| Corrik |
| 1 person marked this as FAQ candidate. |
Adhesive Blood
School transmutation; Level alchemist 2, bloodrager 2,
sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level
Saving Throw Reflex negates (see text); Spell Resistance no
Your blood thickens to becomes a glue-like substance upon
contact with air. A piercing or slashing weapon that deals hit
point damage to you is stuck fast unless the wielder succeeds
at a Reflex save. A creature can pry off a stuck weapon on
its turn as a standard action with a successful Strength check
against the spell’s DC. Strong alcohol or universal solvent
dissolves the adhesive. The glue breaks down 5 rounds after
you die, or when the duration ends. This glue has no effect
while underwater or in environments that lack air.
Since our conversation was so rudely interrupted. Now let's get back to bickering about the consequences and effects of this poorly worded spell. Tuberculosis I say!
| Berinor |
| 1 person marked this as FAQ candidate. |
My disagreement with you is principally that "contact with air" is, if taken as a general statement that typically means it leaves the body, not going to interfere with normal body function. I can point to real-life glues to say that just because it holds fast doesn't mean its viscosity has specific limits. Even if it does, that's a reasonable point for "magic" or "blood is already a little goopy". If you parse it so the thickening happens upon contact with air rather than it thickens so it's glue-like when it contacts air that doesn't differ from a literal reading.
As to whether it stops up bleeding or not, I'm fine either way. As a GM, I'd probably rule that if the piercing or slashing weapon is still stuck there, you don't bleed but you will once it's clear. My experience with powerful glues tells me it's possible it would rip off more skin/deal more damage, so I think that's a reasonable middle ground that doesn't open too many confusing cases.
Your question about what happens if I inject a bunch of air into your system is an interesting one. I'm not a doctor, but based on pop-culture knowledge that bubbles in injections into the bloodstream are really bad, I don't think it makes it that much worse. If you get into the bloodstream it's a massive clot that probably would have killed you otherwise. If you get it somewhere else, it won't be in contact with enough blood to cause a massive clot. So either way, it feels like the air bubble is as much a problem as the glue bubble.
| Chess Pwn |
| 1 person marked this as a favorite. |
Corrik You have no Paizo rules to support your argument at all. Unless you can reference specific rules in Paizo pathfinder products that support any of your points you have no grounds for the RULES discussion. I'm pretty sure most of us are getting tired at your obstinence. So there's really nothing to discuss till you bring forth actual support for your arguments.
| Corrik |
Corrik You have no Paizo rules to support your argument at all. Unless you can reference specific rules in Paizo pathfinder products that support any of your points you have no grounds for the RULES discussion. I'm pretty sure most of us are getting tired at your obstinence. So there's really nothing to discuss till you bring forth actual support for your arguments.
I have quoted several rules, had you bothered actually processing my posts you would know that. Your argument thus far has been if the spell doesn't specifically say that, it doesn't happen. This is blatantly untrue as given effects have have consequences. You have also listed surprisingly few rules given someone who keeps trying to lay such a claim at my feet.
I'm pretty sure you are merely tired of not being able to actually hold up against my arguments and don't speak for anyone else. No go find me rules for pooping and for salt stinging the eyes.
| boring7 |
The magic can tell the difference between outside air and inside air. Air inside the body (defined as "when it would hurt ye") doesn't do anything with that spell because it's inside the body. Just like how a necklace of adaptation creates a field of air around you but the field is so thin and skin-tight no one else can breathe from it and it doesn't disperse in a hard vacuum.
Blood that flows but also glues things down? Magic. An outside layer forms, but the inside layer keeps going just like the lava at pompeii.
Problem solved?
Edit: also, you don't quote relevant rules. All the problems you bring up deal with real-world biology and physics, which you already established you are perfectly willing to ignore with a lot of other spells.
| Chess Pwn |
Chess Pwn wrote:Corrik You have no Paizo rules to support your argument at all. Unless you can reference specific rules in Paizo pathfinder products that support any of your points you have no grounds for the RULES discussion. I'm pretty sure most of us are getting tired at your obstinence. So there's really nothing to discuss till you bring forth actual support for your arguments.I have quoted several rules, had you bothered actually processing my posts you would know that. Your argument thus far has been if the spell doesn't specifically say that, it doesn't happen. This is blatantly untrue as given effects have have consequences. You have also listed surprisingly few rules given someone who keeps trying to lay such a claim at my feet.
