Run as written insanity


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Silver Crusade 4/5

Fromper wrote:

I'm reminded of the time I GMed a scenario and didn't notice that there were 10 foot squares. I thought the building was just half it's actual size, because I thought they were the standard 5 foot squares.

I think it was pointed out to me in the GM prep thread here before I actually ran the adventure. At that point, I realized that the GM I'd played it with previously made the exact same mistake.

Since we're talking about how to actually play on the 10 foot square grid, I'll point out that when I GMed this, I used the map as drawn (10 foot squares), but just told everyone to treat them as 4 squares of 5 feet each. It meant overlapping minis squeezed into squares, and constant questions about "Which corner of that square are you in?", but it played just like any other 5 foot grid otherwise.

Silver Crusade 2/5

The Fox wrote:
Lady Ophelia wrote:
Additional rules note: Gunslingers should *always* have ten feet cause they are ranged weapons and always require at least 5 feet of space.

Would you care to elaborate on this? I'm worried I may have been not following the rules of the game with one of my characters.

My gunslinger has shot numerous foes while adjacent to them. Sometimes it provoked and she took damage, sometimes it provoked and she was disarmed, sometimes it didn't provoke because they had already used all of their attacks of opportunity, and sometimes it didn't provoke because she had cover or total concealment from them.

Was I doing something wrong in some of those cases?

Lady Ophelia's 10 feet there is a tactical choice. She's saying: "A gunslinger should never be in a position where a monster could five-foot-step and full attack the gunslinger." Full attacks are incredibly dangerous.

Grand Lodge 5/5

Jeff Merola wrote:
CireJack wrote:
You buy it for the "pictures?" I buy it for the articles. :)

I'm going to ignore the joke you just dug out of the ground and answer this post as if it were serious.

I meant Paizo paying artists for the maps.

I did dig up a bad joke. I apologize. But I was being serious. I will preface this with an IMO: The textual content is way more important than fancy artwork. I wish they would spend a little more money on that in the form of proofreading and editing and less on the artwork.

Shadow Lodge 4/5

Lady Ophelia wrote:
You would be surprised how many people (especially new players) don't declare. They just start rolling dice. Bad move.

You would be surprised how many times GMs and/or players aren't paying attention to the game, and I've decided 2 turns ago what I'm going to do. So, I move my mini, roll my dice, and when the GM/Player finally notices something's changed, I usually say something along the lines of "If X hits, you take Y damage. Who's turn is it now?/It's Z's turn."

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