Rum Bottle and Pirate Hunting


Rules Questions and Gameplay Discussion


How does rum bottle interact with pirate hunting?


It brings all the pirates to the yarrrrd....

Sorry.

I'm assuming you mean the power: "Banish this card to defeat a barrier that has the Task trait."

Well, I don't know if this is how it's supposed to be played, but since it does technically have a "Check to Defeat" which just happens to be a special condition, I would think that Rum Bottle just defeats the barrier outright. No need to summon and defeat anything. If that's wrong, I'm sure I'll be corrected, but it makes sense to me.


pluvia33 wrote:

It brings all the pirates to the yarrrrd....

Sorry.

I'm assuming you mean the power: "Banish this card to defeat a barrier that has the Task trait."

Well, I don't know if this is how it's supposed to be played, but since it does technically have a "Check to Defeat" which just happens to be a special condition, I would think that Rum Bottle just defeats the barrier outright. No need to summon and defeat anything. If that's wrong, I'm sure I'll be corrected, but it makes sense to me.

I think the rules for Summoning and Adding Cards on p.14 take precedence. "If you're told to summon and encounter a card, this immediately starts a new encounter. If you're already in an encounter, complete the encounter with the summoned card before continuing the original encounter."

So I don't believe you can use Rum Bottle to avoid encountering the summoned ship. However if the summoned ship is undefeated I wonder if you can then use Rum Bottle to defeat Pirate Hunting.

Interesting question. If the intent was for the barrier to only be defeated by defeating a summoned ship I wonder if the Check to Defeat should have been "None" rather than "See below."


Right, that's my entire bases behind why I'd rule the way I stated. It has a valid Check to Defeat, so the Rum Bottle is an automatic success if you choose to banish it. You're never told to summon and encounter a card because you never get that far. Again, that's how I see it. I'd agree that the Check to Defeat should be changed to "None" or "Check to Defeat: See Below" should be defined in the rules as a check that you cannot auto-succeed at with the help of powers if that is the intent.

A related question then would be, if it is intended for Rum Bottle to be able to defeat Pirate Hunting outright, what about Thieves' Tools which auto-succeed against barriers which have a highest difficulty to defeat of 11 or lower? Would "See Below" be considered 0 or infinity for that purpose?


Hmm...I think I'd say you can't use the Rum Bottle, though it is interesting that instead of "None" it says "See Below". But I'd treat them as essentially the same thing. (So no Thieves' Tools either. Though with Theives' Tools you can also make the argument that because it doesn't have a number Theives' Tools just won't work.)

Pathfinder Adventure Card Game Designer

Unofficially:
"None" and "See below" are functionally the same thing.


Alright, thank you, Mike. That's good to know. So I'm assuming that you also can't use the Rum Bottle against the summoned ship or monster? Since you finish one thing before you start another, cards have no memory, etc, etc?


This thread is making me thirsty.....for rum.....

Pathfinder Adventure Card Game Designer

I should say, "None" and "See below" are functionally the same thing here. A card could have a check to defeat that is unexplainable in a check bubble. Then, we'd need "See below."

Which we will need very soon.


So rum bottle does not interact with pirate hunting. Which is how I wanted to rule it in my game, but another guy used pluvia's reasoning, and that also seemed valid, so I had to check. Thanks for the quick reply.


Funny, because that scenario came up on one of the tables last night after Mike had left. Chad had mentioned that it wasn't likely to change.

No, you can't use a bottle of rum to bribe enemy pirates :)

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