I'm pretty sure you are merely tired of not being able to actually hold up against my arguments and don't speak for anyone else. No go find me rules for pooping and for salt stinging the eyes.
you can poop, but it has no effect on you, just like saying your clothes are green, if it doesn't effect anything you can have your character do whatever you want. Salt can sting using dirty trick rules. Now that I answered your task, please, provide me the Paizo Pathfinder rules supporting your claims. (Also I am unaware of any way I can see your previous posts now that they've been removed.) I can hold up to your arguments all day since I have rules backing me up. Also Multiple people were involved in trying to correct you and not supporting you. So true I have no official stance to speak for them I can share my thoughts. And that was I'm pretty sure... So it's not implying anything other than my thoughts on the situation.
ps. some rules I've referenced. Bleed rules, Fireball not killing people, PC's tracking their HP. This is not meant as a complete list but an example of some I've used.
| Corrik |
My disagreement with you is principally that "contact with air" is, if taken as a general statement that typically means it leaves the body, not going to interfere with normal body function. I can point to real-life glues to say that just because it holds fast doesn't mean its viscosity has specific limits. Even if it does, that's a reasonable point for "magic" or "blood is already a little goopy". If you parse it so the thickening happens upon contact with air rather than it thickens so it's glue-like when it contacts air that doesn't differ from a literal reading.
As to whether it stops up bleeding or not, I'm fine either way. As a GM, I'd probably rule that if the piercing or slashing weapon is still stuck there, you don't bleed but you will once it's clear. My experience with powerful glues tells me it's possible it would rip off more skin/deal more damage, so I think that's a reasonable middle ground that doesn't open too many confusing cases.
Your question about what happens if I inject a bunch of air into your system is an interesting one. I'm not a doctor, but based on pop-culture knowledge that bubbles in injections into the bloodstream are really bad, I don't think it makes it that much worse. If you get into the bloodstream it's a massive clot that probably would have killed you otherwise. If you get it somewhere else, it won't be in contact with enough blood to cause a massive clot. So either way, it feels like the air bubble is as much a problem as the glue bubble.
Air embolisms are definitely no laughing matter. However, as can't argue well pwn keeps mentioning, there are not specific rules for air embolisms. Now of course the game assumes that the physical rules of the real world are in place unless otherwise mentioned. And of course there are no rules that state the human heart works any differently in the CRB than it does here, we shall refrain from discussing the embolisms. What we will discuss, is the thing that rules specifically do mention. Which is that your blood turns to glue upon contact with air.
Now sure, you might interpret "contact with air" to mean it leaving the body. But as the spell is written, it only says "Your blood thickens to becomes a glue-like substance upon contact with air." As such, we can only assume that when any of your blood contacts air, it thickens to a glue-like substance with the adhesive ability to catch a weapon in mid-flight.
Now, Chess, feel free to step in here, but is that not what the spell says it does?
I agree that it's an interesting idea. Not only could such a situation lead to some rather deadly consequences, but also some rather humerus ones. For instance, any piercing weapon that strikes you becomes glued in place without a solvent or a standard action strength check to remove each one. In a battle with a ranger, this could easily lead to a comical amount of arrows being stuck in you. No way to abstract the HP system there. Each arrow that strikes you becomes embedded in your flesh.
So going off of these rules, what would happen if a situation such as this were to occur.
| Corrik |
Corrik wrote:Chess Pwn wrote:Corrik You have no Paizo rules to support your argument at all. Unless you can reference specific rules in Paizo pathfinder products that support any of your points you have no grounds for the RULES discussion. I'm pretty sure most of us are getting tired at your obstinence. So there's really nothing to discuss till you bring forth actual support for your arguments.I have quoted several rules, had you bothered actually processing my posts you would know that. Your argument thus far has been if the spell doesn't specifically say that, it doesn't happen. This is blatantly untrue as given effects have have consequences. You have also listed surprisingly few rules given someone who keeps trying to lay such a claim at my feet.
