Most popular Oracle Mystery?


Pathfinder First Edition General Discussion

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So, we all know that there are A LOT of mysterys out there now. So, the question is, which your favorite? Or Argument purposes we will say Old Juju and New Juju are two different Jujus (all da baad Juju).

As for me? I LOVE the Dark Tapestry. Many forms is just sweet, brain drain is awesome flavor, and who doesn't wanna give Cthulhu a call ever now an then, ask about the mother or something...

Silver Crusade

My only oracle so far is a Battle Oracle. He's a front line tank who only uses spells for buffing.

One of these days, I'll make a more casting focused oracle, but I just haven't gotten to it yet.

But as for most popular, I'd say Life Oracle seems to get the most play, for those who want to be a dedicated healer.


I really like the Heavens Mystery, and not for the Color Spray shenanigans that can be done; I just enjoy the concept. I haven't tried it yet, but I think an Ancestor oracle could be a blast! I've had an idea of a halfling ancestor oracle that I think would be lots of fun.


I like bones, even though it blows. Life oracle is also a lot of fun, and I have found that no matter how badly you screwed up your build people will make room for you at a table when you play one.

Contributor

In my area, its Life. EVERYONE loves the Life Mystery.


in my experience life does seem to be the most popular


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ikarinokami wrote:
in my experience life does seem to be the most popular

Would you say that... there is no Mystery bigger than Life?


The only really bad thing about life is that the best way to heal people is to die slowly. You will eat a ton of clw charges in PFS unless your party members are bros and offer to share theirs.


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Life is popular for cleric-esque Oracles. Fire is the best blaster in Pathfinder, bar none. Battle is also pretty popular.

One day, I dream of running something like Way of the Wicked, and having every PC at least dip into Oracle for the Waves Mystery and Water Sight revelation and spamming Obscuring Mist. Swordsmen of the Mist trope, thematic as hell, and just a cool thing to run around doing.


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My first and only Oracle is a Winter Oracle that I'm having good fun with so far. She has a level of Elemental Sorcerer to get cold damage with her spells. Burning Disarm is a great spell for this; no-save disarm, and if they fail the reflex save they drop their weapon and are slowed for a round. Meaning they can either use their turn to pick up their weapon or attack, not both.

Lunar seems to get a lot of discussion in terms of what's popular overall. I'm pretty interested in the Dark Tapestry, too.


Oh, I forgot to mention my favorite, which is Time. I just love rerolls.


My wife is playing a flame oracle right now. She's the first and only oracle I've seen in play, so that's all I can contribute.

Looks like a fun mystery. Lots of touch and cone attacks.

Sovereign Court

I've played with the Lore, metal and nature mysteries. I generally find that the most popular is life (which is why I have avoided playing it). However I think that any mystery can be used to good effect if you are willing to specialize.

Lore is great for skill checks out of combat. +20 to knowledge checks cha modifier times per day is a nice bonus, the GM used to just sigh and start reading out those obscure details. Replacing dex for both ac and reflex meaning it is only used for init and skills. Sadly in combat it was not quite as crash hot. (Was killed twice by two different alchemists before I let her go)

Metal is a decent combat guy but I think I built it wrong so it didn't fare too well. I was building him as a crafter and front line combat sadly I didn't have time to start converting my cash to upgrades before his untimely demise. (Was eaten by a land shark)

Nature has some strong options and some weak ones. I built this one as a pure summoner taking all the summon nature ally feats and buffs. I made it rather anti caster since her offense is handled by summons who she orders to target other casters and she spends her rounds either buffing or counter spelling for fun and profit. (Still alive in Jade Regent)


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Secret Wizard wrote:
ikarinokami wrote:
in my experience life does seem to be the most popular
Would you say that... there is no Mystery bigger than Life?

42...


I like Stone the best. I put together a Half-Orc one with the racial trait that gives you whip access and he has the Stone Stability revelation so once he's done buffing the party he makes ranged trip attempts all over the battlefield. If trips aren't working out he uses dazzling display with his orc intimidation bonus and high charisma to give people the shaken condition. He uses Dex for CMB thanks to Agile Maneuvers, so between that and a shield he has really high AC. Shard explosion and the mystery spells give you some neat battlefield control, and you can see through walls and swim through dirt and stone. He's pretty versatile.


