Urgathoa as a deity?


Pathfinder Society

Grand Lodge 2/5

Yes, I know it's legal as there's nothing wrong with being Neutral (assuming it's a class requirement to be within one alignment step). I only want the deity as a mechanical benefit. I don't know enough of the lore to know how to justify it from my character's point of view.

From what I've seen, a morbid curiosity with disease and being extremely self-indulgent should be enough for the "fair weather worshiper".

The character I have is still lvl 1 (until Friday when I play him as lvl 2) and I've been playing as a warpriest, but I'm tired of chiming in with "oh yeah, I show up as evil" when a paladin casts det evil. Any suggestions on how I can roleplay this? Or at least a good enough explanation I can state?

Scarab Sages 2/5

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This topic has some guidance. Seems to be very similar.

Set has a particularly excellent post on the matter.

Set wrote:

Ways to look at her three central 'portfolios;'

1) Gluttony can be a selfish and destructive force, when dealing with nations and cultures where food can be scarce, and many go hungry. At the same time, it is a holy thing to Urgathoa, and, therefore, a 'godly' thing, to feed one's hunger. Stuffing oneself can be seen as not just feeding oneself, but also making sacrament to the goddess, and, by proxy, feeding her as well, sharing every bite, every taste, every sensation, with the goddess, as a prayerful act of obeisance. To those who go hungry, their hunger too is a holy thing, a trial imposed upon them by the goddess, who is as consecrated by their pangs of hunger as she is by the full bellies of those who are more successful, and, therefore, *obviously,* more deserving. (Since, like the wretched poor, anyone who is hungry is clearly lazy and undeserving of a full belly. Tell the bums to get a job!)

2) Disease is a proving ground. Like war, like nature, like predators, like storms, like famine, the existence of disease winnows out the weak (and / or foolish) and strengthens the entire race. A plague is a forge, that burns away the rotten ore of a community, and leaves behind only those with a constitution of shining steel, fit to repopulate the community with the blood of the strong and the hale. It is no more evil than war, or a hungry lion, or the treacherous sea, all forces that also serve to cull the unfit from the human pack, and so make the races of man stronger, healthier and more deserving of (eventually) eternity, than those who fell to these worldly threats (which, in most cases, are no threat at all to the undead, leading us to point 3). As with hunger, being ill is a sign of disfavor, but remember that Urgathoa is a god, not a mortal, and her ways are sometimes fickle or obscure to our eyes. Even her most beloved may suffer a terrible illness, not as punishment, but as *lesson.* Just as Zon-Kuthon may 'bless' those he especially loves with excruciating torments, so too may Rovagug savagely destroy those followers he most treasures, and Urgathoa place the scars of pox on the faces of her favored mortal children.

3) The undead. Some small-minded simpletons who know nothing of the way the world works may call them 'unnatural.' Nothing that exists in nature can be, by definition, 'unnatural.' Negative energy from another dimension infuses the undead, granting them animation, and a semblance of 'life.' But what is 'life?' It is meat and blood and bone given animation by 'unnatural' positive energy, from another dimension. Meat and blood and bone, given animation, by positive energy, or negative energy. Neither is 'natural' to the material plane, and undeath, as a state of being, is not evil. It does indeed defy the 'law' of Pharasma, who, being a goddess of scoffs at universal law, or the tenets of mortal morality, is something of a hypocrite to attempt to impose her own (utter lack of) morality or ethics on others.

Gluttony is an easy angle to go for. Undeath is a little more difficult, but you could spin in a non-evil way. Any necromancer in PFS has this issue, and I've seen most of them address it with the "utility" point of view.

For instance, I see undeath as a second chance to make up for mistakes in life!

The aura is going to be a challenge.

5/5 5/55/55/5

What mechanical benefit do you want from the deity?

Scarab Sages

BigNorseWolf wrote:
What mechanical benefit do you want from the deity?

The big one that springs to mind is access to Potion Glutton.

Grand Lodge 2/5

Imbicatus wrote:
BigNorseWolf wrote:
What mechanical benefit do you want from the deity?
The big one that springs to mind is access to Potion Glutton.

Yeah, that's it. Plus the x4 scythe is pretty sweet.

Venture Captain Richard Dangle wrote:
The aura is going to be a challenge.

Only thing I can think of is a ring of Mind Shielding (8kg) and by the time I've enough for that I'll probably have figured out an acceptable story.

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

well, a wand of undetectable alignment is 4500 gps, and one of those should easily get you through to level 11.

Or just wait till 4th level and cast it yourself.

or dip a level of bard

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

Also, it is probably not a good idea to play this character in several of the season 5 Mendev scenarios. There is at least one that has a 95% chance of killing him out right.

Dark Archive 3/5

If you're looking at playing a cleric of Urgathoa, your alignment must include an evil alignment.

5/5

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Chris Ballard wrote:
If you're looking at playing a cleric of Urgathoa, your alignment must include an evil alignment.

No...your aura will be that of evil, due to the class ability.

However, you can be one step away from her evil and be neutral. For PFS, you MUST be one step away and neutral.

Silver Crusade 5/5

I'm not sure how a warpriest is a "casual follower". I'm pretty sure if you are a warpriest you are by definition a hardcore follower and are there for evil

4/5

Well it depends, you could very well simply be a more violent follower. Especially if you forget about certain niceties like being gluttonous, and venerating undeath. So you are really just about the death and making corpses aspects. With a possible hedonistic aspect in appreciating and giving into bloodlust.

Sort of like a Neutral Warpriest of Irori is not neccesarily better at the self perfection aspects, but could be very much about the "I beat them like a drum" aspects.

Scarab Sages

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Or a Neutral Warpriest of Sarenrae may not be so keen on the redemption part as they are the destroy unredeemable evil part.

Or a Neutral Warpriest of Besmara may not be much for piracy, but love the freedom and strife of the sea.

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