I'm pretty sure you are merely tired of not being able to actually hold up against my arguments and don't speak for anyone else. No go find me rules for pooping and for salt stinging the eyes.
you can poop, but it has no effect on you, just like saying your clothes are green, if it doesn't effect anything you can have your character do whatever you want. Salt can sting using dirty trick rules. Now that I answered your task, please, provide me the Paizo Pathfinder rules supporting your claims. (Also I am unaware of any way I can see your previous posts now that they've been removed.) I can hold up to your arguments all day since I have rules backing me up. Also Multiple people were involved in trying to correct you and not supporting you. So true I have no official stance to speak for them I can share my thoughts. And that was I'm pretty sure... So it's not implying anything other than my thoughts on the situation.
ps. some rules I've referenced. Bleed rules, Fireball not killing people, PC's tracking their HP. This is not meant as a complete list but an example of some I've used.
Where is the rule that says you can poop? Your stance is that something doesn't happen unless it is stated in the rules. Go show me the rules that state I can poop.
Where is the rule that specifically says salt stings your eyes? Sure, you can use the dirty trick maneuver, but that is in no way specific to salt. None of the dirty trick rules list a specific substance or action you can use. In fact the dirty trick rule can only accomplice what the DM says it can accomplish. By the same ruling I could lightly splash you with water to make you sickened. Does this now mean that water gives you the sickened condition?
I have provided you with a Paizo ruling, look at the top of the page.
| Corrik |
The magic can tell the difference between outside air and inside air. Air inside the body (defined as "when it would hurt ye") doesn't do anything with that spell because it's inside the body. Just like how a necklace of adaptation creates a field of air around you but the field is so thin and skin-tight no one else can breathe from it and it doesn't disperse in a hard vacuum.
Blood that flows but also glues things down? Magic. An outside layer forms, but the inside layer keeps going just like the lava at pompeii.
Problem solved?
Edit: also, you don't quote relevant rules. All the problems you bring up deal with real-world biology and physics, which you already established you are perfectly willing to ignore with a lot of other spells.
We are going by rules as written, and as written the spell does no such thing. If it did, it would specifically state that. In this thread, spells only do exactly what they say they do. For instance, a fireball can destroy the chair next to you but not your shoes because the rules specifically state that.
I have not established I'm willing to ignore anything. I have problems with huge swaths of the spells.
| Chess Pwn |
Now of course the game assumes that the physical rules of the real world are in place unless otherwise mentioned.
where is this stated?
Now sure, you might interpret "contact with air" to mean it leaving the body. But as the spell is written, it only says "Your blood thickens to becomes a glue-like substance upon contact with air." As such, we can only assume that when any of your blood contacts air, it thickens to a glue-like substance with the adhesive ability to catch a weapon in mid-flight.
Now, Chess, feel free to step in here, but is that not what the spell says it does?
It says that it makes piercing or slashing weapons that deal damage to you stuck fast unless their wielder makes a save. SO it can't catch a weapon mid-flight. "Contact with air" only means that it "has no effect
while underwater or in environments that lack air." Other than that I feel it has no meaning.I agree that it's an interesting idea. Not only could such a situation lead to some rather deadly consequences, but also some rather humerus ones. For instance, any piercing weapon that strikes you becomes glued in place without a solvent or a standard action strength check to remove each one. In a battle with a ranger, this could easily lead to a comical amount of arrows being stuck in you. No way to abstract the HP system there. Each arrow that strikes you becomes embedded in your flesh.
So nothing extra happens. You don't take extra damage from the arrows. and after 5 rounds they'd fall off.
Where is the rule that says you can poop? Your stance is that something doesn't happen unless it is stated in the rules. Go show me the rules that state I can poop.
