The game is unplayable right now:


Pathfinder Online

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What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.

Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.


It is Alpha, be patient and let this amazing team do some amazing work, might be related to the patch from earlier no worries, remember these guys are building from the ground up the best sandbox we could possible build castles in....smile
cheers

Goblin Squad Member

I did get sent into the clouds, then have not been able to log in. So, I'll try again, then to bed. Otherwise I'll play Plants versus Zombies from 4 years ago, or scrub the toilet. Plants vs Zombies it is!

Grand Lodge

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Happened to me too, plus all the crashes I get just about every 20 minutes just makes it unfun to even try to accomplish anything since I keep getting interrupted.

I know it's Alpha, but if they don't address these constant crashing, teleporting, and de-syncing bugs before EE hits, then I feel that the MVP will have failed. I don't know if it has to do with build stability, the graphics engine, memory leaks or what, but the fact I feel discouraged from playing every time this happens and I really do think that the problem of crashing to desktop as frequently as it does is a MAJOR problem that has to be addressed and fixed before GW can really start calling this a viable product.

I love you guys, don't get me wrong, but balancing ranged attacks should be WAY father down your list than making sure people can stay logged-in and playing for more than an hour at a time without having to reboot, log back in and try to pick up where they left off.

Scarab Sages Goblin Squad Member

Up until tonight, the game was working pretty well for me. Now I'm suddenly falling through the world and unable to chat or interact with anything.

Here's hoping they get this under control soon.


I didn't have any trouble tonight, fortunately. Hopefully whatever it is is roving and will move on from yall to someone else tomorrow.

Grand Lodge Goblin Squad Member

Interesting to see others having the problems I had.

I played fine yesterday until reaching TK. I managed to get a few craft items in the queue when issues started and I gave up as it was late anyway.

This morning is 'fine' apart of 2 characters being teleported 10 hexes away from TK.

But I think this is the most important bit to be fixed for GW. Apart of that I'm very happy with the game right now.

Scarab Sages Goblin Squad Member

I logged back in after a couple of hours, and it worked fine again. (Well, fine except for the teleport issue. I can live with running back to Thornkeep, though, if it means I can play the game when I get there.)


yeah I just left TK. I was teleported randomly somewhere else and then was like OK I'll just leave then. But being actually in TK was impossible to log in to my main, so I had to wait to sneak him out.

Goblin Squad Member

Hmmm. I played a few hours this morning including visiting the TK AH.

Problems Encountered:

1. Interactable doors for bank and AH didn't work until I relogged.
2. All abilities stopped functioning at one point until a relog.
3. Got DCed once. Was in the same location when I logged back in.
4. Numerous bugs with the AH.

Overall, I think it actually went pretty well but the AH needs a lot of work.


Andius the Afflicted wrote:

Hmmm. I played a few hours this morning including visiting the TK AH.

Problems Encountered:

1. Interactable doors for bank and AH didn't work until I relogged.
2. All abilities stopped functioning at one point until a relog.
3. Got DCed once. Was in the same location when I logged back in.
4. Numerous bugs with the AH.

Overall, I think it actually went pretty well but the AH needs a lot of work.

yeah, I was upset at first. Logging into it for the first time I saw my characters were purple and thought the worst. Then I got in to TK (just blind luck I was there, really) and spent as said... an hour trying to make it to the smelthouse. Finally did.

I logged in this morning to run my main far far away. It seems to me to also be a population issue.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
celestialiar wrote:

What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.

Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.

If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.


LazarX wrote:
celestialiar wrote:

What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.

Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.

If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.

nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.

Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.

Goblin Squad Member

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Being able to limit the AH listings to just items actually being sold on the AH would be nice.

CEO, Goblinworks

@Shaibes - in short order there will be auctions for every item.

Goblin Squad Member

celestialiar wrote:

nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.

Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.

You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?

Scarab Sages Goblin Squad Member

What are the "weak aromatic essence +1 +1" and "short sword +1 +3" items in the auction house listings? I understand an item with a single plus. It's the double bonus items that are confusing me.

