Monk Optimization Challenge


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Sovereign Court

Ravingdork wrote:
Imbicatus wrote:
Ravingdork wrote:
How is it not Pathfinder? It definitely is from Pathfinder. Did you mean to say that it is part of the v3.5 rule set rather than the Pathfinder rule set? 'Cause there is nothing in the weapon ability's description that doesn't work with current, existing rules.

I meant it's not part of the pathfinder rpg rules. It's written under 3.5 and was never updated for the pf rpg rules.

It was never updated because it didn't need to be.

Yet by that logic - most of Pathfinder didn't need to be written.

Scarab Sages

Ravingdork wrote:
Imbicatus wrote:
Ravingdork wrote:
How is it not Pathfinder? It definitely is from Pathfinder. Did you mean to say that it is part of the v3.5 rule set rather than the Pathfinder rule set? 'Cause there is nothing in the weapon ability's description that doesn't work with current, existing rules.

I meant it's not part of the pathfinder rpg rules. It's written under 3.5 and was never updated for the pf rpg rules.

It was never updated because it didn't need to be.

Or because the devs felt it was overpowered. It could have easily been included in ultimate equipment or any other hardcover book.

It's not allowed in PFS, and it's not going to be allowed in most home games that I'm aware of, as they tend to be more restrictive than PFS.

Hell, most home games I'm aware of disallow the agile enchantment.


That's been the opposite of my experience. My GM had no issue with providing me with a Guided weapon.

Kazumetsa_Raijin wrote:
5 Charisma is SOO much fun to play.

If you're looking to be a highly charismatic Monk, go with Nature Oracle 1/Sensei X. Between Nature's Whispers, Noble Scion of War and Insightful Strike you're 100% charisma and wisdom based. You get all of the face skills in-class and can Inspire Courage to make yourself useful in-combat.

I like to stack it with Drunken Master and Monk of the Four Winds; Elemental Fist and Drunken Strength allow you to deal a little bit of extra damage when you really need to. You can pass out Slow Time to your comrades; I'm sure the Paladin of the group will really appreciate being able to attack three times on a move at full BAB for each hit. DM even provides you with a good way to keep your ki up during the day. This is really my favorite Monk build.


I've been thirsted in making a MoMS using Dragon, Tiger, and Mantis. It dips Lv1 Unarmed Fighter and the rest is MoMS/Qiggong (drunken master optional). Gets you Tiger pounce at 2, and Tiger Claws and Dragon Style at 3 for 2d6+2.5str+6. Then Dragon Ferocity at 5.

Or you skip tiger claws and get Dragon Ferocity at 3 and Elemental Fist at 5th.

It now occurs to me to take brawler 2, them MoMS for Dragon Style and Pummeling Charge by Lv4. Not sure if pumpkin damage is better than Tiger style, but once you get all iterative at +6, it gets crazy!

Silver Crusade

That pumpkin damage is spicy!!
(sorry...i just had to...)


It gets even more spicy when elemental fist comes online and you start with the fire damage!

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