#6-06: Hall of the Flesh Eaters


GM Discussion

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Sczarni

I thought we both had to save against the save thing. Rolling an 18 on the die for a save on a level 1 pally almost guarantees the save, and that is excluding divine grace and the auras of immunities.

But paladins do have to make sure they are within code.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Ulfen Death Squad wrote:

I thought we both had to save against the save thing. Rolling an 18 on the die for a save on a level 1 pally almost guarantees the save, and that is excluding divine grace and the auras of immunities.

But paladins do have to make sure they are within code.

Yes, a paladin who doesn't live up to the fire or health safety code might be shut down by The Inspection.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

We spotted the trap, but had no way (yet) to disable it, because the mechanism to disable it was inside the trigger area. Ah well, next time I'll have ranged legerdemain and can disable traps at 30ft away.

The barbarian/cavalier triggered it, failed his save vs the hunger, the rest of us succeeded in the save vs the sleep.

1/5 **

Ascalaphus wrote:

There was a sleep trap? We didn't notice - maybe the barbarian made his save? The fighter was second into the room and he got the munchies.

A sleep/hunger trap combo is hilarious.

The thing is, it's pretty pointless if the hunger guy makes his save -- which he did in my run-through, so I skipped the rest.

Silver Crusade 4/5 ***

Is anyone doing some kind of knowledge check to know about the Necrotic Polyp?

Dark Archive 5/5 *

What is the cr of the polyp?
Thought that it was Sempet Eightfingers. Did he lose a finger since 2012 writeup by the author.
The note in the chest has initials S.E. for eightfingers.
curious which one is correct?

None of the room descriptions mentions skylights. Will put them in anyway like they are supposed to be.

Grand Lodge *

joe kirner wrote:

What is the cr of the polyp?

Thought that it was Sempet Eightfingers. Did he lose a finger since 2012 writeup by the author.
The note in the chest has initials S.E. for eightfingers.
curious which one is correct?

None of the room descriptions mentions skylights. Will put them in anyway like they are supposed to be.

Either two possibilities: Typo / edit since the original writing, or his title varied over the course of his life depending on how many fingers he had at the time.

I can't say if its true but the latter seems more colorful. If intended, it was a nice touch.

I believe the arrow slits built into the map serve as the "skylights" in the walls giving lowlight throughout if time of day permits. I don't think it was an oversight as ambient lighting will vary depending on time of day.

Grand Lodge *

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Elizabeth Corrigan wrote:
Is anyone doing some kind of knowledge check to know about the Necrotic Polyp?

My player scored astronomically on a knowledge check but since it was a unique creature I was less sure how to proceed.

I winged it by saying "he remembered reading an old text by a necromancer that theorized using/creating a regenerating creature to feed undead endlessly. Although, you are not sure if he ever succeeded, you strongly suspect it would look something like this if he had."

After the ghoul fight I gave them some supplemental information as they had a chance to examine it, but I roleplayed it into the investigation rather than free knowledge for a creature they definitely never encountered before.

I am curious how others handled this.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

1 person marked this as a favorite.

We looked at it for a bit, decided it was too ugly to live, then I threw an Explosive Bomb at it. According to the GM it was vulnerable to fire and the average fire damage per round was just a little higher than its fast healing, so after 15 minutes or so it finally died.

Paizo Employee 4/5 Developer

Grey_Mage wrote:
joe kirner wrote:

What is the cr of the polyp?

Thought that it was Sempet Eightfingers. Did he lose a finger since 2012 writeup by the author.
The note in the chest has initials S.E. for eightfingers.
curious which one is correct?

None of the room descriptions mentions skylights. Will put them in anyway like they are supposed to be.

Either two possibilities: Typo / edit since the original writing, or his title varied over the course of his life depending on how many fingers he had at the time.

I can't say if its true but the latter seems more colorful. If intended, it was a nice touch.

Both are kind-of true. During the editing and development of the scenario, we learned that there were already two other "Eightfingers" in Golarion canon, and we didn't want to overuse a name and cause confusion. I sent an amusing email to Tom titled something like "Oh no! He lost a finger!" giving a heads-up about the change. There's not an in-game explanation for the disappearance of the eighth finger, but I am intrigued by the possibility that Sempet lost another finger after building his tomb and never got around to re-monographing his initials on various treasures. Perhaps we'll touch on that in a future adventure in the Gloomspires!

