Arksangiel |
Ok, so the tail terror feat strengthens existing tails, and humans don't have tails, so while they qualify with racial heritage, it doesn't give them anything. However:
Human Fighter X
1: Racial Heritage (Kitsune), Magical Tail (You grow an extra tail...)
3: Racial Heritage (Kobold)
5: Tail Terror
has a tail, so Tail Terror works. What happens when:
7: Magical Tail
9: Magical Tail
11: Magical Tail
13: Magical Tail
15: Magical Tail
17: Magical Tail
19: Magical Tail
Does he now have, as rules would indicate, have 8 "tail slots" for equipment?
How many legitimate attacks can you create with this?
Saint_Yin |
Good luck taking racial heritage twice.
Personally, I roleplay Racial Heritage as being half-[selected race]. If it's of a smaller race, the PC is closer to 4 feet tall. If there's any racial feats that dictate physical features, that character must be described as having those features. Either that, or the player must roleplay their sudden and horrific mutation, such as spontaneously growing a tail, becoming covered in scales, or growing wings. Makes things interesting while keeping the character out of making ghost-attacks or only benefiting from the positive aspects of those feats.
Diego Rossi |
If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race.
You can't stack the benefits of racial heritage, so you can't get two racial heritages at the same time.