| Pathfinder Zoey |
Second Born Children From Robin's culture are sent forth at an extremely young age to get trained in combat, the Firstborn is allowed to adopt a route of their choosing and is expected to carry on the family legacy.
Being second born Robin was taken from her family at a young age and put into a near Spartan lifestyle. Training took up most of her life as it did the other second born from her town, They were harshly punished for things such as lying and stealing, but were often forced to for things like food, Robin was never one for stealth, but this didn't stop her as she learned to adapt, she would often simply take what she wanted and face the punishment head on; the others thought her foolish for doing this she determined it as just another training exercise.
When Robin become of age she was sold off to finally fulfill what she had been preparing for her entire life.
Str: 13
Dex: 17
Con: 13
Int: 15
Wis: 14
Cha: 14
| Hotaru of the Society |
Bear in mind, this is from an outsider's perspective. Please post things you feel were super important, if you think it'd get mentioned or something! It's by no means able to cover everything that happened in the nearly 1900 posts!
Everyone shows up for a harvest festival.
Everyone's having fun in one way or another.
Guy runs into town saying there's a monster outside his farm.
When they get to the farm, his family's been slaughtered, and it's apparent that the man's daughter's been dragged off.
The party chases, finds a bunch of cultists.
The leader stabs the girl and runs away.
The stone she was on starts glowing a sickly green.
He gets away while the party finishes off the cultists.
End of day one.
On the way back to town the next day, they start seeing for lack of better terms a ghost.
They bury the family that night, after researching the stone as best they can.
End of day two.
The next morning, everything is covered in mists, and monsters are leaping out attacking people and disappearing back into the mist.
The ghost -seems- to be leading them... or at least she has a creepy song about them...
The party does what they can, heals who they can, and then continues on with their quest.
--The merchants are fleeing in all directions.
They head to the farm of one of the cultists and find a secret passage in the basement.
In the new area, they find two directions, one glows faintly green, and the other leads deeper into the building.
They take the green door, on the right, and move into a room with an altar similar, yet different, to the one the girl was stabbed on.
From the wall to the side, a giant human clambers out of a hidden passage and starts attacking the group.
They fought the giant humanoid mutant and took his blood drinking axe, before killing him when he almost broke free.
They found a prisoner, a tiny little gnome!
Finding nothing significant they could do with the altar (aside from repressed memories), they turn back and go down the other passageway.
Then they found a room filled with monsters with human parts.
An old woman sets them free, they attack the party. The little things get slaughtered.
The old woman releases another monster, apparently an ooze of some kind.
Two of the party burn it to death while the party continues pursuit.
They fight some skeletons on their way after the woman (via still more secret passages), and caught up to her in a graveyard.
She poisoned some of them, (looked like drow poison from the reader's perspective) but was brought down... with a dagger to her own chest.
Stabilize took care of that attempt at suicide. The party collected the gear in the place, and carted the woman and gear back to town.
Ogres are apparently going to attack the town soon!
Some of the party disappears, some hangs around. They discuss things and ready to sell their epic haul.
End of day three.
Ghosts in the mist attack again the next morning.
They appear to be children that have been tortured. A... water elemental thing (a 'Sister', a daughter of a titan, but a healer)... comes to town to aid them in the fight, utterly wrecking the creatures.
She can also heal people very efficiently.
After a bit more conversation, and backstory, Most of which can be found here. the party moves out to check on the ogres... and thin them as best they can.
--The ogres are to the -south-, meaning that it's unlikely that those heading to Wild Roc or Stone Clay are entirely safe.
When they arrive, they take out the two on watch... and repeat the process.
Then the leader figures out something is up and sends two of his stronger ogres. The party takes them out as well.
They opt to leave before the leader just swarms them.
Meanwhile... down on the road, an unfortunate dwarf is moseying along, completely unaware of what's going on... talk about bad luck!
| Jazzai Moonbreaker |
That is good to hear. I am finally able to finish fleshing her out.
GM: I don't see a story feat that truly fits. May I play her a while before picking one to get a feel of the character?
