| Zodiac_Sheep |
I might be playing a Feral Gnasher goblin in an upcoming campaign. He's actually Ripnugget from the Rise of the Runelords AP, who's joined the party (temporarily currently, possibly permanently) after some slightly complicated and hilarious circumstances. I'm refluffing him as a Feral Gnasher since it's such a cool archetype and it isn't too different from his Fighter class anyway, and he'll be using Lesser Beast Totem claws and his bite when raging. However, since he's got Improvised Weapon Mastery, I want to have him pull out some cool and weird stuff to smack people with when he isn't raging.
I want to have at least one one-handed item, one two-handed weapon, and a couple of small weapons to fling at people. Anything fun and goblin-y would be great. I've already got a few ideas, like a clipboard (a Ripnugget gag from the campaign), but I'd like to hear a couple of ideas.
Thanks!
| Zodiac_Sheep |
I'm looking for "fun," not effective. A Medium Durable Adamantine Arrow, other than reeking of cheese, is not fun. I've got effective weapons; when I'm raging, I've got 3 natural attacks. This is when I want to strike somebody with something like a garden gnome (thanks Zwordsman).
I really the the goblin skull idea, except I'm going to use it as a two-handed weapon and change it to a bugbear skull. Specifically, Bruthazmus' skull, who was having sex with his wives.
blackbloodtroll
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Mithral Waffle Iron.
Yes, they exist.
Also, the Bag of Everlasting Dung is a great source of endless ammo.
blackbloodtroll
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Well, the Combat Scabbard(not Sharpened) can legally be enchanted, and is still considered an Improvised weapon.
You can even nab the Equipment Trick feat, and utilize the Hurl Scabbard trick.
Using the Scabbard of a Sword(or other blade), instead of an actual Sword(or other blade), still fits thematically.
| RavenVoron |
If you want to stick with tropes, goblins hate dogs. Have him carry a sack of puppies around with him that he uses as throwing weapons/snacks when he's hungry.
I always wanted to make a guy who carried around house cats this way. They'd be mad as anything when pulled out of the sack so they'd attack anything on site after you throw them in your enemies' faces.
| blahpers |
If you want to stick with tropes, goblins hate dogs. Have him carry a sack of puppies around with him that he uses as throwing weapons/snacks when he's hungry.
I always wanted to make a guy who carried around house cats this way. They'd be mad as anything when pulled out of the sack so they'd attack anything on site after you throw them in your enemies' faces.
Cat-chucks, yo!
| ♣♠Magic♦♥ |
A guitar.
Rat flail, definitely.
Vorpal flip flops.
Discharged wands.
Sock full of copper pieces.
The wizard's spell book.
Coconuts.
See if gm will let you use a belt as a whip of your size.
A spoon.
Small rocks.
Plates.
A bar stool.
Watermelon.
Roses w/ thorns.
Wound up towel.
Large rocks.
Any animal you have handy.
Basilisk egg.
Mid sized rocks.
| Green Smashomancer |
RavenVoron wrote:Cat-chucks, yo!If you want to stick with tropes, goblins hate dogs. Have him carry a sack of puppies around with him that he uses as throwing weapons/snacks when he's hungry.
I always wanted to make a guy who carried around house cats this way. They'd be mad as anything when pulled out of the sack so they'd attack anything on site after you throw them in your enemies' faces.
| Argent Snow |
THROWN
necklaces with <insert-any-species-here> ears
horseshoes
street-signs
direction signs
cats
hamsters
SQUIRRELS!
well buckets
playing cards
overly HUGE bombes - which are actually props from pappemache!
saddles
worn troll socks
roundshields (Cap America Style!)
toy soldiers
plushies
Sonkies(TM) (fill them with ketchup, syrup and milk for best effects!)
If someone has a huge strength...
Crates
Gates
Fisherboats
Horses
Carts
| EvilMinion |
The best part of the feral gnashers improvised abilities, is that they can pick stuff up off the ground as a free action.
So you should be using your environment. Tossing the weapons/helmets/shields/boots/et al from downed enemies (or the enemies themselves), tables, chairs, rocks, sticks, chests, candelabras... basically anything you can get the GM to describe as existing in the area. =)
Also, check out the Refine Improvised Weapon spell from the new Advanced Class Guide, might be relevant.