Character rebuild


Advice

Dark Archive

I have a GenCon Dm boon that unlocks a race I'm not really interested in or allows a rebuild of a character. I am thinking of rebuilding my level 8 human ninja. He's a typical two-weapon fighting sneak attack machine, but I want a more diversified character that can handle most things pfs throws at him. What would you guys do with around 36,000 gold and 32 fame/30 prestige to work with? Multi-classing or a completely different race/class are on the table.

Dark Archive

No suggestions? Anything from the acg that might be useful?

Dark Archive

8 levels & a decent amount of cash to play around with?

Have you looked at the Investigator? They seem really versatile.

Dark Archive

I will look at investigator, but I don't really think it's my style. I am surprised I didn't get a slew of suggestions. I thought you guys loved theory crafting builds.

Dark Archive

Okay i have two build in mind, but I may go back to my original with some minor tweaking. One is a half-orc rogue (scout/skulking slayer/underground chemist) with power attack, cleave, and surprise follow through. The other is A ninja (trapmaster)4/magus (kensai,bladebound) 4. Thoughts? Suggestions?

Grand Lodge

Well if you value what the rogue has to offer you should stick with it.

Slayer seems really nice. As well as a alchemist. Both I feel are better classes then a rogue/ninja.

Im personally interested in a kitsune swashbuckler with UMD and vulpine pounce line. If you dont mind being lawful good then a 2 level dip into paladin for smite and saves is very nice. If your good you can use a wand of bestow grace and have really great saves.

Dark Archive

You think slayer is more solid than the rogue?

Grand Lodge

Absolutely. Mechanically speaking. Better saves, better BAB, medium armor, better HD, slayer talents, studied target, and still gets sneak attack at -3.

You loose 1d6 sneak attack, trap finding, 2 skill points, evasion.

I will take the trade off.

Dark Archive

It kind of struck me as a weaker ranger with a crappy sneak attack progression and rogue talents. Maybe I haven't given it a chance. It just doesn't seem to be that good of a "slayer".

Grand Lodge

What I like to do is roll up a character and play it. Give it a test run and see what it looks like.

You can also play your old character and keep track of which would have been the better choice.

The slayer reminds me of what everyone wants out of a brute rogue or a 2WF rogue. high str power attack. Tacking on sneak attack damage is just bonus cake melee wise.

It also doesn't suffer from notflankingIamuseless syndrome. It can stand on a frontlines and not need someone to be flanking.


Pathfinder Starfinder Roleplaying Game Subscriber
Fruian Thistlefoot wrote:

What I like to do is roll up a character and play it. Give it a test run and see what it looks like.

You can also play your old character and keep track of which would have been the better choice.

The slayer reminds me of what everyone wants out of a brute rogue or a 2WF rogue. high str power attack. Tacking on sneak attack damage is just bonus cake melee wise.

It also doesn't suffer from notflankingIamuseless syndrome. It can stand on a frontlines and not need someone to be flanking.

After struggling through most of GenCon with a two-weapon fighter, the Slayer class is a much better way to get the two-weapon thing going and also has the huge benefit of *skills* which the fighter sorely lacks. I had my doubts as I was looking ahead but in the last module I played at the con (after the rebuild) I was a *lot* more effective.

Dark Archive

Fruian Thistlefoot wrote:

What I like to do is roll up a character and play it. Give it a test run and see what it looks like.

You can also play your old character and keep track of which would have been the better choice.

The slayer reminds me of what everyone wants out of a brute rogue or a 2WF rogue. high str power attack. Tacking on sneak attack damage is just bonus cake melee wise.

It also doesn't suffer from notflankingIamuseless syndrome. It can stand on a frontlines and not need someone to be flanking.

I can't "legally" do that in this instance. It is a pfs character. Once I play it as a new build, it is set in stone, and you have to pay a lot of gold and prestige to retrain things. That is why I was looking for advice.

Dark Archive

Wei Ji the Learner wrote:
Fruian Thistlefoot wrote:

What I like to do is roll up a character and play it. Give it a test run and see what it looks like.

You can also play your old character and keep track of which would have been the better choice.

The slayer reminds me of what everyone wants out of a brute rogue or a 2WF rogue. high str power attack. Tacking on sneak attack damage is just bonus cake melee wise.

It also doesn't suffer from notflankingIamuseless syndrome. It can stand on a frontlines and not need someone to be flanking.

After struggling through most of GenCon with a two-weapon fighter, the Slayer class is a much better way to get the two-weapon thing going and also has the huge benefit of *skills* which the fighter sorely lacks. I had my doubts as I was looking ahead but in the last module I played at the con (after the rebuild) I was a *lot* more effective.

It seems you could do the same thing with a garden variety two-weapon ranger.

Dark Archive

As far as crazy build I have thought of a nagaji druid (naga aspirant/saurian druid) but that is getting into some serious cheese weasel territory that kind of defeats the purpose of the game.

Grand Lodge

Well you said you had the rework. What I said is legal. You can play test for fun anytime it just wont be a pfs scenario.

When you play a scenario ask yourself which of your character designs would be superior. Then after you collected your own data then apply the rework to it. You can collect data. You just can't play 2 characters in a session at a time. It does not mean you can not theory craft or do mental test. Just keep a score pad and each problem you come to mark which one is most effective. You can even do this while you DM. Same while doing combat. Figure out which one is superior by mentally running the numbers. Its basically the method people use designing the most powerful level X builds.

Lastly a vanilla DWing ranger doesn't get sneak attack added to his damage without cross cladding and taking the BAB hit.

Grand Lodge

Slayer is my vote as well.


Pathfinder Starfinder Roleplaying Game Subscriber
Cory Stafford 29 wrote:


It seems you could do the same thing with a garden variety two-weapon ranger.

I did look at standard ranger, then the variations in the various books that are available, and the only one that hit the points of stealth, skill point, reduced requirement on feats, and potential for growth along a damage-path versus an indirect-utility path. This took a couple of days to work out, it wasn't a snap shot action.

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