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I'm assuming you're asking because of the scenario Press Ganged!... the text on that cards defines your hand size for all purposes during the scenario. So if Press Ganged! is limiting your hand size to 1 card, and you fail to defeat Goblin Keelhaulin', draw 1 card and bury 1 card.
If you're talking about the RotR scenario Ravenous Crypts of Gluttony, that card adds 2 to your hand size while you are at that location, so if you run into Goblin Keelhaulin' while you're there, you do draw and bury the 2 extra cards.

Mechalibur |

I'm assuming you're asking because of the scenario Press Ganged!... the text on that cards defines your hand size for all purposes during the scenario. So if Press Ganged! is limiting your hand size to 1 card, and you fail to defeat Goblin Keelhaulin', draw 1 card and bury 1 card.
If you're talking about the RotR scenario Ravenous Crypts of Gluttony, that card adds 2 to your hand size while you are at that location, so if you run into Goblin Keelhaulin' while you're there, you do draw and bury the 2 extra cards.
Wait... can you stash plunder cards if you don't have a ship, like in RotRL? A bit of a weird interaction that isn't intended (it's a S&S barrier in a RotRL location), but I'm curious what you would do in this situation.
I was also going to ask how goblins even manage to keelhaul someone in a crypt, but decided I don't want to know.

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...can you stash plunder cards if you don't have a ship, like in RotRL? A bit of a weird interaction that isn't intended (it's a S&S barrier in a RotRL location), but I'm curious what you would do in this situation.
Given that "stashing a plunder card" means putting it under your ship, no, you can't stash a plunder card if you don't have a ship. (Other things with plunder cards, such as Kleptomaniac Ranzak's ability to put plunder into his hand, use the word adding, not stashing.)
So in RotR, Goblin Keelhaulin's "if undefeated" power works just fine, but the "after you act" power falls to the "impossible rule."

Johnny Chronicle |

Traits: Skirmish, Goblin, Pirate, Veteran
Check to defeat: Constitution/Fortitude 5 OR Wisdom/Survival 6The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any.
If undefeated, draw a number of card equal to your hand size, then bury that number of cards.
After you act, stash a number of plunder cards equal to your hand size.
The last sentence says, "After you act," not "If defeated." Does that mean you stash the plunder cards regardless of whether or not you defeat the barrier?

Malcolm_Reynolds |
Goblin Keelhaulin' wrote:The last sentence says, "After you act," not "If defeated." Does that mean you stash the plunder cards regardless of whether or not you defeat the barrier?Traits: Skirmish, Goblin, Pirate, Veteran
Check to defeat: Constitution/Fortitude 5 OR Wisdom/Survival 6The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any.
If undefeated, draw a number of card equal to your hand size, then bury that number of cards.
After you act, stash a number of plunder cards equal to your hand size.
Assuming the text is written here correctly, that is correct. The power that lets you stash plunder is not dependent on whether the barrier was defeated.

Captain Bulldozer |

Yep, you should get the plunder either way. Of course, that's assuming you didn't just die from failing the check (which is totally possible and perhaps quite likely depending on how much of the scenario you've gotten through at the point you acquire the goblins.) We should all pity Ranzak, whose hand size could be so large he might just die from failing that check for lack of being able to draw enough cards. AND the current version of this barrier is actually (sort of) easier than it might have been!
For me, every time I read the card is another reminder that I don't want to add it to the box. Ever. ;)