Sczarni

Signed up to GM this encounter this Saturday and finally got a third player to sign up. Hopefully all three will show up and/or some walk-ins.

curiosity question:
So is this going to turn into a three or four part series? Just wondering if it is and what the level ranges might be. My paladin and crusader cleric might get held up, depending on play range of the other portions.

Paizo Employee 4/5 Developer

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Ulfen Death Squad wrote:

Signed up to GM this encounter this Saturday and finally got a third player to sign up. Hopefully all three will show up and/or some walk-ins.

** spoiler omitted **

Response to Spoiler:
This is certainly open to sequels, but it's a little early to promise a continuation or its expected length (especially since I won't presume to speak for Tom regarding his interests and schedule).

.
To ponder hypothetical sequels, I would compare it more to "Fingerprints/Fury/Fate of the Fiend," a connected story spread over several seasons written by the same author, than to "Devil We Know," a one-season series with numbered parts. Based on how the Pathfinder Society schedule works out, the former seems more appropriate and gives us an opportunity to gauge the campaign participants' interest in seeing more.
.
Tom's RPG Superstar proposal seems to have placed each of the four levels into one of the campaign's tier ranges—a layout that we might keep or modify depending on the story that we want to tell. I imagine we'd follow the traditional model of deeper = more dangerous.

Huh, the paragraph break function seems to be misbehaving.

Sczarni

Many thanks for the quick and thorough response. I rather enjoyed playing this one with my paladin and wish and hope for more.

idea:
How about a new level encounter be released as a Halloween episode each year because this one felt like it needed to be played on Halloween. I played it the day after.

Grand Lodge 4/5

Hey, if it happens I'm all for it.

4/5 *

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Society Subscriber
Grey_Mage wrote:

I ran this yesterday.

To play up the eerie atmosphere I used small printouts with a dozen different versions of shadows moving, walls appearing to vibrate until they touch it, light levels fluctuating, and so on.

By any chance, would you happen to be willing to share those? I like that idea but I'm not very creative.

1/5 **

John Compton wrote:

Spoiler:

.
To ponder hypothetical sequels, I would compare it more to "Fingerprints/Fury/Fate of the Fiend," a connected story spread over several seasons written by the same author, than to "Devil We Know," a one-season series with numbered parts. Based on how the Pathfinder Society schedule works out, the former seems more appropriate and gives us an opportunity to gauge the campaign participants' interest in seeing more.
.
Tom's RPG Superstar proposal seems to have placed each of the four levels into one of the campaign's tier ranges—a layout that we might keep or modify depending on the story that we want to tell. I imagine we'd follow the traditional model of deeper = more dangerous.

Spoiler:
I would love to see more of the Gloomspires.
Grand Lodge *

Matt Haddix wrote:
Grey_Mage wrote:

I ran this yesterday.

To play up the eerie atmosphere I used small printouts with a dozen different versions of shadows moving, walls appearing to vibrate until they touch it, light levels fluctuating, and so on.

By any chance, would you happen to be willing to share those? I like that idea but I'm not very creative.

Of course. PM sent. Enjoy. I'll get around to putting on the GM prep site eventually.

Sczarni

Grey_Mage wrote:
Matt Haddix wrote:
Grey_Mage wrote:

I ran this yesterday.

To play up the eerie atmosphere I used small printouts with a dozen different versions of shadows moving, walls appearing to vibrate until they touch it, light levels fluctuating, and so on.

By any chance, would you happen to be willing to share those? I like that idea but I'm not very creative.
Of course. PM sent. Enjoy. I'll get around to putting on the GM prep site eventually.

Can I have them as well. They were too much fun in the game to pass up.

4/5 5/55/55/55/5 ***** Venture-Captain, United Kingdom—England—Coventry

May I have a copy as well ?
Thanks

Sczarni

In preparation for gming this tomorrow, I have noticed something and have a question.

In the big hall:
The description for the necrotic polyp states that it is treated as undead for the purposes of positive channels to harm undead but no stats are given for any saving throws, especially that against a channel to harm undead. How do I treat it if a pc channels to harm undead and is within 30 feet of the polyp? Does the thing even get a save for half damage? Would the positive energy have effect on stopping the fast healing?

I know it is for one specific creature but it might be important if PCs stop to deal with it.

Paizo Employee 4/5 Developer

In the Big Hall:
The necrotic polyp behaves in many ways like an inanimate, unattended object, which receives no saving throws. Its hit point total is high enough that it's unlikely to die during combat, but it's also important at low levels like this that any limited resource the PCs use to take out a non-creature feels effective. Fast healing almost never stops unless the creature is destroyed—unlike regeneration—so even doing some positive energy damage doesn't stop the gradual regrowth.

