Merciless Rush Damage Type


Rules Questions

Grand Lodge

Here is the feat:

Inner Sea Gods wrote:

Merciless Rush (Combat)

Though hordes stand against you, they rarely stand long.

Prerequisites: Improved Bull Rush, worshiper of Rovagug.

Benefit: When you bull rush a creature and your check exceeds the target’s CMD by 5 or more, you deal damage equal to your Strength modifier to that target.

Now, what kind of damage is being dealt?

Is it untyped?

Is it subject to DR?

What feats/abilities/spells apply to the damage?

Grand Lodge

Example: Would Arcane Strike, or Divine Favor apply?


RAW - I'm not sure there's any good arguments either way.

I would rule it as physical bludgeoning damage, and let Arcane Strike, Divine Favor, and such apply, but YMMV.


I'd rule it as physical bludgeoning too, it seems obviously a meaty body slam. I'd probably treat it as unarmed strike for how it interacts with feats (albeit, any that increase 'to hit' probably won't affect your CMB for the bullrush).

Grand Lodge

Does it deal damage to Incorporeal foes?


If you can bull rush them you can damage them. I'm pretty sure you can't ordinarily bull rush incorporeal foes though.

Grand Lodge

dragonhunterq wrote:
If you can bull rush them you can damage them. I'm pretty sure you can't ordinarily bull rush incorporeal foes though.

You can with a Ghost Touch Shield, and Shield Slam.


I would personally rule that it's the same type of damage as whatever it is you're using in the first place.

Grand Lodge

A Bull Rush is normally a weaponless Combat Maneuver.


With nothing else to go on, it's most reasonable to presume it's simply untyped damage, similar to damage you take from falling or being subjected to a cave-in.

Grand Lodge

If untyped, then how would it interact with DR?


A weaponless combat maneuver would be a type of unarmed strike; unless you have something which changes the damage type, this is bludgeoning by default.

Grand Lodge

Trekkie90909 wrote:
A weaponless combat maneuver would be a type of unarmed strike; unless you have something which changes the damage type, this is bludgeoning by default.

Not really.

Bonuses/Penalties to Unarmed Strikes have no effect on weaponless maneuvers.


blackbloodtroll wrote:
Trekkie90909 wrote:
A weaponless combat maneuver would be a type of unarmed strike; unless you have something which changes the damage type, this is bludgeoning by default.

Not really.

Bonuses/Penalties to Unarmed Strikes have no effect on weaponless maneuvers.

From Combat Maneuver:

Quote:

Performing a Combat Maneuver

When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action. Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.

When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Bolded the relevant sections; you can make a combat maneuver check with any weapon, or by default an unarmed strike.

Grand Lodge

No.

Disarm, Sunder, and Trip, are weapon based.

Bull Rush, Dirty Trick, Grapple, Overrun, and Steal are weaponless, except in special cases.

Grand Lodge

Check out this.

It should help clear some things up.


Um.. That link contradicts you; it supports the idea that all maneuvers involve weapons as a means of making the attack (read for example the section about dirty trick checks with a greatsword), it just says that except in certain specific circumstances the only maneuvers where you gain a direct bonus from the weapon (i.e. from the enhancement bonus) is on disarm/sunder/trip.

Grand Lodge

Exactly.

A Grapple or Bull Rush is not an Unarmed Strike.


I would go with bludgeoning,and since it is physical damage it is subject to DR.


blackbloodtroll wrote:

Exactly.

A Grapple or Bull Rush is not an Unarmed Strike.

No, you're not understanding; the unarmed strike/weapon IS used to make the check (your link implies this with an explicit example that negates your argument), it's just that the magical properties of the weapon don't necessarily affect the maneuver (in some cases they do).

Grand Lodge

No Unarmed Strike, or any other weapon, is being used.

I don't see evidence otherwise.

Grand Lodge

Trekkie90909 wrote:
blackbloodtroll wrote:

Exactly.

