Viability of crafting only settlements in War of Towers


Pathfinder Online

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Duffy wrote:
The game is being heavily designed to encourage building relationships with both neighbors and farther away entities (at least until you have enough population to conquer or found new settlements), this is just the tip of it. I would expect more choices like this in the long run as specializations and factions start getting rolled out down the line.

Forcing a Sandbox game in this way will lead the game to be a failure.


A settlemente has a template for trainer.
Some settlement will have only craft skill training.
Towers that limits the training ???

This is supposed to be a Sandbox Game ?
I don't think so guys.

Outside in the market there are games like EVE Online that show how a Sanbox Game is. Here I'm reading about many limitations that make no sense.

In a player driven market every node should be able to offer potentially every trade goods a player is willing to produce and sell.
The only limitations should come from the raw resources available inside the territory.

I do not even understand why there are trainers ! What's the point of it !
Then why not a player can't another player feats or skills ?

The idea of settlements, production, gathering and facilities was brilliant...but what is following is something really pointless.

Goblin Squad Member

This is--in my experience--not intended to be like any other sandbox game any more than it's intended to be like any other open-world PVP game. This is PFO, and it's different from all its predecessors in a long, and growing, list of ways.

Goblin Squad Member

Hi AttilaKhan. It looks like you might be new. I'd encourage reading up on the blogs to understand the current War of Towers approach versus the long-term game options. What you describe will, eventually, be very like what PFO delivers. Until they get the systems nailed down, the WoT gives us some things to do and simultaneously test iterative functionality roll-out.

Goblin Squad Member

AttilaKhan wrote:


Outside in the market there are games like EVE Online that show how a Sanbox Game is. Here I'm reading about many limitations that make no sense.

EVE is not really a full sandbox except in the limited sense that the large nullsec player groups are able to lobby CCP and have the game changed to suit their own interests. There is substantial dev interference in the running of EVE, generally in the name of "balancing".


KotC - Erian El'ranelen wrote:
Hi AttilaKhan. It looks like you might be new. I'd encourage reading up on the blogs to understand the current War of Towers approach versus the long-term game options. What you describe will, eventually, be very like what PFO delivers. Until they get the systems nailed down, the WoT gives us some things to do and simultaneously test iterative functionality roll-out.

Thanks God Erian.

I think the idea of creating a Sanbox game in fantasy landscape like pathfinder is a brilliant idea.
IF you tell me that the setting of the War of Towers is something like a temporary development to test the basic functions of the game, then the better :) !


KoTC Edam Neadenil wrote:
AttilaKhan wrote:


Outside in the market there are games like EVE Online that show how a Sanbox Game is. Here I'm reading about many limitations that make no sense.

EVE is not really a full sandbox except in the limited sense that the large nullsec player groups are able to lobby CCP and have the game changed to suit their own interests. There is substantial dev interference in the running of EVE, generally in the name of "balancing".

Yes, I understand what do you mean about EVE.

We should just consider EVE like a point to start from and do better.
If well managed, advised and discussed Pathfinder Online has the numbers to draw peoples not only from the "aficionados" but even from games like EVE, Minecraft, Guild Wars and Warcraft.

Goblin Squad Member

The War of the Towers is going to run, from what we know so far, about six to eight months, while they work on the code needed to activate parts of the design that aren't yet ready for prime time.

Goblin Squad Member

Drake Brimstone wrote:
That system makes no logical sense and would piss a lot of people off who paid serious XP for the skills.

What would make logical sense is for those people to consider what will be available to them and train accordingly. They aren't victims of the design, they are victims of their own inattentive lack of foresight.

Goblin Squad Member

Being wrote:
Drake Brimstone wrote:
That system makes no logical sense and would piss a lot of people off who paid serious XP for the skills.
What would make logical sense is for those people to consider what will be available to them and train accordingly. They aren't victims of the design, they are victims of their own inattentive lack of foresight.

....... or simply not play the game because it doesn't provide choices or support play styles that those people enjoy.

There is nothing wrong or illogical with a person expressing frustration or disatisfaction with a lack of support for certain options within a game. If it's frustrating or disatisfying enough to really foil thier enjoyment then the most logical option is to decide not to play it.

I suspect most players will go into PFO without knowing many things about it ahead of time, as with most other games. I also suspect that many will find certain elements that they don't like or agree with or that frustrate or dissapoint them and that some of those will be significant enough for people to decide they don't want to play anymore.... as with most other games. Just the way it works.

Goblin Squad Member

If you adapt the design of PFO to 'what most people want' you won't have a much of game. Most people, myself among them, are individuals with different preferences. Try to please everyone and you will please no one.

Better for the designer to craft his handiwork according to his intent. I'd rather we didn't even get the name of a character until he and my character had actually spoken and we agreed to share names. I didn't get that. I had to accept a compromise. I think you should accept the compromise as well.

Goblin Squad Member

People who want to accept the compromise will, people who don't won't. There's nothing wrong with agitating for a change, as long was we don't get frustrated if we don't get our way.

Goblin Squad Member

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Here's a small table of Buildings by Settlement type. I tried to do this in a google docs spreadsheet but those don't yet support vertical text.

https://drive.google.com/file/d/0B02ynlNCvvqiRjVNRDJZZW5PMVE/edit?usp=shari ng

It was based on info attributed to Lee Hammock someplace above in this thread though I couldn't find a link to the original Lee Hammock post. And I had to guess at some of the data - like the Loom and the Dueling School didn't appear in the building types lists.

Cheers!

Goblin Squad Member

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I was very frustrated and disappointed that I could not kill everyone with a greataxe in Sims 4.

Just saying.

Goblin Squad Member

KoTC Edam Neadenil wrote:

I was very frustrated and disappointed that I could not kill everyone with a greataxe in Sims 4.

Just saying.

I think if that was the only thing that frustrated and disappointed you about Sims 4, you were doing fairly well.

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