Sczarni

Thank you again sir.

Scarab Sages 2/5

I would have liked to play this scenario, but I didn't really get the chance. I enjoyed about 10 minutes of this scenario with my level 5 wizard, that is until the first encounter. As the obvious caster, I was focused down with a searing light or some such touch spell in two rounds and fell unconscious. By then, the melee fighters of the group had just about finished the cannibals off when the GM called me over to apologize and show me the tactics with death knell to prove he wasn't just being a jerk. That distinction falls to the writer.

How does death knell have a place in a PFS scenario? Is the blatant killing off of a character supposed to add to the fun somehow?

Sorry for the whining. I'm just a bit salty about my unexpected death in the first encounter. As for the rest of the scenario, the remaining players at the table seemed to be having fun, but I wouldn't know.

Grand Lodge

Played this Tuesday and had a blast. Mostly at my DM's expense.

Spoiler:
In a horrific twist of fate we had a party of: A human Samurai 2, an elf Magus 3, Human unarmed fighter 1, and my half-elf swordlord 1. So naturally we just bumble around with our swords out, find out the we all have 20ish ac and the dm can't roll above a 9. several dead cannibles later, I fail my climb check (I rolled a total of TWO!) and knock myself unconscious. a wand of infernal healing charge later and I'm back up. Enter the hilarious trap room, and everyone makes their saves: found out what it did listening to the high table. That trap is awesomely hilarious. get glomped by the leach, party de-glomps me. Easily hack the rest of the encounters apart thanks to low DM rolls and silly racial Immunities.

Definitely think this could be an amazing mission to run; but man do I feel bad for my DM, as his dice were quite salty that night.

Sczarni

subway rat wrote:

I would have liked to play this scenario, but I didn't really get the chance. I enjoyed about 10 minutes of this scenario with my level 5 wizard, that is until the first encounter. As the obvious caster, I was focused down with a searing light or some such touch spell in two rounds and fell unconscious. By then, the melee fighters of the group had just about finished the cannibals off when the GM called me over to apologize and show me the tactics with death knell to prove he wasn't just being a jerk. That distinction falls to the writer.

How does death knell have a place in a PFS scenario? Is the blatant killing off of a character supposed to add to the fun somehow?

Sorry for the whining. I'm just a bit salty about my unexpected death in the first encounter. As for the rest of the scenario, the remaining players at the table seemed to be having fun, but I wouldn't know.

There are other things in there on that specific encounter that people do have problems with. I will not go into detail on them. Just know that there others who have problems with it, even on the 1-2 tier.

I had fun playing and GMing it. I did mess up some when GMing but that is my fault. I can say that as there are GMs that you will like and dislike, there will be scenario writers you will like and dislike. I wish you had the fun I had when I played but I do realize that my level 1 paladin wasn't rolling below a 12 (on the die) on any of the saves and was hitting most of the times she swung.

Silver Crusade

While I appreciate the prescience of keeping the death knell tactic out of the low tier, I think it's a bad idea to put those kind of tactics in the first encounter.

Dying in the first encounter is quite frustrating. You don't ever get to see the rest of the scenario as a player unless you use a GM star, and it feels like a waste of time, especially if you had to drive a ways to the gameday.

Sczarni

I do totally agree. As much as I feel that the encounters should not be cake walks, there are things that I do not agree necessarily being in a 1-5 encounter.

I do not have a problem as much with the spell existing in the tier as I do the tactics written. It is much like placing hardness 8 on some bad guys in 1-2 tier. AS I did enjoy playing and GMing this encounter and am thankful to Paizo, some tactics should not be done the way they have been done.

Sovereign Court 5/5

subway rat wrote:

I would have liked to play this scenario, but I didn't really get the chance. I enjoyed about 10 minutes of this scenario with my level 5 wizard, that is until the first encounter. As the obvious caster, I was focused down with a searing light or some such touch spell in two rounds and fell unconscious. By then, the melee fighters of the group had just about finished the cannibals off when the GM called me over to apologize and show me the tactics with death knell to prove he wasn't just being a jerk. That distinction falls to the writer.

How does death knell have a place in a PFS scenario? Is the blatant killing off of a character supposed to add to the fun somehow?

Sorry for the whining. I'm just a bit salty about my unexpected death in the first encounter. As for the rest of the scenario, the remaining players at the table seemed to be having fun, but I wouldn't know.

