Claxon |
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Level 1. Despite not having access to spells yet, a ranger is capable of using a wand of any spell on the ranger spell list immediately.
Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.
Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Seranov |
Level 1. Despite not having access to spells yet, a ranger is capable of using a wand of any spell on the ranger spell list immediately.
Quote:Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.Quote:Spell Trigger: Spell trigger activation is similar to spell completion, but it's even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Spell trigger items can be used by anyone whose class can cast the corresponding spell. This is the case even for a character who can't actually cast spells, such as a 3rd-level paladin. The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
Seconding this. Paladins and Bloodragers, much by the same token, can use wands of spells on their spell list at level 1, too.
Ashram |
kinevon wrote:I believe that at least Ranger has such an archetype, and, with that archetype, that PC would only be able to use wands via UMD.Rangers have two such archetypes, and paladins one.
Paladin technically has three: Warrior of the Holy Light (APG), Stonelord (ARG, dwarf only), and Temple Champion (ACG).
Claxon |
With a single caveat: As long as they have not taken an archetype that replaces their spellcasting.
I believe that at least Ranger has such an archetype, and, with that archetype, that PC would only be able to use wands via UMD.
It's not so much a caveat, as players may not think about the fact that having an archetype remove spell casting also removes the spell list Which means that "Spell trigger items can be used by anyone whose class can cast the corresponding spell" no longer applies because their class can no longer cast the corresponding spell.