For just a front-liner just taking a dip in the Oracle class, I like the Metal mystery. Two levels of that will give you access - with just a loss of +1 to BAB - to healing spells/wands (without Use Magic Device skill checks), Bluff and Sense Motive as class skills (for Feints), plus the Lead Blades spell. That spell on an Elven Curve Blade does 2d8 damage, and if you choose the Vital Strike feat chain on top of that, you can do a lot of damage. Move action to Feint with Improved Feint (foe loses Dex bonus to AC), then standard attack to use Vital Strike or one of its follow-up feats. Yes, I know that some theorycrafters hate Vital Strike, but I don't care! :)

For a full caster Oracle, I like the Heavens mystery. Particularly if I can combine it with the Ancient Lorekeeper archetype (elves only, from ARG) to add some fun arcane spells. For example, if it's an Oracle who's willing to use a bow (free weapon proficiency for an elf), I can pick up the Gravity Bow spell (granted, as a L 2 spell instead of L 1). For extra fun and star-related "oomph", toss in the Starsoul Eldritch Heritage feats. At higher levels you can say: "Here, take a fast trip into orbit! And if you fail enough saves and die up there, you're now an object and can't return!" (Assuming that objects like dead bodies can't make saving throws.)

And then there's the Time mystery for other sorts of fun (as someone's already mentioned above). Not to mention the Life mystery for an NPC heal-bot. And ... yeah, I love the Oracle class' versatility. :)


I have decided to ban Oracle of Lore in future games, after GMing 1 and playing with another. It is the only one I have seen used so far, but it makes the parts of the game I find the most fun laughably easy. Between +20 to int-based skill checks and ability to play 20 questions all day for no resource loss, I find it highly annoying.


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Evidently I have to represent all the Lunar oracles out there. Fantastic animal companion list, CHA replacing DEX for AC and Reflex, Wildshape-lite, mantle of moonlight is way scary then people give it props for, and touch of the moon has niche use.

Of course for pure level 20 power, nothing even comes close to the Nature oracle.

Dark Archive

Spellscar mystery with Protean Eldritch Heritage and Haunted curse.

Yes, he's severely mentally ill which is a downside


My personal favorite is Dark Tapestry.

But the most popular seem to be Life and Battle.


If you count dips nature and lore. For cha to ac and sometimes focused trance. I see more characters with those than I do all other oracles combined.

Liberty's Edge

I don't see many oracles, locally. I'd say Life are the most popular.

I personally love the Time Mystery, particularly with a Dual-Curse thrown on top of it for ALL the timeline shenangians. It is powerful, flexible, and flavorful.

However, I have to say that to really get the most out of Misfortune requires more intense, sustained focus than anything else I've done in an RPG.

Shadow Lodge

Mine is Heavens. Not for awesome display so far, oddly enough, but for Moonlight Bridge and Lure of the Heavens. 1 is situational, but with a bit of creativity, it can be used to bypass some encounters. Especially in PFS. 2 is a whole bunch of goodies in one, starting with bypassing a lot of traps/terrain hazards and ending with Flying for a while with no spell slot expenditure. For me, Awesome Display has just been Icing through 4 levels of PFS.

Life is more popular though, because everyone likes living longer.

Silver Crusade

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I have had great fun with my Life Oracle (Haunted). I didn't expect a "walking Band-Aid" to be fun at all, but I am delighted to be wrong. I have also had fun with the character on the forum.

Yo, dude, if you didn't think the class would be any fun, why did you build the character in the first place?
The back story came first. An oracle with the Haunted curse and zlife mystery seemed the only character that fit.


Lol I did play a Life oracle once... but not as a walking healbot...

The GM made a very undead heavy game... and complied... by making myself a walking Positive Energy Death Machine... never have I had so much fun casting Cure Serious Wounds....


Just weighing in here, I personally have been loving the flame mystery. It's an excellent blaster but it's revelations are great AoEs, letting you dominate the battlefield. So you're a wonderful control character.


I always liked the metal mystery. It bring ideas of someone wanting to make a shell and a weapon out of his mystery

make an aasimar and get the racial feats. Get metal skin, metal wings!

make a dip in bard and get perform(electric guitar)


zapbib wrote:

I always liked the metal mystery. It bring ideas of someone wanting to make a shell and a weapon out of his mystery

make an aasimar and get the racial feats. Get metal skin, metal wings!

make a dip in bard and get perform(electric guitar)

Well.. that is the most metal guitarist around...