I felt horrible honestly bout that happening especially since my investigator got 1 rounded in slave ships of absalons 1st encounter so i know the feeling. I feel it is well written tho as the fog is designed to limit visibility. i think this is 1 scenario that will cause people playing healers to think twice bout waiting to heal players till they take more damage.

ive ran this 3 times and while death knell is scarey so far its only landed 1 time, characters will die unfortunately sometimes its the 1st fight sometimes its the last.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

Suppose there had been some warning, "in this scenario the monsters use nasty tactics", would that have made a difference in how you felt about it?

Sczarni

Ascalaphus wrote:
Suppose there had been some warning, "in this scenario the monsters use nasty tactics", would that have made a difference in how you felt about it?

Not for me. I have played through enough scenarios with weird stuff that I have come to expect hard stuff thrown in. Stuff that includes, on 1-2 tier:

Hardness 8
Live humans having immunity to mind effecting affect spells
utterly weird tactics
Super high saves (not on save or die spells but save or be inactive in combat spells)

Hell, the tapestry was thrown in there on season 3 so they had an excuse to put multiple creatures together that had NO business on the same plane together.

I have gotten accustomed and used to these things. I have even gotten to expect some weird stuff going on in the higher scenarios. I just question the placing of some stuff on tier 1-2 where you have the greater chance of new players. I am not saying they should make things a cake walk (far from). Just wait until the higher levels to pull out the big guns and let players know: "it's party time."

All in all, I had fun playing and GMing this scenario. I can see where people have some issues, especially on 4-5 tier. But on the other hand, with enough tactics being done of "target the guy in full plate first", it is nice (not so much for casters in bathrobes) to see a slight change in tactics.

Grand Lodge 5/5 *

John Compton wrote:
** spoiler omitted **

Yep, though the group I played in killed the heck out of the polyp. Wizard cast web at beginning of combat about half (maybe more) of the undead in the room failed the DC. Two swashbucklers and a paladin(?) of gorum smashed down most of the rest. Then the two team work feat swashbucklers set off a chain of AoOs (paired opportunist + Seize the Moment) and did about 200 damage in a round then finished it off the next round. (I didn't GM but it easily could have been argued that the polyp was immune to crits and/or precision damage, in which case I don't think it would have been killed)


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
subway rat wrote:

I would have liked to play this scenario, but I didn't really get the chance. I enjoyed about 10 minutes of this scenario with my level 5 wizard, that is until the first encounter. As the obvious caster, I was focused down with a searing light or some such touch spell in two rounds and fell unconscious. By then, the melee fighters of the group had just about finished the cannibals off when the GM called me over to apologize and show me the tactics with death knell to prove he wasn't just being a jerk. That distinction falls to the writer.

How does death knell have a place in a PFS scenario? Is the blatant killing off of a character supposed to add to the fun somehow?

Sorry for the whining. I'm just a bit salty about my unexpected death in the first encounter. As for the rest of the scenario, the remaining players at the table seemed to be having fun, but I wouldn't know.

Out of curiosity, didn't you get a save against the spell?

Silver Crusade 1/5 *

We played this last Sunday. Our group was a pair of level 1 kineticists, one fire focused and the other with healing capabilities, a level 3 sorcerer, my level 2 magus, a level 2 (3?) cleric/bard, and a level 2 halfling cavalier.

It seemed like my magus was always a hair's breadth away from death, but that could be because I was frequently at the top of the initiative order and would get in first. The first fight actually took us longer than some other people have described, but that's probably just because of bad rolls.

My magus and one other character feel victim to the statue trap. When we got to the hunger/sleep trap, one of the kineticists failed his save for the hunger, and then everybody else except me failed their saves against the sleep. I was able to start a chain of waking people up and the kineticist finally made his save against the hunger.

One of our characters spotted the leech, and I waded in and one-shot it with a critical hit on a shocking grasp spell combat. After that, we rested in the room before the polyp.

We didn't have too many problems with the undead surrounding the polyp, but that's because we didn't waste any time in moving in and starting in on them. We also took enough time to finish off the polyp.

We killed the ghoul in the side room and easily discovered the secret door. When we got to the big boss, our diplomacy was going great, but my character just wouldn't stand for it. She is Liberty's Edge and considers undeath the most vile and disgusting form of slavery.

I ended up getting us into a pretty tough fight, and my magus almost died again. Thankfully, we were able to survive.

One of the kineticists took extensive notes about the scenario, so the secondary success condition was easily obtained. Overall, It was a fun scenario and I hope Tom decides to write some follow-ups so we can further explore the Gloomspires.

