ACG faq


Pathfinder First Edition General Discussion


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haha, So I saw that they have a FAQ page for the advanced class guide now. And I think to myself, awesome finally some answers on all these questions we have. But when I saw the faq I was sorely disappointed. I must not see how important those questions are, and why they take priority over all the other questions we're asking about it. Now I won't mind so much if they keep adding a few every other day or so, but if this is all we get for a few more weeks, it's like, really? These are the questions you took time to answer.


Well I was wondering about those!

Now for Pummeling style, Investigator Mastermind Inspirations, Hunter Tricks, ect.


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Probably because they're easy typo type questions while some of the other ones are a bit heavier or balance related.

Give it a few days.


For pummeling style they just have to say "By punch, we really did mean UNARMED STRIKES."

For Mastermind Inquisitor they need to clarify which skills he gets free inspiration on.

For Hunter Tricks they just need to explain what it means in terms of uses.

Shadow Lodge

I'm only seeing 2 FAQs on that page, and in a weird overly-spaced layout.

Is there more than that?

(though 2 is better than none, I'll say that now)


The thing i really want to know is the hunter tricks.

For now im going with the one trick/atk rule.


1 person marked this as FAQ candidate.

Pummeling style:

Punches only or weapons

One attack or many? How does it interact with things that up the power of your first attack

Hunter

How many tricks in one attack?
Can you teach any skirmisher tricks to your pet? Or just the ones for pets. Can the pet do 1 at a time? Are they limited by their wisdom?

Plume of penache

RAW does nothing because its a standard action to use when you need a swift action to do anything with it. Description starts off in the middle.


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Man, those were the 2 questions that have been most on my mind, thank god they answered them....


Very very unlikely but I hope they say something about Feral Hunter still gaining bonus tricks for a pet they don't have and Bolt Ace still gaining Gunsmiting as a bonus feat. Super unlikely but it's messy and both archetypes could use an extra feature.

Pummeling Style is not a big deal because the RAI is pretty obvious.

Tricks and Plume and the Mastermind and Animal Domain Inquisitors is important though.

Dark Archive

Link to the FAQ?

Liberty's Edge

Victor Zajic wrote:
Link to the FAQ?

Main FAQ Page

Advanced Class Guide FAQ

The Exchange

There are so many archetypes that flat out don't function at the moment. How about faqing those?

Silver Crusade

Marc Radle wrote:
Victor Zajic wrote:
Link to the FAQ?

Main FAQ Page

Advanced Class Guide FAQ

YEEAAHHHH. That's a good start! Now if they could just answer the others, how pummeling style works vs certain abilities, whether ac bonuses from the same modifier stack.. etc...

Scarab Sages

They just did! Click the FAQlink again, it now includes a note that Pummeling Style only works with Unarmed Strikes.


Awesome! Now they just need to explain the crit part of Pummeling Style!

Does it multiply all the unarmed strikes into a crit?
Since this all counts as one attack does it just make your one attack count as a pseudo-crit for the purpose of critical feats?

Scarab Sages

Insain Dragoon wrote:

Awesome! Now they just need to explain the crit part of Pummeling Style!

Does it multiply all the unarmed strikes into a crit?
Since this all counts as one attack does it just make your one attack count as a pseudo-crit for the purpose of critical feats?

One does have to wonder a bit what they were thinking when they wrote that, especially when the Gunslinger had a ranged equivalent that was less confusing and already sorted out but did almost the same thing.

They must have meant something like "You can only get one critical per attack, and since this is really one attack, if you crit on any of the rolls that counts as your crit, but you still only multiply that one piece of the attack".


"The entire attack is a critical hit" seems pretty clear to me.

Wish they'd FAQ some of the less obvious stuff though.


Yes, so does that mean if my Pummeling Style is 5 attacks and one of them criticals, that the other 4 suddenly become criticals too?

Does that mean that if one of them criticals that only that specific one gets crit dmg, but the total Pummeling Fist is counted as a crit for crit feats?

This is a PFS legal option and both of the above can be argued without a resolution, so we need dev clarification.


I just don't see how you argue the second. The feat says if any of the rolls would count as a crit, you make one confirmation roll for the entire attack.

You're not making separate attacks either, you're making one attack with multiple rolls.


