Do I know how effective an attack is?


Rules Questions

Grand Lodge

Do I know how effective an attack is?


As in, can a PC tell about how much damage his attack did?


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Lost In Limbo wrote:
As in, can a PC tell about how much damage his attack did?

I've never shared exactly how effective an attack was, but my players have learned to dread this phrase:

Your attack was not nearly as effective as you thought it would be.

Sovereign Court

Some attacks are obviously not effective at all. Usually it happens when you fight a monster with a very high DR, I simply tell them that they didn't even do a single dent into the monster skin/hide.


The rules don't specify. That said, I find that supplying at least enough information to get across whether you're getting through damage resistance is necessary to avoid breaking immersion. Pathfinder may use the Critical Existence Failure paradigm, but roleplaying it that way is quite silly. I don't give fractions, only what I would consider to be things a character would believably observe. When fighting a human, you could tell whether the human is bleeding from a dozen wounds and holding their intestines in with one hand. When fighting a stone golem or an ooze, however, it's far more difficult to tell how far gone the creature is.


I don't think there's specific rules for knowing your own attack/damage rolls but it's something that seems reasonable for characters to know. In real life it's relatively easy to tell if you did really well or really poorly, in theory our characters would be capable of much the same judgement.

As for damage reduction, "A creature with this special quality ignores damage from most weapons and natural attacks. Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective)." So you do know if an attack was ineffective against damage reduction.

Sczarni

I would never tell numbers, but part of proficiency is knowing how much damage an attack with X power behind it would deal. This means that they would know when thier attack isn't doing full damage. They could then verbalized it and allow others to make knowledge checks or retry them.

Grand Lodge

Usually, a successful Knowledge check let's you determine things like DR, and Energy Resistance.

I would think that a successful Heal check would help you better identify the damaged state of a creature, and you should be able to put the two together to have a good idea on how effective your blows are.

Sovereign Court

So the DR rules themselves say that when your hit doesn't penetrate it, you notice. Knowledge can warn you ahead of time, and clue you in on how to get through.

As for the other matter: knowing how much % of the monster's HP you just dealt? No rules that I know of, weirdly enough. I tend to give ballpark answers though, like "that didn't really impress him at all" or "that really hurt" or "that almost finished him".

Grand Lodge

Ascalaphus wrote:
So the DR rules themselves say that when your hit doesn't penetrate it, you notice. Knowledge can warn you ahead of time, and clue you in on how to get through.

Thanks, that's what I wanted to know. I didn't remember that the DR rules specifically said that.

Horizon Hunters

Deathwatch can give you a relative idea of how far gone the creature is, at he least, but I think OP had their question answered hehe


After a confirmed crit and some nice damage rolls I got, "He's bleeding". Another player got, "A tree got in the way and your sword is stuck". But exact damage? No.

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