Sovereign Court 5/5

BartonOliver wrote:
John Compton wrote:
** spoiler omitted **
Yep, though the group I played in killed the heck out of the polyp. Wizard cast web at beginning of combat about half (maybe more) of the undead in the room failed the DC. Two swashbucklers and a paladin(?) of gorum smashed down most of the rest. Then the two team work feat swashbucklers set off a chain of AoOs (paired opportunist + Seize the Moment) and did about 200 damage in a round then finished it off the next round. (I didn't GM but it easily could have been argued that the polyp was immune to crits and/or precision damage, in which case I don't think it would have been killed)

when i ran it, i treated the polyp as amorpheous cause that is how i percieved it, second im not sure how you got AoO's on it when it did not have any kind of actions it could take that would provoke. all damage that it deals is based on you attacking it not it attacking you. while each gm plays it different i do not see how the Aoo's are possible with what little info we are given.

Grand Lodge 5/5 *

Sarvei taeno wrote:
BartonOliver wrote:
John Compton wrote:
** spoiler omitted **
Yep, though the group I played in killed the heck out of the polyp. Wizard cast web at beginning of combat about half (maybe more) of the undead in the room failed the DC. Two swashbucklers and a paladin(?) of gorum smashed down most of the rest. Then the two team work feat swashbucklers set off a chain of AoOs (paired opportunist + Seize the Moment) and did about 200 damage in a round then finished it off the next round. (I didn't GM but it easily could have been argued that the polyp was immune to crits and/or precision damage, in which case I don't think it would have been killed)
when i ran it, i treated the polyp as amorpheous cause that is how i percieved it, second im not sure how you got AoO's on it when it did not have any kind of actions it could take that would provoke. all damage that it deals is based on you attacking it not it attacking you. while each gm plays it different i do not see how the Aoo's are possible with what little info we are given.

Seize the Moment procs an AoO from the partner of the person who confirms a crit. Paired Opportunist then procs to give an AoO to the person who crit. Thus, a confirmed crit gave both swashbucklers an AoO. The dice were hot that night which in fact led to a chain of AoO's (at least one of the 2 crit on those pairs of AoO's 5 times, though the fill didn't go off since they had both run out of AoO's at that point). (Also, yes all that information was there just not as explicitly) Between the AoO's and haste they took 11 attacks that round. And the chances of their crit chain were just slightly under 1/64 (assuming they confirm all crit threats, somewhat worse if you want to calculate them not comfirming with a nat 1).

Also, as I said looking at it (since I didn't run it) I could see the polyp being immune to any precision damage (amorphous) but that is not how it was run in this case.

Silver Crusade

I played this at Ucon, it was by far one of the most disturbing episodes.

Paizo Employee 4/5 Developer

Bo Atlas wrote:
I played this at Ucon, it was by far one of the most disturbing episodes.

"Oh, that was fun but creepy" disturbing, or "That…crossed the line" disturbing?

Silver Crusade

The group I had was ok with it, but it ranks up there with the drowning stones in the (I wont DM it for kids under 17.) Having a PC perform canibalism on a rotting corpse is just out there.

5/5

I played this at U-Con as well, although at a different table. We had a pretty beefy melee contingent of 4 of 6 on tier 1-2 and had a pretty tough time of both ghoul fights with players dropping left and right, but we came through in the end. Definitely felt like we earned it.

on the subject of losing fingers...:

John Compton wrote:
Grey_Mage wrote:


joe kirner wrote:

What is the cr of the polyp?

Thought that it was Sempet Eightfingers. Did he lose a finger since 2012 writeup by the author.
The note in the chest has initials S.E. for eightfingers.
curious which one is correct?

None of the room descriptions mentions skylights. Will put them in anyway like they are supposed to be.

Either two possibilities: Typo / edit since the original writing, or his title varied over the course of his life depending on how many fingers he had at the time.

I can't say if its true but the latter seems more colorful. If intended, it was a nice touch.

Both are kind-of true. During the editing and development of the scenario, we learned that there were already two other "Eightfingers" in Golarion canon, and we didn't want to overuse a name and cause confusion. I sent an amusing email to Tom titled something like "Oh no! He lost a finger!" giving a heads-up about the change. There's not an in-game explanation for the disappearance of the eighth finger, but I am intrigued by the possibility that Sempet lost another finger after building his tomb and never got around to re-monographing his initials on various treasures. Perhaps we'll touch on that in a future adventure in the Gloomspires!

Having a dead pirate's finger enchanted as a wand or some other sort of item available on a chronicle sheet would be pretty awesome.

