Hardin Steele Goblin Squad Member |
KotC Carbon D. Metric |
2 people marked this as a favorite. |
Happened to me too, plus all the crashes I get just about every 20 minutes just makes it unfun to even try to accomplish anything since I keep getting interrupted.
I know it's Alpha, but if they don't address these constant crashing, teleporting, and de-syncing bugs before EE hits, then I feel that the MVP will have failed. I don't know if it has to do with build stability, the graphics engine, memory leaks or what, but the fact I feel discouraged from playing every time this happens and I really do think that the problem of crashing to desktop as frequently as it does is a MAJOR problem that has to be addressed and fixed before GW can really start calling this a viable product.
I love you guys, don't get me wrong, but balancing ranged attacks should be WAY father down your list than making sure people can stay logged-in and playing for more than an hour at a time without having to reboot, log back in and try to pick up where they left off.
KarlBob Goblin Squad Member |
Thod Goblin Squad Member |
Interesting to see others having the problems I had.
I played fine yesterday until reaching TK. I managed to get a few craft items in the queue when issues started and I gave up as it was late anyway.
This morning is 'fine' apart of 2 characters being teleported 10 hexes away from TK.
But I think this is the most important bit to be fixed for GW. Apart of that I'm very happy with the game right now.
KarlBob Goblin Squad Member |
Andius the Afflicted Goblin Squad Member |
Hmmm. I played a few hours this morning including visiting the TK AH.
Problems Encountered:
1. Interactable doors for bank and AH didn't work until I relogged.
2. All abilities stopped functioning at one point until a relog.
3. Got DCed once. Was in the same location when I logged back in.
4. Numerous bugs with the AH.
Overall, I think it actually went pretty well but the AH needs a lot of work.
celestialiar |
Hmmm. I played a few hours this morning including visiting the TK AH.
Problems Encountered:
1. Interactable doors for bank and AH didn't work until I relogged.
2. All abilities stopped functioning at one point until a relog.
3. Got DCed once. Was in the same location when I logged back in.
4. Numerous bugs with the AH.Overall, I think it actually went pretty well but the AH needs a lot of work.
yeah, I was upset at first. Logging into it for the first time I saw my characters were purple and thought the worst. Then I got in to TK (just blind luck I was there, really) and spent as said... an hour trying to make it to the smelthouse. Finally did.
I logged in this morning to run my main far far away. It seems to me to also be a population issue.
LazarX |
What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.
Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.
If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.
celestialiar |
celestialiar wrote:If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.
Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.
nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.
Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.
Shaibes Goblin Squad Member |
Alzaric Goblin Squad Member |
nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.
Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.
You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?
KarlBob Goblin Squad Member |
Being Goblin Squad Member |
Gayel Nord Goblin Squad Member |
Thod Goblin Squad Member |
Rorin Doombringer |
every time i attacked those little gobby @#$%@#ards one spawn turns into 2,3,4,5 back to back attacking me until i'm dead....not so much fun...but eventually i wittle them away..
i'm finding the hardest thing for me is the lag..death by lag has killed me more then the gobbies...
is there a way to adjust the detail (LOD) of draws and anything else to help performance...this should not be happening on an alienware high end laptop but its just nearly unplayable in towns..outside in large tree clusters is pretty gruesome too..
T7V Jazzlvraz Goblin Squad Member |
Leithlen |
celestialiar wrote:You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.
Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.
The tolerance level would be much higher if the development team wasn't "threatening" to open the game to paying customers in a week (now delayed to a probably still-too-soon month). I've been in lots of Alphas and have been very much "cool new feature, and I'm sure the bugs will get worked out by Beta" about them, but those were games that were months from Beta, which was yet another test phase, and not the start of a paid persistent product.
Takasi Goblin Squad Member |
"threatening" to open the game to paying customers
The threat of opening the game to paying customers doesn't concern me.
I'm still a little apprehensive about playing a game that has skipped beta altogether.
