Phaeselis, City of Psionics -- Occult Adventures Playtesting (Interest Check)


Recruitment


I am looking for someone willing to compare one of the new Occult classes with the classes from the XPH/Psionics Unleashed/Ultimate Psionics in my psionics campaign.

You will take one of the Occult Adventures classes for your character. You will use 25 points. As for level, you have to take a look at the Phaeselis game to judge (I run so many campaigns, I can't keep everyone's levels straight -- HAR, HAR!)

That aside, this is the perfect opportunity to see how the classes stand back to back. If XPH classes are actually more powerful, or if the Occult Classes rival the XPH's classes in power but differ in flavor. If you can join the campaign with an Occult Adventures class, then play through encounters using your power against psionic (and Occultic) foes, we can test the new classes and I can add the new classes to the wiki.

For the Background on the campaign, take a look at the ~wiki~(http://phaeselis.wikia.com/wiki/Phaeselis_Wiki). Please.


ACK, twin threads!

Hey, can anyone delete this thread?


Strange, I put this up at the worst possible time.
:)


May I suggest an all Occult/psionics classes playtest set in eberron? The theme fits and I personally think it's better to place to test these characters out Sharn Detectives, Xen'drik occult societies the possibilities are endless.


That's an interesting idea. Although I may set it in -- of all places -- Karrnath.


That actually makes sense, although this is a story line I've always wanted to see done about Karrnath (or another nation or perhaps all four). I know this ain't exactly relevant to this thread but it does interest me.

Feeding Karrnath:

The five nations now look to expand their power for the seemingly inevitable return of war, some have chosen military power, others diplomacy and one nation known as Karrnath has apparently chosen the latter... Yet it is not as it seems.

Karnnath is attempting to buy time via diplomacy to mount an expedition to colonize Xen'drik, the reason is the fertility of the land. With a colony in Xen'drik Karnnath will be able to feed itself and not have to rely on imports, which is what crippled it in the Last War: The Karns are not fools and seek to rectify this problem.


I would be willing to help playtest the new system. I'm in the process of reading it now and so far I'm liking what I'm reading. Will this be and actual "Playtest" like breaking the rules for editing or will it be an actual story?


I'd like to see if the Occult classes can stand back to back with the Psi classes, ultimately. Viluki had given a wonderful idea to see if they would work, though.

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