I play a life, heavens and lunar oracle. I mostly See life, Metal AND battle

Silver Crusade

K177Y C47 wrote:

Lol I did play a Life oracle once... but not as a walking healbot...

The GM made a very undead heavy game... and complied... by making myself a walking Positive Energy Death Machine... never have I had so much fun casting Cure Serious Wounds....

Yeah - I love it when lots of undead (or evil outsiders - I have Alignment Channel, Evil) show up.

"Chill, guys. I got this."

Even now, at 6th level, I get good results with Forbid Action. "Don't fight!" Even though it's only one round, shutting down the enemy with the great sword makes front-liners and squishies alike happy.


Nonnie Kaneis wrote:
K177Y C47 wrote:

Lol I did play a Life oracle once... but not as a walking healbot...

The GM made a very undead heavy game... and complied... by making myself a walking Positive Energy Death Machine... never have I had so much fun casting Cure Serious Wounds....

Yeah - I love it when lots of undead (or evil outsiders - I have Alignment Channel, Evil) show up.

"Chill, guys. I got this."

Even now, at 6th level, I get good results with Forbid Action. "Don't fight!" Even though it's only one round, shutting down the enemy with the great sword makes front-liners and squishies alike happy.

Well undead is hilarious wiht Life since you can turn into a Positive Energy Elemental... Channel, then Touch with CSW... They take damange from you simply TOUCHING them then they take damage from CSW...

Silver Crusade

K177Y C47 wrote:
Nonnie Kaneis wrote:
K177Y C47 wrote:

Lol I did play a Life oracle once... but not as a walking healbot...

The GM made a very undead heavy game... and complied... by making myself a walking Positive Energy Death Machine... never have I had so much fun casting Cure Serious Wounds....

Yeah - I love it when lots of undead (or evil outsiders - I have Alignment Channel, Evil) show up.

"Chill, guys. I got this."

Even now, at 6th level, I get good results with Forbid Action. "Don't fight!" Even though it's only one round, shutting down the enemy with the great sword makes front-liners and squishies alike happy.

Well undead is hilarious wiht Life since you can turn into a Positive Energy Elemental... Channel, then Touch with CSW... They take damange from you simply TOUCHING them then they take damage from CSW...

Oooooh...

I hadn't thought of that. I may take Combat Casting for my next feat.


Metal and Life are my favorites.

Then again, what would life be like without Metal?


android ancestor oracle with haunted curse who is haunted by/speaks to the spirits that inhabited his body before him (like all of them).

Im picturing a scene from Mulan with eh ancestors.

Why did he do that?? It must have come form YOUR side of the family!

bar that, Nature is the creepiest but pretty powerful (lets see what should i do today… oh the goblin guts will tell me!)

Lore is the most useful (IMO)

and Battle makes for a good Rage Prophet.


Spellscar, legalistic. Ties in with having her powers granted by the unable to lie in our setting fey.


for dips, Lore. for dedicated oracles life and battle are the most popular in my area. My personal favorite is lunar.


Has anyone found a way for an Oracle to get access to two mysteries, similar to the Cross-Blooded archetype or the Eldritch Heritage chain of feats for a Sorcerer?

I am aware of the Dual-Cursed archetype for Oracles, but it's the revelations and spells from different mysteries that I'd love to mix and match.


It's not really access to two mysteries, but the Evangelist lets you pick a single revelation from another Oracle Mystery. That's the only thing I can think of though.


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Life is great.
I love the flavor of ancestor.
Dark Tapestry lets me be crazy psychic guy.
Old Juju just makes me happy.
Lore: all the knowledges (also CHA to defenses).
Nature for the Nature's Whispers.
Outer Rifts... except I wish you could be something other than demonic.
Spellscar: because bwahahahahahahah! (Why will no one let me play thiiiiiiiiiiisssss?)
Waves played great when I ran for it, too.

So... all of those.

I love the black-blooded, the seeker, the purifier, and the reincarnated oracles, too. So much fun!


I usually go with Life. Not many people play Oracles. Now with Shamans, even fewer will play straight oracles.