I would argue the second as the first making no sense from a RAI standpoint based on Paizo rulings in the past. It not stating anything about damage being multiplied on the other hits. The fact that this is just one attack using multiple rolls and thus having only one roll within count as a crit would be problematic for critical feats. Not to mention a similar ability having different wording.

In other words, we need dev clarification.


There aren't other hits. There's only one hit. It works that way with Dead Shot as well. If you confirm a critical hit, the entire blow is a critical hit.

Scarab Sages

blahpers wrote:
There aren't other hits. There's only one hit. It works that way with Dead Shot as well. If you confirm a critical hit, the entire blow is a critical hit.

Except it doesn't actually work like Dead Shot, and you don't multiply the extra damage dice from Dead Shot.


Insain Dragoon wrote:

Not to mention a similar ability having different wording.

Frankly I think that's the only reason people are confused. Stop putting Dead Shot into the equation, because Pummeling Style is very specifically not worded like Dead Shot.


Ssalarn wrote:
blahpers wrote:
There aren't other hits. There's only one hit. It works that way with Dead Shot as well. If you confirm a critical hit, the entire blow is a critical hit.
Except it doesn't actually work like Dead Shot, and you don't multiply the extra damage dice from Dead Shot.

You have a cite for that? They aren't extra dice--they're the base dice of the attack combined into one shot.


swoosh wrote:
Insain Dragoon wrote:

Not to mention a similar ability having different wording.

Frankly I think that's the only reason people are confused. Stop putting Dead Shot into the equation, because Pummeling Style is very specifically not worded like Dead Shot.

The part that matters for this purpose is worded essentially the same way. If one of the rolls is a critical threat, you roll to confirm the entire hit.

Scarab Sages

blahpers wrote:
Ssalarn wrote:
blahpers wrote:
There aren't other hits. There's only one hit. It works that way with Dead Shot as well. If you confirm a critical hit, the entire blow is a critical hit.
Except it doesn't actually work like Dead Shot, and you don't multiply the extra damage dice from Dead Shot.
You have a cite for that? They aren't extra dice--they're the base dice of the attack combined into one shot.

They are, in fact, extra dice: "For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. " They are additional dice added on top of the base damage dice, and so wouldn't be multiplied per the normal rolls which state that you never multiply additional damage dice.


Well, glad they fixed Pummeling style. That was what I was figuring they'd do, I think they made the right (albeit slow) decision.

Now, if only the other 100 things can get FAQ'd we'll be in good shape.


Ssalarn wrote:
blahpers wrote:
Ssalarn wrote:
blahpers wrote:
There aren't other hits. There's only one hit. It works that way with Dead Shot as well. If you confirm a critical hit, the entire blow is a critical hit.
Except it doesn't actually work like Dead Shot, and you don't multiply the extra damage dice from Dead Shot.
You have a cite for that? They aren't extra dice--they're the base dice of the attack combined into one shot.
They are, in fact, extra dice: "For each additional successful attack roll beyond the first, the gunslinger increases the damage of the shot by the base damage dice of the firearm. " They are additional dice added on top of the base damage dice, and so wouldn't be multiplied per the normal rolls which state that you never multiply additional damage dice.

They aren't extra dice. They're the same dice you would normally get on a full attack combined into one base damage amount.

But this will get nowhere, so I suggest FAQing. Dead Shot is terrible enough without that kind of crippling.

Scarab Sages

No need to FAQ, the rules are very clear. Your version could be a good houserule for Gunslingers who don't take one of the paths that allows them to full attack, though, as Dead Shot is a very weak option.

Still curious if they really meant for Pummeling Style to work differently than Dead Shot though, as it has now supplanted charging Cavaliers and Paladins as having the single highest damage dealing attack potential in the game.


Insain Dragoon wrote:
For pummeling style they just have to say "By punch, we really did mean UNARMED STRIKES."

Or not, 'cause there's no reason for that.


As previously noted, they already FAQed this. And is only mean for unarmed strikes.


Ssalarn wrote:


Still curious if they really meant for Pummeling Style to work differently than Dead Shot though

It has very conspicuously different wording and Dead Shot is almost universally considered terrible.

One would think if they wanted it to be dead shot with punches they would have phrased it that way, instead of choosing very specific wording that caused it to function differently.

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