The concepts of 'early access' and 'minimal viable product' with persistent online gameplay are new to me. The concept may be new and novel but that doesn't make it appropriate or wanted.
If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?
Takasi Goblin Squad Member |
2 people marked this as a favorite. |
If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?
After considering my own question my current view is that it doesn't matter to me. I'm playing in Alpha. I'm thankful to play. I enjoy the characters I'm making right now. I feel like gameplay would be far more meaningful to me if I knew the consequences of my actions weren't going to be deleted. I can't really judge the game overall until 's*** gets real'.
Alzaric Goblin Squad Member |
2 people marked this as a favorite. |
Leithlen wrote:"threatening" to open the game to paying customersThe threat of opening the game to paying customers doesn't concern me.
I'm still a little apprehensive about playing a game that has skipped beta altogether.
The concepts of 'early access' and 'minimal viable product' with persistent online gameplay are new to me. The concept may be new and novel but that doesn't make it appropriate or wanted.If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?
It's also worth noting that their "threatening" to open the game up to paying customers is predicated upon the fact that those paying customers get to choose when their playtime starts. I believe Ryan has stated that they don't have to "start the clock" on day 1 of Early Enrollment. If they feel the game is not up to their standards, they can wait to activate the gametime they've already paid for in whichever package they've purchased.
The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.Takasi Goblin Squad Member |
The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.
Does it matter if the majority do not feel the product is viable when game data becomes persistent?
What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?
Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?
Alzaric Goblin Squad Member |
3 people marked this as a favorite. |
Does it matter if the majority do not feel the product is viable when game data becomes persistent?
What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?
Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?
Those are all questions that an individual would have to answer for himself or herself. The fact remains that this is how the development process has always been described by Goblinworks. This isn't something that has been kept secret and only recently revealed.
In my opinion, the level of intolerance and impatience displayed by some people is over the top, given the facts that have always surrounded the development of PFO. I think pointing out the fact that a piece of software in its alpha state is unusable is akin to pointing out that a car without an engine won't go anywhere. Yes, everyone knows it's not working. Those who are constructing it are still working on it. But then again, they told you in the first place that it wouldn't be a finished product from the very first moment you have access to it. If that's not one's cup of tea, I get it. But don't act like you are owed something that was never promised in the first place, or that you've somehow been duped into purchasing a game under false pretenses.celestialiar |
Alzaric wrote:The tolerance level would be much higher if the development team wasn't "threatening" to open the game to paying customers in a week (now delayed to a probably still-too-soon month). I've been in lots of Alphas and have been very much "cool new feature, and I'm sure the bugs will get worked out by Beta" about them, but those were games that were months from Beta, which was yet another test phase, and not the start of a paid persistent product.celestialiar wrote:You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.
Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.
haha, I can tolerate it. I sometimes doubt where it's going... because I had much greater expectations at the beginning, but this thread was a waste because I knew people would come in with their:
"You sound like..." "Perhaps..." sort of bait. As said, I'm not trying to hear that.
The game is not unplayable now, but it is damaged due to the ability score issue. Also, I stay away from TK.
Takasi Goblin Squad Member |
But then again, they told you in the first place that it wouldn't be a finished product from the very first moment you have access to it. If that's not one's cup of tea, I get it. But don't act like you are owed something that was never promised in the first place, or that you've somehow been duped into purchasing a game under false pretenses.
I don't think anyone is complaining that Alpha is not a finished product yet. The question is whether the game is ready to leave Alpha or not.
I don't think it's actually very tolerant and patient of people to give their opinion of whether the game needs more development before persistence begins.
What was not promised that people are acting like they're owed?
KoTC Edam Neadenil Goblin Squad Member |
Being Goblin Squad Member |
Does it matter if the majority do not feel the product is viable when game data becomes persistent?
Matter to who? To those who play it will matter, certainly. But to those building the game it really should not matter if they need a revenue stream.
These devs do ask us our preferences. What we prefer is important to them, but our preferences should not be as important as them sticking to their design and developing needed things to completion, however long that takes.