Mysteries are far less interesting and powerful than Bloodlines. They tend to have a lot of spells that aren't very applicable. I often think the game developers don't understand the game they create very well or how much of it revolves around combat. Thus they give classes archetypes and abilities that aren't very good in some aspect of combat, even if it is combat healing. Because of this classes like the Oracle won't be used very often. Lots of the Oracle mysteries are built this way. Powers and spells that won't be used very often making choosing revelations and advancing a very unexciting experience.


Anzyr wrote:
It's not really access to two mysteries, but the Evangelist lets you pick a single revelation from another Oracle Mystery. That's the only thing I can think of though.

Even just getting a single revelation is pretty tempting, though. Being able to snag Sidestep Secret or Nature's Whispers without being a Lore/Nature Oracle would be very nice.


Anzyr wrote:
It's not really access to two mysteries, but the Evangelist lets you pick a single revelation from another Oracle Mystery. That's the only thing I can think of though.

Are you getting this from a specific deity's boon? I don't see anything in the Evangelist class itself that allows this.

Grand Lodge

almost everyone chooses Life.

one that is really cool is Wood

an Elven Wood oracle can have a seriously good attack bonus with their wooden weapons they are great at Longbows too with all the ranged feats they can be scary with a higher attack bonus than a fighter

Dark Archive

Anzyr wrote:

Evidently I have to represent all the Lunar oracles out there. Fantastic animal companion list, CHA replacing DEX for AC and Reflex, Wildshape-lite, mantle of moonlight is way scary then people give it props for, and touch of the moon has niche use.

Of course for pure level 20 power, nothing even comes close to the Nature oracle.

Can never forget the Moonlight Bridge. Few things compare to the joy of having a wall of force at level one.


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I love the Lore Mystery, but then I love skill monkey characters and being able to demolish any out of combat knowledge check from early on is golden. Being able to dump Dex is also helpful for a Cha primary class.

I am very much coming round to consider Lunar as a strong caster focused Oracle. Touch of the Moon is an insanely powerful way of turning the otherwise terrible Inflict spells into potent control. Confused is a very dangerous condition and regardless of the level of spell slot you apply it with the DC is always top notch, based on your level and Cha mod rather than the spell level. It turns Mass Inflict Light Wounds into incredible non language dependant, non mind affecting control which allows no ongoing saves.

Heavens obviously has a strong niche as the Colour Spray King. Battle is strong if you want to go down the weapon wielder route and Time is undervalued by many people.

Personally I dont rate Life very highly as Channel is generally crap even if you do get a lot of them as an Oracle. There is one exception, Life Oracles with Liberation Channel feat.


Arachnofiend wrote:
Anzyr wrote:
It's not really access to two mysteries, but the Evangelist lets you pick a single revelation from another Oracle Mystery. That's the only thing I can think of though.
Are you getting this from a specific deity's boon? I don't see anything in the Evangelist class itself that allows this.

Ya, its the Tier 3 divine boon for Evangelists of Pharasma.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Life and Heavens seems to be most popular in my local groups.


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Anzyr wrote:
Arachnofiend wrote:
Anzyr wrote:
It's not really access to two mysteries, but the Evangelist lets you pick a single revelation from another Oracle Mystery. That's the only thing I can think of though.
Are you getting this from a specific deity's boon? I don't see anything in the Evangelist class itself that allows this.
Ya, its the Tier 3 divine boon for Evangelists of Pharasma.

Ah, I see. It's limited to the Bones mystery though, which is disappointing. Honestly doesn't even make sense, most of the revelations in Bones revolve around undeath which I have a difficult time imagining Pharasma approving...


Arachnofiend wrote:
Ah, I see. It's limited to the Bones mystery though, which is disappointing. Honestly doesn't even make sense, most of the revelations in Bones revolve around undeath which I have a difficult time imagining Pharasma approving...

Voice of the Grave is fun AND Pharasma friendly.


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Tacticslion wrote:

Life is great.

I love the flavor of ancestor.
Dark Tapestry lets me be crazy psychic guy.
Old Juju just makes me happy.
Lore: all the knowledges (also CHA to defenses).
Nature for the Nature's Whispers.
Outer Rifts... except I wish you could be something other than demonic.
Spellscar: because bwahahahahahahah! (Why will no one let me play thiiiiiiiiiiisssss?)
Waves played great when I ran for it, too.

So... all of those.

I love the black-blooded, the seeker, the purifier, and the reincarnated oracles, too. So much fun!

This is a nice list. Add in Metal and Battle and Flame and Winter for me.

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