"A character background details the significant events, people, and life experiences that make up the origin story of a character prior to his or her role in the saga of a campaign." So if your character counted pooping as a significant event for him then he could have pooped. But you're right that nothing in the rules says you can so a GM could well be in his right to say you can't.
Where is the rule that specifically says salt stings your eyes? Sure, you can use the dirty trick maneuver, but that is in no way specific to salt. None of the dirty trick rules list a specific substance or action you can use. In fact the dirty trick rule can only accomplice what the DM says it can accomplish.
There isn't any rules that I'm aware of that salt stings your eyes. SO your GM could rule it doesn't and not let you do that as a dirty trick. But dirty trick does let you "Examples include kicking sand into an opponent’s face to blind him for 1 round" So salt is very much like sand, and throwing into face is like kicking into face. So you have a good support from Rules why you could, but you GM could rule it doesn't.
By the same ruling I could lightly splash you with water to make you sickened. Does this now mean that water gives you the sickened condition?
No water doesn't, the dirty trick does. Just like salt wouldn't sting your eyes unless it was an approved dirty trick.
I have provided you with a Paizo ruling, look at the top of the page.
I see nothing but the spell description, which in and of it's self doesn't say anything about the added effects you're saying the spell does, and you saying to discuss this topic.
We are going by rules as written, and as written the spell does no such thing. If it did, it would specifically state that. In this thread, spells only do exactly what they say they do.
this quote of yours supports my answer to the previous block that this spell doesn't have the added effects you say it should.
So again, you're not providing rules to support you. I'm willing to answer to you. But you haven't improved your position at all.
| Corrik |
Quote:Now of course the game assumes that the physical rules of the real world are in place unless otherwise mentioned.where is this stated?
Quote:Now sure, you might interpret "contact with air" to mean it leaving the body. But as the spell is written, it only says "Your blood thickens to becomes a glue-like substance upon contact with air." As such, we can only assume that when any of your blood contacts air, it thickens to a glue-like substance with the adhesive ability to catch a weapon in mid-flight.
Now, Chess, feel free to step in here, but is that not what the spell says it does?
It says that it makes piercing or slashing weapons that deal damage to you stuck fast unless their wielder makes a save. SO it can't catch a weapon mid-flight. "Contact with air" only means that it "has no effect
while underwater or in environments that lack air." Other than that I feel it has no meaning.Quote:I agree that it's an interesting idea. Not only could such a situation lead to some rather deadly consequences, but also some rather humerus ones. For instance, any piercing weapon that strikes you becomes glued in place without a solvent or a standard action strength check to remove each one. In a battle with a ranger, this could easily lead to a comical amount of arrows being stuck in you. No way to abstract the HP system there. Each arrow that strikes you becomes embedded in your flesh.So nothing extra happens. You don't take extra damage from the arrows. and after 5 rounds they'd fall off.
Quote:Where is the rule that says you can poop? Your stance is that something doesn't happen unless it is stated in the rules. Go show me the rules that state I can poop."A character background details the significant events, people, and life experiences that make up the origin story of a character prior to his or her role in the saga of a campaign." So if your character counted pooping as a significant event for him then he could have pooped. But you're right that nothing...
So there you have it people. Pathfinder characters can not poop by RAW. So tell me Chess, what happens to all of the food that they eat? Does it just stay inside of them? Wait...I know that food is mentioned, but is there a rule the specifically says that you can eat or that you even have a digestive system? How does food work in the game of pathfinder? How does breathing? How does reproduction? How does light? How does gravity?
My point here, being that Pathfinder operates on a plethora of logical conclusions and assumptions make for the sake of convenience. This allows for things to run without having a CRB that is thousands of pages long which details all of the minute details needed to have a functioning world. The assumption is, things work like normal until they don't. If you don't follow that simple line of thought, then there is no pooping and even the smallest of things can not be done in you game as there is not rule which states it can be done.
Also you need to keep up, I'm not even talking about injecting air in to the blood in this threat. The current topic is what happens if a character is hit with 42 arrows while this spell is active? If you want to make a point that arrows don't count daggers then.
