Pathfinder Tennis


Homebrew and House Rules


So i wanted to make a Pathfinder or D20 Tennis matches, with my 16th level characters. I wanted the matches to have special powers like Prince of Tennis (maybe more)

What ideas do you guys have for potential special powers or the system in general?

For example

Power Attack Feat: Let's the attacker do a Strong Stroke.

Weapon Finesse: Allows the user to pin point better his shots, making it extremely difficult to catch.

Hammer The Gap: Lets the owner find an opening in the defender when the ball has been in play for a while.

Mobility: Lets the player use a Two-Step Style of game, which is characterized by it's higher adaptation to rhythm changes.

Improved Two Weapon Fighting: Lets the player use the Racket with any hand.

Point Blank Shot: Player can Pin Point his volleys extremely well.

Spring Attack/Attack on the Run: Lets the player suffer no penalty from swings made at full speed.

Acrobatic: Let's the character do acrobatics to reach nearly impossible shots.

Combat Reflexes: Give Bonus to players fighting in the net.

Deadly Aim/Point Blank Master: Gives the ability to pin-point, with superior precision. almost never gets an out.

Improved Feint: Lets the player fool the opponent and gives bonus to drop shots.

Also combinations of feats could give more powers. I think Magus will be ridicolously good here, making their rackets +1 and Keen, and making shocking grasp topspins.


Thats one way to do it. The other way would be a series of Dexterity checks, or Profession (tennis player) checks. Each add the results of three checks and compare results.


Profession Tennis just seem dull, perhaps pathfinder and tennis just don't work together. Each swing will be an Attack roll to the ball's AC (which will be modified by the type of hit,) if he hits it, he will need to make a dex check to see type of answer he makes.

I was hugely inspired by this guy and his baseball d20:

http://www.giantitp.com/forums/showthread.php?39392-D20-Baseball&p=2311 949#post2311949

The system will be more complex, i just wanted to make special abilities. trick shots, etc.


I like the idea - I had a basketball tournament one time in a campaign a while back. Sports in many rpgs tend to be underrepresented, for many reasons


The D&D 3.5 book Races of Stone had mechanics for a handball game that Goliath's played. If you have access to that, you might get an idea or two.


Goat-Ball: This team game uses a furry, misshapen ball
made out of stuffed goat-hide—the more lopsided and
lumpy the ball, the better. Goat-ball requires a dozen to two
dozen platforms (usually boulders, logs, and tree stumps)
raised above the ground in a random pattern. Two teams
of four clamber onto adjacent platforms, and a referee runs
out to place the goat-ball on a platform somewhere roughly
equidistant from the two teams. The teams then leap from
platform to platform, each trying to be the first to reach
the ball.

This is more like rugby, than baseball, i go more with the other guy initiative xD

This could be a solo campaign probably, for one player, because it will be too hard to find a complete party to play, and it will be easier to play with my cousin.

any ideas for players or teams?


Thats it. I was referring to the skill uses it calls for. I'm not recommending copying it, but rather looking for inspiration.


oh ok thanks anyways.

Geez it is overwhelming to create the whole system without some help.

so i have a decision to make and i just wanted opinions about it. The guy from the thread i shared made everyone in his teams a rogue, but i wanted to make the system more flavorful and give the character more options, so basically i want to create specialized baseball archetypes for each class.

Or i could just create a single class (The baseball player) and give him different options. But the deal is that i wanted the game to have Traditional RPG elements such as investigating stuff and battling monsters in a dungeon or woods, It is Pathfinder after all.

Regarding Magic in baseball games, i wanted to make the wizard archetype. a specialist in making Spellballs. (Pitches with magic, that makes the ball have different effects)

Still i still haven't figured what kind of magic will be, the spell level, etc.

Maybe Hastened ball, Snake ball, Tornado ball, Flame ball, Electroball, Ironball, Mirror ball, Mudball, Blinkball, Blurball, Shadowball.


i decided to create a level 10 classes.

will be going something like this, haven't figured out some good names, don't know if y'all can help me, various heads are better than one :D

-The Baseballer: basically would be an expert variant.
-The Slugger: A straightforward strong character.
-The Spellballer: A Wizard player, but with obvious limitations to his magic, due to the lack of time to rigorously studying.
-The Quickballer: A roguish and dexterous character with more skills.
-The Blessballer: A Monk/Cleric type ballplayer.

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