A Grapple or Bull Rush is not an Unarmed Strike.

No, you're not understanding; the unarmed strike/weapon IS used to make the check (your link implies this with an explicit example that negates your argument), it's just that the magical properties of the weapon don't necessarily affect the maneuver (in some cases they do).

Uhh, from the blog linked (emphasis mine):

Quote:
For other maneuvers, either you’re not using a weapon at all, or the weapon is incidental to making the maneuver and its bonuses shouldn’t make you better at attempting the maneuver.
Quote:
Additionally, the polearm master fighter archetype (Advanced Player’s Guide 106) has an ability called sweeping fend that allows the fighter to use any spear or polearm to make bull rush or trip maneuvers. For the bull rush, this is a specific exception that overrides the general rule of “weapon bonuses don’t apply on bull rushes.”

The blog isn't just talking about the magical bonuses weapons might have, but all weapon related bonuses including feats and class abilities. And not using a weapon is not the same thing as using an unarmed strike.


Honestly this is ability is just not written well. I just went with bludgeoning because I see it as a shoulder tackle/check.

Grand Lodge

Well, you can also Bull Rush with spells like Hydraulic Push, and Telekinesis.

Also, I am still not sure how to handle DR.

It's not weapon damage, and it's not spell damage.


Common sense should tell you that you can safely treat it as weapon damage if you are physically shoulder charging them. What else could it be? For spells where you are using an ability that could cause them to deal damage when they ordinarily wouldn't, as long as it's a 'bludgeoning effect' like hydraulic push/telekinesis, same applies.


blackbloodtroll wrote:

Well, you can also Bull Rush with spells like Hydraulic Push, and Telekinesis.

Also, I am still not sure how to handle DR.

It's not weapon damage, and it's not spell damage.

If you are shoulder blocking someone then it some impact is made so I think DR should apply IMO. From what I remember about DR it works unless there is spell damage. Falling damage is untyped, and I think it works on that also.

Grand Lodge

Treating it as weapon damage changes how feats/spells/abilities treat it.

It really has to carefully considered.


blackbloodtroll wrote:

Treating it as weapon damage changes how feats/spells/abilities treat it.

It really has to carefully considered.

Maybe i wasn't clear, If it's through a spell treat it as bludgeoning damage. Spells that deal a 'physical' damage type don't become weapons, but do interact with DR in the same way.

The rules already deal with how spells deal with DR and that is clarifiedherethere is no potential difficulty that I can see.

Grand Lodge

The Spells are not dealing damage.

Neither is any weapon.


Seems like it just adds physical damage, no modifiers, just like a lot of combat maneuver Rage Powers, a la Knockback. I'd say untyped in-regards to B/P/S, but DR applies otherwise.

Grand Lodge

How has Knockback been handled?

That seems to function very similar, so it is relevant.


I don't think it ever really came up. At least I never saw anyone ask about it. Search function may prove me wrong though.

Grand Lodge

Huh, seems you could even combine Knockback, with Merciless Rush.


If you use a spell such as telekenesis to throw someone into a wall DR still applies. By the rules DR applies unless it is spell damage, SLA or energy damage. The rules don't say it has to be weapon damage in order for DR to apply.


blackbloodtroll wrote:

The Spells are not dealing damage.

Neither is any weapon.

Then what is?

You don't need everything spelled out. Somethings can reasonably and safely be inferred. If you are using a spell to initiate bullrush and an ability allows that bull rush to do damage the spell is dealing the damage. The damage type should be (largely) self-evident depending on the spell.

If you are using a standard bull rush you are using your body/arms to push them back, how is it unreasonable to treat that as bludgeoning damage?

Grand Lodge

If based off unarmed strike, then what if you have the ability to deal different types of damage with unarmed strikes, such as Boar Style?

What about effects that occur when a creature is dealt B/P/S, like the Split ability?

Is it consider striking a creature with an unarmed strike, for things like the Burning Skeleton's Fiery Aura?

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