Goblin Squad Member

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Those are items the stacks of goblins use. They are also stacked. If you watch closely they sorta squirm around and their pluses give 'em away.

Goblin Squad Member

The wolf! He is a dangerous foe. Lurking in city, he attack anyone who is in his sight!

He can use magic! Thorguard are dominated and kill the player!

Grand Lodge Goblin Squad Member

The wolf isn't a bug - it is a non-official feature.

Evil druid spell - control animal


every time i attacked those little gobby @#$%@#ards one spawn turns into 2,3,4,5 back to back attacking me until i'm dead....not so much fun...but eventually i wittle them away..

i'm finding the hardest thing for me is the lag..death by lag has killed me more then the gobbies...

is there a way to adjust the detail (LOD) of draws and anything else to help performance...this should not be happening on an alienware high end laptop but its just nearly unplayable in towns..outside in large tree clusters is pretty gruesome too..

Goblin Squad Member

I so look forward to when they have time and resources to optimise the graphics. The visual lag is more than painful at times.


Alzaric wrote:
celestialiar wrote:

nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.

Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.

You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?

The tolerance level would be much higher if the development team wasn't "threatening" to open the game to paying customers in a week (now delayed to a probably still-too-soon month). I've been in lots of Alphas and have been very much "cool new feature, and I'm sure the bugs will get worked out by Beta" about them, but those were games that were months from Beta, which was yet another test phase, and not the start of a paid persistent product.

Goblin Squad Member

Leithlen wrote:
"threatening" to open the game to paying customers

The threat of opening the game to paying customers doesn't concern me.

I'm still a little apprehensive about playing a game that has skipped beta altogether.
The concepts of 'early access' and 'minimal viable product' with persistent online gameplay are new to me. The concept may be new and novel but that doesn't make it appropriate or wanted.

If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?

Goblin Squad Member

2 people marked this as a favorite.
Takasi wrote:
If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?

After considering my own question my current view is that it doesn't matter to me. I'm playing in Alpha. I'm thankful to play. I enjoy the characters I'm making right now. I feel like gameplay would be far more meaningful to me if I knew the consequences of my actions weren't going to be deleted. I can't really judge the game overall until 's*** gets real'.

Goblin Squad Member

2 people marked this as a favorite.
Takasi wrote:
Leithlen wrote:
"threatening" to open the game to paying customers

The threat of opening the game to paying customers doesn't concern me.

I'm still a little apprehensive about playing a game that has skipped beta altogether.
The concepts of 'early access' and 'minimal viable product' with persistent online gameplay are new to me. The concept may be new and novel but that doesn't make it appropriate or wanted.

If everyone who purchased early enrollment were given a chance to play the game in its state prior to game data being persistent and were asked if the game was 'ready' then does it matter to you if the majority said no?

It's also worth noting that their "threatening" to open the game up to paying customers is predicated upon the fact that those paying customers get to choose when their playtime starts. I believe Ryan has stated that they don't have to "start the clock" on day 1 of Early Enrollment. If they feel the game is not up to their standards, they can wait to activate the gametime they've already paid for in whichever package they've purchased.

The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.

Goblin Squad Member

Alzaric wrote:
The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.

Does it matter if the majority do not feel the product is viable when game data becomes persistent?

What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?

Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?

Goblin Squad Member

3 people marked this as a favorite.
Takasi wrote:

Does it matter if the majority do not feel the product is viable when game data becomes persistent?

What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?

Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?

Those are all questions that an individual would have to answer for himself or herself. The fact remains that this is how the development process has always been described by Goblinworks. This isn't something that has been kept secret and only recently revealed.

In my opinion, the level of intolerance and impatience displayed by some people is over the top, given the facts that have always surrounded the development of PFO. I think pointing out the fact that a piece of software in its alpha state is unusable is akin to pointing out that a car without an engine won't go anywhere. Yes, everyone knows it's not working. Those who are constructing it are still working on it. But then again, they told you in the first place that it wouldn't be a finished product from the very first moment you have access to it. If that's not one's cup of tea, I get it. But don't act like you are owed something that was never promised in the first place, or that you've somehow been duped into purchasing a game under false pretenses.