I don't know of a creative process that should be subject to the whimsy of the crowd. Art isn't a democratic process. It isn't done by committee.
We do not depend on the end product for our livelihood, but they do. If they design and develop poorly it is their bread and butter that is on the line. Not ours. We might imagine, even believe, that our subjective take on things is vital and important, but our take on things usually only considers our selfish comforts, convenience, and will to personal power. Theirs on the other hand is more complete, universal, and most importantly informed.
<Kabal>Keign Goblin Squad Member |
LazarX |
1 person marked this as a favorite. |
LazarX wrote:celestialiar wrote:If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.
Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.
nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.
Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.
Yes, Alpha DOES mean things like that. Alpha means that at any time for any unknown reason the software can go absolutely kablooey or react badly to either a client or server side change. Alpha means that functions may not be fully implemented or operate in unexpected ways. Alpha does not mean "reliable software".
Takasi Goblin Squad Member |
We might imagine, even believe, that our subjective take on things is vital and important, but our take on things usually only considers our selfish comforts, convenience, and will to personal power. Theirs on the other hand is more complete, universal, and most importantly informed.
I disagree. 'Their take on things' is also subjective, incomplete, non-universal and no more informed than 'ours' in relation to 'things'.
Leithlen |
Alzaric wrote:The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.Does it matter if the majority do not feel the product is viable when game data becomes persistent?
What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?
Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?
Ding ding ding! We have a winner! You hit exactly what I have been trying to warn about. I've seen many games (often with terrific design ideas) launch in terrible state. Most of them can't maintain a sufficient player-base to keep things running (and the active population of forum is probably less than 1/100th the player-base needed for an MMORPG). In others, especially ones in which the players have a major impact on the world, the economy and territorial conquest are sufficiently skewed by play under unfinished and unbalanced systems as to alter the game experience in an undesirable fashion, lessening the experience for early adopters and creating a situation that late-comers aren't willing to participate in.
Being Goblin Squad Member |
There is a reason the saying "Be careful what you wish for" has endured many generations. That the players better know their demands, especially where they are uninformed on the consequences of those demands, does not seem weighty compared to a comprehensive understanding of the game design by those who designed not only this game, but others.
Deianira Goblin Squad Member |
Takasi Goblin Squad Member |
There is a reason the saying "Be careful what you wish for" has endured many generations. That the players better know their demands, especially where they are uninformed on the consequences of those demands, does not seem weighty compared to a comprehensive understanding of the game design by those who designed not only this game, but others.
Who weighs what is weighty?
The game is designed for players. Understanding players can be 'important' to game design, and their reactions are the consequences with which the developers are being informed of.
'Be careful what you wish for' assumes wishes may come to fruition if one cares enough about them to begin with.
Being Goblin Squad Member |
celestialiar |
^ I quitelike wisdom. However, I have found 'my wisdom' does not often align with conventions. In fact, I almost feel that is true for anyone who 'seeks wisdom' opposed to collects what is in front of them. It's in other places; it is not so well compiled for 'the layman.'
The socalled wisdom of history and I are not always together. History repeats in a vague circle, yes, but the humans are finding ways to game the system, accepting their own failures as inevitable.
In video games (or writing/art/whatever), which should be immune to the limiting effects of the world, we see the minds of people impose that same circle. It's almost as if we can look at it as a negative. The sun rises, the sun sets... that is enough history for me. It doesn't seem like the good parts of history are repeating.
This is, in my opinion, a very wise community. The only time they aren't wise is when they are perhaps too optimistic...
But worry not: I have met many people. It is hard to offend me, personally (dances.)
Being Goblin Squad Member |
I think maybe human wisdom is an ever-evolving quality rather than a specific set of words, and that the forces that make it evolve disagree often, to include the power and arguments of real life. But Words we read or even say seem akin to fossils left in the path. They set up and dry like stone, unchanging, but the life that left them has already moved on.
If I am right about that then the seeker of wisdom is more like a tracker, spotting trail sign.