Paizo Employee 4/5 Developer

Bo Atlas wrote:
The group I had was ok with it, but it ranks up there with the drowning stones in the (I wont DM it for kids under 17.) Having a PC perform canibalism on a rotting corpse is just out there.

I can understand that viewpoint, and I think that's a significant part of why most (or possibly all) cannibalism-style character options don't show up as legal choices on the Additional Resources page. Usually folks are fairly comfortable with the Bad Guys doing rather grotesque things so long as it's not too gratuitous or portrayed in a particularly distasteful way. I find that effects that drive the PCs to perform an evil, grotesque or taboo act tread a line between being too foul and just icky enough to make for a fun story.

Even though it's not a perspective I have (at least not in the context of a roleplaying game), I can see how the cannibalism trap could be distasteful for some groups, and I'll keep that in mind for future scenarios. Thanks for the feedback.

1/5 **

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John Compton wrote:
I can see how the cannibalism trap could be distasteful for some groups...

*groan*

I see what you did there.

Paizo Employee 4/5 Developer

bugleyman wrote:
John Compton wrote:
I can see how the cannibalism trap could be distasteful for some groups...

*groan*

I see what you did there.

Another kitten betrayed!

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

John Compton wrote:
bugleyman wrote:
John Compton wrote:
I can see how the cannibalism trap could be distasteful for some groups...

*groan*

I see what you did there.

Another kitten betrayed!

That's even better than the one I had last night running 6-07, when the NPCs were telling the PCs (who knew nothing of any of the races involved) about their "genealogy".

Sovereign Court 4/5 *

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Pathfinder Adventure Path, Lost Omens, Maps, Rulebook Subscriber

For what it's worth I LOVE the creepiness of this scenario. Keep them coming. It's easy enough to warn away the youngsters and occassional "disturbing scenes" have always been a hallmark of Paizo adventures as long as I can remember.

5/5

I ran this earlier this week and the cannibalistic trap was surprisingly effective. Especially (out of six characters) since one got the munchkies, one fell asleep, two were still in the earlier room because of the hag's spooky eyes and the remaining two tried to grapple and disarm our would-be cannibal.

It was fun for me and players seemed to like the feeling of dread and wrongness in the scenario.

Maybe there could be an alternative trap for younger or more sensitive groups? Something along the lines of: "GM should warn the group that there are disturbing elements in the scenario, and there is a less spooky option for running said adventure." For example the trap in question would compell the character to bang his head to the floor if not stopped. Not sure if this goes well with the purpose of making GMing scenarios easier though.

Grand Lodge *

The hunger trap is all about flavoring (ahh yes, another pun).

Even if the trap is successful, the demented person can try to bite a sleeping character rather than the dead body, who immediately wakes up taking only minor non-lethal damage from a bite on his wrist. The point is, this trap isn't going to kill anyone, or really even burn party resources so adjust the flavoring to fit the audience.

If the table setting is deemed inappropriate, I'd just run it as a character makes a running tackle to stop the demented character before he gets a bite of dead flesh.

The creepiness is based on the geometry of the place means the characters can't trust their senses. This trap means they potentially can't trust their own actions. I'd play it up as such even if you need to make it rated-PG.

2/5 **

Running this soon and have a question that might be more of a general rules question, but sine it's in this event here goes:
Is Death Knell considered a death attack per the core rules? A character may have enough PP for a Raise Dead, but I doubt anyone at this level has the PP or the gold for a resurrect. One reason I dislike seeing it it and CdG written into tactics.

Grand Lodge 4/5

It has the [Death] descriptor, so I would have to say yes, it is a death effect and prevents raise dead from working.

4/5 ****

Gamesman02 wrote:

Running this soon and have a question that might be more of a general rules question, but sine it's in this event here goes:

Is Death Knell considered a death attack per the core rules? A character may have enough PP for a Raise Dead, but I doubt anyone at this level has the PP or the gold for a resurrect. One reason I dislike seeing it it and CdG written into tactics.

Note that CdG is not a death effect.

Death effects include spells with the [death] descriptor, and other effects that call themselves out as such. SKR on Death Effects

CdG, not a death effect.
Vorpal blade, not a death effect.
Phantasmal killer, not a death effect

Twilight Sage "Consume Life" is a death effect.
Death knell is a death effect.

etc.

1/5 **

Steven Schopmeyer wrote:
It has the [Death] descriptor, so I would have to say yes, it is a death effect and prevents raise dead from working.

Brutal, but correct.

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