Leithlen wrote:
Alzaric wrote:
celestialiar wrote:

nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.

Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.

You sound like you are unfamiliar with what the Alpha testing phase of software development is. Alpha is even less of a finished product than Beta. These things happen, they have happened with many, many MMOs in the past, and will happen with many in the future. If you are unable or unwilling to deal with these kinds of issues, then perhaps any testing phase of a MMO just isn't for you?
The tolerance level would be much higher if the development team wasn't "threatening" to open the game to paying customers in a week (now delayed to a probably still-too-soon month). I've been in lots of Alphas and have been very much "cool new feature, and I'm sure the bugs will get worked out by Beta" about them, but those were games that were months from Beta, which was yet another test phase, and not the start of a paid persistent product.

haha, I can tolerate it. I sometimes doubt where it's going... because I had much greater expectations at the beginning, but this thread was a waste because I knew people would come in with their:

"You sound like..." "Perhaps..." sort of bait. As said, I'm not trying to hear that.

The game is not unplayable now, but it is damaged due to the ability score issue. Also, I stay away from TK.

Goblin Squad Member

Alzaric wrote:
But then again, they told you in the first place that it wouldn't be a finished product from the very first moment you have access to it. If that's not one's cup of tea, I get it. But don't act like you are owed something that was never promised in the first place, or that you've somehow been duped into purchasing a game under false pretenses.

I don't think anyone is complaining that Alpha is not a finished product yet. The question is whether the game is ready to leave Alpha or not.

I don't think it's actually very tolerant and patient of people to give their opinion of whether the game needs more development before persistence begins.

What was not promised that people are acting like they're owed?

Goblin Squad Member

I am fine so long as I stay out of TK.

For me the desynch issues (aside from TK) are actually better than a few weeks back.

Goblin Squad Member

Takasi wrote:
Does it matter if the majority do not feel the product is viable when game data becomes persistent?

Matter to who? To those who play it will matter, certainly. But to those building the game it really should not matter if they need a revenue stream.

These devs do ask us our preferences. What we prefer is important to them, but our preferences should not be as important as them sticking to their design and developing needed things to completion, however long that takes.

I don't know of a creative process that should be subject to the whimsy of the crowd. Art isn't a democratic process. It isn't done by committee.

We do not depend on the end product for our livelihood, but they do. If they design and develop poorly it is their bread and butter that is on the line. Not ours. We might imagine, even believe, that our subjective take on things is vital and important, but our take on things usually only considers our selfish comforts, convenience, and will to personal power. Theirs on the other hand is more complete, universal, and most importantly informed.

Goblin Squad Member

I believe you are highly underestimating the players of this game, Being. If you could at least attempt to come across as if you weren't scolding children for complaining that their food is too hot, that would be nice. Thanks.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
celestialiar wrote:
LazarX wrote:
celestialiar wrote:

What is going on? I can't do anything. Is anyone else experiencing this? I was happy to try it, but I've been trying for like an hour to get something to happen.

Can't even hardly log in, then one of my characters got warped somewhere. I am hoping to log in soon.

If you want a halfway reliable game, sit out alpha and wait until Beta comes along. Walking on cut glass is the definition of testing alpha software.

nobody's trying to hear that. At least, I'm not. I did expect it, and you're the second one who has said it.

Bugs do not equal being unable to log into the game or being unable to interact with anything then getting teleported into the clouds. So, as I said, I can't take the "BUT ITS ALPHA" comments very seriously.

Yes, Alpha DOES mean things like that. Alpha means that at any time for any unknown reason the software can go absolutely kablooey or react badly to either a client or server side change. Alpha means that functions may not be fully implemented or operate in unexpected ways. Alpha does not mean "reliable software".

Goblin Squad Member

Being wrote:
We might imagine, even believe, that our subjective take on things is vital and important, but our take on things usually only considers our selfish comforts, convenience, and will to personal power. Theirs on the other hand is more complete, universal, and most importantly informed.

