A few questions about Skulls & Shackles (just started base adventure)


Rules Questions and Gameplay Discussion


Finally got the team together with the add on deck and we started off right with a victory on a surprisingly tough Island Hopping. Loved the increased difficulty! A few questions after our first playthrough that I hope we can clarify:

1. I'm Ranzak (who is AMAZING!) and I encounter a large chest. I successfully defeat it and roll a 4 for weapons. Those are 4 separate boons Ranzak just obtained. Does Ranzak roll to explore again once, four times or zero times?

2. The scenario card for island hopping lists enemy ships and below them hammerhead sharks as henchman. However there is no way to actually add any hammerheads to locations as far as we can tell because there are far too many enemy ships. We figured its because shark island is there so you want to keep those sharks handy, but it was disconcerting because we are used to always having to include any kind of henchmen if they are listed on the scenario card.

3. Did we play this right? We find the villain on cannibal isle and there are two other locations open, including Shark Island. As we attempt to temporary close shark island, we defeat the hammerheads and then, as per the scenario rule for island hopping we randomly roll to see where the sharks would end up on the bottom of any remaining open locations INCLUDING the villains location which at this point is open as we havent defeated him yet.

4. So when you face an enemy ship can Ranzak can evade it because its a henchmen bane when you first face it, then it becomes an actual ship? Then you take every ship that's in the box (even including Goblin Weidlin), randomly pull one out and the character has to beat one of the checks to defeat it. If we do defeat it, enemy ships gives you the option to seize it (dont forget to add plunder!) so you can cruise around the scenario in a nice new ship that might be class 6 or something. Then when you meet the next enemy ship henchman you can do it all over again and get a new ship. At the end though, your shiny new toy has to be brought back to the box and you are back to your merchantman for the next adventure. Hope I got that all right.

Thanks a lot! Cant wait to get going on more scenarios!

Sovereign Court

Does the chest tell you to put the booms into your hand, or acquire? Only roll on an acquire. I'd say roll all 4 if they're acquired, but the explores don't stack, you're capped at one.

You'll notice it says Enemy Ship, not Ships. One ship, fill the rest with Sharks.

Normally, yes a Shark could go to the villain's location. However, the one to temp close Shark Island is summoned, which means it goes back to the box unless the card summoning it says otherwise.

The Enemy Ship isn't a "When you encounter", so I would say evading certainly comes before the new ship is summoned.


Hmmm....I think it does say put them in your hand. How is that different from acquiring them though? Not sure I have seen the term "acquire" specifically defined as a game term. Totally agreed that either way you would only explore once.

Wait wait wait. For Island Hopping we are only supposed to add one ship and the rest is sharks? Are you sure? That wasn't very clear to me. Usually you fill up location with the named henchman on top until you run out, then you add the bottom one. We did that very wrong then.


Ilpalazo wrote:

Hmmm....I think it does say put them in your hand. How is that different from acquiring them though? Not sure I have seen the term "acquire" specifically defined as a game term. Totally agreed that either way you would only explore once.

Wait wait wait. For Island Hopping we are only supposed to add one ship and the rest is sharks? Are you sure? That wasn't very clear to me. Usually you fill up location with the named henchman on top until you run out, then you add the bottom one. We did that very wrong then.

Ya, you did it the opposite way. You use one of each henchman starting from the TOP of the list, working down. The last henchman in the list is the one that is used to fill in remaining locations.


It is definitely one enemy ship and that is clarified in an example on page 7 of the rule book under 'add villains and henchmen'. Confused me at first too.


Gunslinger679 wrote:
It is definitely one enemy ship and that is clarified in an example on page 7 of the rule book under 'add villains and henchmen'. Confused me at first too.

Holy crap I just reread that. Is that different from ROTR then? I always remember just adding henchman in numbers from the top on down. Maybe we were always playing it wrong?

Guess we will replay it then. We got so much loot from the enemy ships too :)


The difference back in Runelords is that as far as I remember there would only be one copy of "special" henchmen at the top. S&S came with 8 enemy ships right off the bat!

Sovereign Court

Ilpalazo wrote:

Hmmm....I think it does say put them in your hand. How is that different from acquiring them though? Not sure I have seen the term "acquire" specifically defined as a game term. Totally agreed that either way you would only explore once.

Wait wait wait. For Island Hopping we are only supposed to add one ship and the rest is sharks? Are you sure? That wasn't very clear to me. Usually you fill up location with the named henchman on top until you run out, then you add the bottom one. We did that very wrong then.

You'll notice a "check to acquire" on all boons. When you pass that check, you've acquired it. However, while the actual action of acquiring vs putting it into your hand is the same, they are considered different effects, and things affected by acquiring are not affected by "put it into your hand". It's like putting a card in the box, and banishing. Same action, but cards that are affected by banishing, are not affected by "putting it in the box". So if a card says draw 3 cards from the box, they are not acquired. If it says draw 3, and return two cards from your hand to the box, you have not acquired anything, and you have not banished anything.

I always maxed henchman top to bottom with Runelords, but I have noticed in Skulls that it specifically lists plural for the bottom most from what I've seen, and singular above. I don't do top to bottom or bottom to top, I go with whether there is an S or not,much simpler for me.


Andrew K wrote:


You'll notice a "check to acquire" on all boons. When you pass that check, you've acquired it. However, while the actual action of acquiring vs putting it into your hand is the same, they are considered different effects, and things affected by acquiring are not affected by "put it into your hand". It's like putting a card in the box, and banishing. Same action, but cards that are affected by banishing, are not affected by "putting it in the box". So if a card says draw 3 cards from the box, they are not acquired. If it says draw 3, and return two cards from your hand to the box, you have not acquired anything, and you have not banished anything.

So in this case then, Ranzak would not roll to explore as he didn't acquire the boons from the chest right?


Andrew K wrote:


I always maxed henchman top to bottom with Runelords, but I have noticed in Skulls that it specifically lists plural for the bottom most from what I've seen, and singular above. I don't do top to bottom or bottom to top, I go with whether there is an S or not,much simpler for me.

We did the exact same thing as you did in Runelords just added from top to bottom, lessons learned I guess. Thankfully we caught that now after the first scenario and not much deeper into the game.


Ilpalazo wrote:

So in this case then, Ranzak would not roll to explore as he didn't acquire the boons from the chest right?

Look at it this way. You haven't acquired a boon - you have defeated a Chest barrier, the reward for which was a number of weapons.


Gunslinger679 wrote:
Ilpalazo wrote:

So in this case then, Ranzak would not roll to explore as he didn't acquire the boons from the chest right?

Look at it this way. You haven't acquired a boon - you have defeated a Chest barrier, the reward for which was a number of weapons.

Yep, makes perfect sense. All cleared up.


Ilpalazo wrote:
Gunslinger679 wrote:
It is definitely one enemy ship and that is clarified in an example on page 7 of the rule book under 'add villains and henchmen'. Confused me at first too.

Holy crap I just reread that. Is that different from ROTR then? I always remember just adding henchman in numbers from the top on down. Maybe we were always playing it wrong?

Guess we will replay it then. We got so much loot from the enemy ships too :)

Ya, you were playing it wrong, but, mistakes happen, haha.

From the RotRL rule book(I put the important part in quotes):

Make a stack of cards starting with the villain(s), then add henchmen, working from the top of the list down, until your stack has as many cards as you have locations. "Use multiple copies of the henchman at the bottom of the list as needed".

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