PS-- Updated skills and Traits
EldonG
|
The story feats can definitely be added later - the little bonus shouldn't make or break you, what's more important is the fit. :)
Hotaru, yes, that's the story so far. I'd love to have you in the game - you and/or Zoey would be great, but there are all these other excellent submissions. No decision, outside of Baldek, so far...he was so perfect, in such an odd way. :)
Apapalypse
|
Dei Kai
Human Arcane Wizard level 1
Chaotic/Neutral
Lost his wife and children in a shipwreck the year before, desperately seeking a focus for his mind before it slips away
str 10
dex 14
con 12
int 17
wis 11
cha 10
human bonus: +2 int
languages: abyssal draconic goblin tengu common
Raven familiar: Hor Kraw ( was his Daughters pet)
(ooc) Able to play for any lengt of time any day regularly if decided ahead of time.
| Hotaru of the Society |
No hard feelings at all :P It's more important you have a table that meshes than that Zoey and I get in :P It'll be a shame, but... there are plenty of other lakes to put my fish in... even if I am so darn picky.
As for not getting in, since that -really- seems to be the case, can I dot it anyway, so it's at least easier for me to keep up with than refreshing the gameplay tab via bookmark everytime I get bored? :P
| Hotaru of the Society |
I don't mind NPCing. It'd still be difficult to -guarantee- though. I don't know what might happen in the next 3-5 years. :P But barring crazy stuff, I wouldn't mind at all. And in the event that I -do- disappear for whatever reason, all of the character information is there for you to entirely take over.
As it is, Nala was made specifically for the world, and I didn't really plan to play her anywhere else, anyway. So... she's literally all yours, whether I'm the one NPCing or you are. :) Just fill me in before I dot, so I can make sure i'm up for playing the loosely bound role, then. :)
EldonG
|
I'm taking another look at Nia'Nikita's story.
There's a lot of meat there, and some of it is a great fit.
When she got to Lakeroot, I'd prefer that she didn't come in with other adventurers. They might have turned off to go to the 'Roost. If that's ok, you might meet them there later.
This titan's child was never found, right?
Incidentally, the titans spawned a number of races in this world, so 'titan's child' is very open to interpretation. The party is with one, right now. (It's in gameplay.)
Are you still looking for the titan's child, I assume?
| Jazzai Moonbreaker |
Heh, I am glad you like and that is fine. Her breaking off has less chance for that letter to catch up to her. :P
Yes she is. She doesn't know who or what this Titan's Child is since there are so many different interpretations.
She explored her house, every inch since she first heard it and couldn't find it.
| Jazzai Moonbreaker |
I have been keeping up with gameplay and have read all the way up to current.
Hotaru made a great synopsis too.
It's how I thought of how to tie my character in without being there to start but still have it completely plausible how she is connected.
And why she would be so eager to travel with the group through all the dangerous things besides just to do good.
I have to ask, should I not invest in a horse? It really makes sense for my character but I don't want to buy one and have it die off quickly. Barring combat ect.
| Auric Lightmane |
at the risk of being really presumptuous: if I'm understanding everything correctly, I think I have to walk through the area where the dwarf is fleeing the ogres and the party is coming to his rescue in order to get to Lakeroot... helping to save an unarmed dwarf from ogres is definitely something Auric would rush to do, if you want to use that as a means of introducing him to the party? just a thought... if/when you make your final decision I'd be thrilled to hop in however works for you.
EldonG
|
It does look like it's going to be Auric and Nia'Nikita - trust me, I don't think there were any bad choices. I'm really thankful that some of my players stepped up to help, and their agreement just made it so much better.
Auric and Nia, I already have an idea of how you'll be joining.
Nia has actually been there for a little while, but missed out on a lot of the craziness that's been going on. She's been out at the northern farms, taking notes on the incredible vegetation, - when she got to the end of the road last night, a certain farmer had a hair-raising story to tell...you're just getting back to the village with him, now, in his wagon.
Auric is on the road, but not so close that he'll be present for this fight. His ETA for arrival in Lakeroot is early afternoon - still a couple of hours.