I disagree. 'Their take on things' is also subjective, incomplete, non-universal and no more informed than 'ours' in relation to 'things'.


Takasi wrote:
Alzaric wrote:
The game has basically been built around the idea that GW would release a Minimum Viable Product to start with, and those Early Enrollees would have the opportunity to participate in determining the priority for development tasks. They're calling this process "crowdforging." If certain people are uncomfortable with this process, perhaps they should wait to start their gametime/subscription time until Open Enrollment begins. Hopefully by that time, the game will be in a state that they feel is acceptable.

Does it matter if the majority do not feel the product is viable when game data becomes persistent?

What if people are uncomfortable with what the state of the game was when the product began and how it will impact the future state of the game?

Does it matter when a player chooses to begin their paid playtime if the world itself was created in a state they will forever be uncomfortable contributing to?

Ding ding ding! We have a winner! You hit exactly what I have been trying to warn about. I've seen many games (often with terrific design ideas) launch in terrible state. Most of them can't maintain a sufficient player-base to keep things running (and the active population of forum is probably less than 1/100th the player-base needed for an MMORPG). In others, especially ones in which the players have a major impact on the world, the economy and territorial conquest are sufficiently skewed by play under unfinished and unbalanced systems as to alter the game experience in an undesirable fashion, lessening the experience for early adopters and creating a situation that late-comers aren't willing to participate in.

Goblin Squad Member

There is a reason the saying "Be careful what you wish for" has endured many generations. That the players better know their demands, especially where they are uninformed on the consequences of those demands, does not seem weighty compared to a comprehensive understanding of the game design by those who designed not only this game, but others.


A lot of what you say sounds very wise Being, but much of that also sounds very judgmental towards others. You're free to continue as you wish, but I'm afraid that a lot of your wisdom will (or maybe has) become ill-received based on the often judgmental tone.

Liberty's Edge Goblin Squad Member

Leithlen wrote:
I'm afraid that a lot of your wisdom will (or maybe has) become ill-received based on the often judgmental tone.

These are wise words for everyone in these threads.

Goblin Squad Member

Being wrote:
There is a reason the saying "Be careful what you wish for" has endured many generations. That the players better know their demands, especially where they are uninformed on the consequences of those demands, does not seem weighty compared to a comprehensive understanding of the game design by those who designed not only this game, but others.

Who weighs what is weighty?

The game is designed for players. Understanding players can be 'important' to game design, and their reactions are the consequences with which the developers are being informed of.

'Be careful what you wish for' assumes wishes may come to fruition if one cares enough about them to begin with.

Goblin Squad Member

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I am sure that some in the community feel antipathy toward me. Some will prefer any wisdom they uncover, regardless who might say it, and any wisdom I can say is the wisdom of history and minds better than mine. The foolishness I can claim as my own.


^ I quitelike wisdom. However, I have found 'my wisdom' does not often align with conventions. In fact, I almost feel that is true for anyone who 'seeks wisdom' opposed to collects what is in front of them. It's in other places; it is not so well compiled for 'the layman.'

The socalled wisdom of history and I are not always together. History repeats in a vague circle, yes, but the humans are finding ways to game the system, accepting their own failures as inevitable.

In video games (or writing/art/whatever), which should be immune to the limiting effects of the world, we see the minds of people impose that same circle. It's almost as if we can look at it as a negative. The sun rises, the sun sets... that is enough history for me. It doesn't seem like the good parts of history are repeating.

This is, in my opinion, a very wise community. The only time they aren't wise is when they are perhaps too optimistic...

But worry not: I have met many people. It is hard to offend me, personally (dances.)

Goblin Squad Member

I think maybe human wisdom is an ever-evolving quality rather than a specific set of words, and that the forces that make it evolve disagree often, to include the power and arguments of real life. But Words we read or even say seem akin to fossils left in the path. They set up and dry like stone, unchanging, but the life that left them has already moved on.

If I am right about that then the seeker of wisdom is more like a tracker, spotting trail sign.

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