
Dr.FelixUrr |

Hi All,
Can anyone tell me what my level 2 Druid's animal companion (wolf)'s intimidate total would be after placing all 3 skill points into it?
I ask because I know that the Wolf gets a -2 CHA mod for it's 6 CHA score. It would get +3 for the ranks. Lastly, Intimidate isn't a class skill for an AC so I would calculate the Intimidate score to be +1 overall.
However I'm using PCGen to track a few things. This has helped me because I saw that the AC started off with 6 tricks known which confused me because I thought it only started with one because of the bonus trick known. Anyway, when I look at the Wolf's Intimidate score, it has a +3 misc mod, raising the total for Intimidate to +4.
Can anyone verify which is correct, the +1 or the +4 for the total points in my Wolf's Intimidate skill? If you say the Wolf would have a score of +4, can you explain what the +3 misc modifier is from?
Thanks all in advance!

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Animal companions can have ranks in any of the following skills:
Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).
All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
-2 +3 = 1. So you're right about the intimidate.
YOur wolf should have SEVEN tricks. 3 per point of intelligence (3x2=6) and then 1 more bonus trick off the chart.

Dr.FelixUrr |

If the wolf tries to Intimidate a creature that is smaller than itself, it also gains another +4 bonus due to the size difference.
Cool. Thanks Nefreet for the info about the +4 for size mod.
As I stated earlier, it's nice to double check my numbers with PCGen since there are things I have missed in the past. Guess this all makes sense though.
Thanks

Dr.FelixUrr |

Animal companions can have ranks in any of the following skills:
Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).
All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.
-2 +3 = 1. So you're right about the intimidate.
YOur wolf should have SEVEN tricks. 3 per point of intelligence (3x2=6) and then 1 more bonus trick off the chart.
Thanks for the breakdown Flutter. I left out the bonus on purpose but it's a good reminder. And thanks for the clarification.
Also, you wrote a great guide with helpful citations. Thanks so much for that!