Brom the Obnoxiously Awesome |
So, my character is not strong. No... he's really not. As investigator, he doesn't have to be strong, and I have weapon finesse. So forget all that noise. However, encumbrance is a serious issue for him.
So I have a few questions relating to the Weight of items:
1) Do you have to count the weight of clothing? I mean, REALLY? It doesn't seems too realistic for me. I never feel like I'm being weighed down by my clothes!
2) Do you count the whole weight for armor? Because Leather Armor is SUPER encumbering, and that's an issue.
3) How exactly do backpacks work? Do they help relieve the weight of objects stored in them? It says it holds 2 cubic feet, but that sounds just like fluff or something.
4) Does the cost for Trail Rations stack? I assume it does, but I just wanna make sure.
Anyway, thanks guys! I appreciate the help.
Ciaran Barnes |
READ THIS
It won't take long.
1) Yes. Count everything
2) Yes. Count everything.
3) You put things into it, no, and yes (even though part three wasn't a question.)
4) Yes.
Brom the Obnoxiously Awesome |
So what it's saying is that I'm basically just carrying 15 lbs?
It says "If your character is weak..."
Would a strength of 8 classify as weak?
Thank you though, I think I'm starting to understand...
Aha, now I see the rest of the text...
Sigh....
Looks like I may need to drop some stuff and maybe buy different armor...
Dang.
Dimminsy |
All the suggestions here are good, and asking strong teammates to carry a few things isn't rude usually. =) I personally try to shy away from pack animals because of my DM's use of fear effects and traps. Wouldn't want to lose all your stuff because your Yak decided to run off the edge of a cliff in fright lol. Can't argue that it's cheap though.
Under A Bleeding Sun |
Assuming Investigators get the same extracts an alchemist does you can use ant haul, by level 3 two a day will carry you through an entire day. At level 5-6 its only using 1 extract. Even with a 7 strength you can carry 69 lbs, 78 with a masterwork backpack. I pull that shenanigans with wizards all the time, it just sucks for a couple of levels.
daimaru |
So what it's saying is that I'm basically just carrying 15 lbs?
It says "If your character is weak..."
Would a strength of 8 classify as weak?
Thank you though, I think I'm starting to understand...Aha, now I see the rest of the text...
Sigh....
Looks like I may need to drop some stuff and maybe buy different armor...
Dang.
Yeah, 10 is (officially) average so 8 is definitely weak. I really had to trim things for my STR 10 kitsune rogue because I needed all the dexterity based skills I could get. Finally occurred to me that I could ditch the bedroll since something that could sleep in its own fur didn't need it. :) As it is I'm limited to 6 lbs of loot. Like the idea of the pack animal.
Nearyn |
Not being able to efficiently carry alot of stuff is the downside to not being particularly strong :)
Remember that you don't have to be lightly encumbered at all times or the sky's gonna fall. It's perfectly reasonable to be encumbered, even heavily so, just remember to adjust as needed. If your party needs to travel a way, buy a beast of burden to carry the stuff you don't need to have split-second access to. Carry the items you REALLY want to have with you, but can ultimately manage without, in a backpack or a sack on your back, tied together with cord in front, so you can drop the backpack/sack with a move-equivalent action. That way you can drop a significant weight at a moment's notice
You can put the tent, the alchemist lab, and your spare clothing down before you enter the dungeon, it's not likely you'll need it. And if you fear that you might, just come back for it. Or if you fear it'll get stolen, walk a bit into the dungeon, then place the excess stuff down inside, where it won't get snagged by passer-bys.
Managing weight is not as hard as some people make it out to be.
-Nearyn
Bigdaddyjug |
If you're wearing an armor made of leather or hide, consider having it maid out of darkleaf cloth instead. It will weigh half as much as normal and give you the extra carrying capacity you need. Also, the "class kits" you can buy usually, somehow end up weighing more than if you bought the things individually, plus they come with a normal backpack instead of a masterwork backpack. Consider just getting a masterwork backpack and then picking up only the items you need.
Matthew Downie |
Matthew Downie wrote:There are no rules requiring you to wear clothes.Still, if you don't have fur or scales or something and not wearing clothes, the DM might have you harassed by the authorities whenever you come to town, not served in the inn, whatever.
Some would call that a role-playing problem. I would call it a role-playing opportunity.
Bigdaddyjug |
daimaru wrote:Some would call that a role-playing problem. I would call it a role-playing opportunity.Matthew Downie wrote:There are no rules requiring you to wear clothes.Still, if you don't have fur or scales or something and not wearing clothes, the DM might have you harassed by the authorities whenever you come to town, not served in the inn, whatever.
I'm seeing some serious potential for a feral child druid with this line of thinking.
Bigdaddyjug |
He used to be a money-lender, but foolishly lent money to orcs for sub-prime mortgages and lost everything, even the clothes on his back. He now remains naked at all times, to remind him of his past mistakes, in his new career as a private dick.
So he's a private dick with a public dick, then?