Does the character have any difficulty? Can they walk around fine? What are the specific rules for a character with 42 weapons sticking out of them? Normally you would just abstract that away. Oh it's a series of cuts, or near misses, or energy spent dodging. But with this spell, that is impossible. Every hit landed is a new weapon sticking out of them.
| Chess Pwn |
So there you have it people. Pathfinder characters can not poop by RAW. So tell me Chess, what happens to all of the food that they eat? Does it just stay inside of them? Wait...I know that food is mentioned, but is there a rule the specifically says that you can eat or that you even have a digestive system? How does food work in the game of pathfinder? How does breathing? How does reproduction? How does light? How does gravity?
maybe you're like superman and use it all with no waste.
But all those work as the GM determines. Light has a lot of rules to it, so that's not a good one for your example. But other than that, rules don't have anything about reproduction or gravity, (I as far as I'm aware) so that means they have no effect in a rules sense. If you GM gives some that up to him under, RULE #1.My point here, being that Pathfinder operates on a plethora of logical conclusions and assumptions make for the sake of convenience. This allows for things to run without having a CRB that is thousands of pages long which details all of the minute details needed to have a functioning world. The assumption is, things work like normal until they don't. If you don't follow that simple line of thought, then there is no pooping and even the smallest of things can not be done in you game as there is not rule which states it can be done.
And since there's nothing saying the "glue-like blood" has any other effect then mentioned; you assume or come to the conclusion that it has no other effect, for sake of convenience. This allows them to do something and not have it have as many if any unintended consequences. So following this line of thought there's nothing more that the spell does and it doesn't effect anything else.
Also you need to keep up, I'm not even talking about injecting air in to the blood in this threat.
Haha, this is funny. You're talking to me when I'm not talking about injecting air into blood, I haven't mentioned it this thread. Berinor and boring7 have mentioned it but I haven't.
The current topic is what happens if a character is hit with 42 arrows while this spell is active? If you want to make a point that arrows don't count daggers then.
Daggers, arrows, anything that is piercing or slashing on dealing HP damage will be stuck to the spell caster for 5 rounds excluding anything interfering and getting them off sooner. They don't deal extra damage, they just chill there, maybe inside you deeply, and you can do whatever you want no penalty. You could run a mile if you were fast enough to do that in 5 rounds.
Does the character have any difficulty? Can they walk around fine? What are the specific rules for a character with 42 weapons sticking out of them? Normally you would just abstract that away. Oh it's a series of cuts, or near misses, or energy spent dodging. But with this spell, that is impossible. Every hit landed is a new weapon sticking out of them.
This is mostly answered in previous block. But it's as abstracted away as any other time. Maybe they pull out enough so they are just resting on the spell caster and not in them anymore. having them stuck to you as part of this spell has no other effect. Just like having a dragon bite you has no effect. You don't lose an arm or a leg, permanent scaring isn't required, no fainting from a wound until you HP is under 0. It's not any more impossible to extract this away then anything else. There are lots of spells that would have additional effects if you were being this strict with them as you are this spell. Fireball in an enclosed room was mentioned using all the air for one example. so really I'm not seeing anything to support you.
Want to know something I'm finding funny? You still having quoted any RULES supporting you. You've mentioned the words of the spell. You've gone to personal attacks. And tried to humiliate my position by applying real world mechanics. While I have brought in multiple quotes for authoritative sources to support and give credit to my augments. Even if yes, some are not specifically tied in the rules, I'm using the rules to deal with them. While I feel you have not been. So I'm needing to leave. My absence isn't an inability to deal with your questions, but I have life to go do. I might not respond later still since I am tiring and don't know if I'll be interested in continuing since I feel you haven't done anything yet to improve your argument, or that shows you're handling the rules I've brought in.
| Chris Lambertz Paizo Glitterati Robot |
Locking this one. This doesn't appear to actually be a rules question. You may find reading through this sticky helpful for rules clarification. Additionally, response threads just to continue an argument generally don't up being all that productive. Take a moment to remember that there's another person on the other side of the screen. Thanks.