Of Cthulhu and explosive runes


Pathfinder First Edition General Discussion

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Apologies, Chris.

Anzyr, you are correct. I was aware of that FAQ but only partially, that part being which class spell list to use for purpose of if the SLA was arcane or divine. This is interesting and I'll remember it for the future. Thank you for the information.

Still think you need to do better with Cthulhu than laid out in another thread, but that'll have to be a topic for another day. =P


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Starbuck_II wrote:
Kthulhu wrote:
What this thread really proves is that a player can beat anything if his GM is spineless enough.
Yeah, it takes no spine to follow RAW. A GM with a spine is illiterate so he can't follow RAW. When players say, "but look at book", he laughs and says he can't read. Right?

For the really big bad guys book stats are just suggestion. And for this reason. No one should really know what the Stats on the big guys are, what their weakness is or what spells and abilities are. Should players really know x boss has resistance 30 against one attack 20 versus a second and zero versus another attack? How would a player know if Cthulhu int score was 30 or 31 or 35. Did some one give Cthulhu an IQ test and publish the results?

Shadow Lodge

Degoon Squad wrote:
Starbuck_II wrote:
Kthulhu wrote:
What this thread really proves is that a player can beat anything if his GM is spineless enough.
Yeah, it takes no spine to follow RAW. A GM with a spine is illiterate so he can't follow RAW. When players say, "but look at book", he laughs and says he can't read. Right?
For the really big bad guys book stats are just suggestion. And for this reason. No one should really know what the Stats on the big guys are, what their weakness is or what spells and abilities are. Should players really know x boss has resistance 30 against one attack 20 versus a second and zero versus another attack? How would a player know if Cthulhu int score was 30 or 31 or 35. Did some one give Cthulhu an IQ test and publish the results?

Perhaps the players know because they have read the stat block[not to metagame either, but because who can resist reading Cthulhu's statblock?], and the characters made the knowledge check to identify it and asked those things as questions.


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EvilPaladin wrote:
Degoon Squad wrote:
Starbuck_II wrote:
Kthulhu wrote:
What this thread really proves is that a player can beat anything if his GM is spineless enough.
Yeah, it takes no spine to follow RAW. A GM with a spine is illiterate so he can't follow RAW. When players say, "but look at book", he laughs and says he can't read. Right?
For the really big bad guys book stats are just suggestion. And for this reason. No one should really know what the Stats on the big guys are, what their weakness is or what spells and abilities are. Should players really know x boss has resistance 30 against one attack 20 versus a second and zero versus another attack? How would a player know if Cthulhu int score was 30 or 31 or 35. Did some one give Cthulhu an IQ test and publish the results?
Perhaps the players know because they have read the stat block[not to metagame either, but because who can resist reading Cthulhu's statblock?], and the characters made the knowledge check to identify it and asked those things as questions.

The numerical stats are inherently metagame knowledge, not something that a character in world could know. Knowledge checks only gives "a bit of useful information" on a success, with another bit for each 5 points that you beat the DC. Divination spells are similarly limited and do not provide precise data.

I don't fault players for looking up Cthulhu's stats. Heck, who wouldn't want to look? But as a GM I also wouldn't use those stats unmodified because I would assume that the players had read the book. (Although often it's enough just to change a monster's name and appearance.)

Shadow Lodge

JoeJ wrote:
EvilPaladin wrote:
Degoon Squad wrote:
Starbuck_II wrote:
Kthulhu wrote:
What this thread really proves is that a player can beat anything if his GM is spineless enough.
Yeah, it takes no spine to follow RAW. A GM with a spine is illiterate so he can't follow RAW. When players say, "but look at book", he laughs and says he can't read. Right?
For the really big bad guys book stats are just suggestion. And for this reason. No one should really know what the Stats on the big guys are, what their weakness is or what spells and abilities are. Should players really know x boss has resistance 30 against one attack 20 versus a second and zero versus another attack? How would a player know if Cthulhu int score was 30 or 31 or 35. Did some one give Cthulhu an IQ test and publish the results?
Perhaps the players know because they have read the stat block[not to metagame either, but because who can resist reading Cthulhu's statblock?], and the characters made the knowledge check to identify it and asked those things as questions.

The numerical stats are inherently metagame knowledge, not something that a character in world could know. Knowledge checks only gives "a bit of useful information" on a success, with another bit for each 5 points that you beat the DC. Divination spells are similarly limited and do not provide precise data.

I don't fault players for looking up Cthulhu's stats. Heck, who wouldn't want to look? But as a GM I also wouldn't use those stats unmodified because I would assume that the players had read the book. (Although often it's enough just to change a monster's name and appearance.)

I was referring mainly to the Resistances thing. I, for one, see no problem with players finding out about Resistances/immunities, because generally that just makes my job as the GM easier, and isn't that game-breaking to know once the fight has started. Were they to ask about ability scores, I'd give it relevant to someone in the party [who had a similar score], assuming that you could probably use your knowledge to do some quick comparisons with each other. For instance:Say the wizard has a 32Int "From the ways he is systematically, yet chaotically killing everything in sight, he looks to be about as good with tactics as yo are". Assuming the players actually had a use for this information and asked these questions.

Also, +1 to modifying stats and gear. He should probably have a lot of gear that he doesn't because they gave him treasure so GMs could customize the gear. I would definitely spend some on a +6 belt of physical perfection and headband of mental superiority[or whatever the 3 stat belt and headbands are], along with some of the tomes to add 5 to some of their stats. Along with various other items of course. That is, if I ever planned on running Cthulhu[I doubt I ever will. The people I GM with kinda just think that you aren't supposed to kill Cthulhu, so would probably either die or move to another plane instead of fighting it, because


That's the issue with higher level play in general, most problems can be solved with either "BOOM" or "DIVINATE", while the other party members watch the magic show. It doesn't have to be like that, but it can. It's not "wrong" or "cheap" it just is. Some people enjoy it. Loopholes exist. I'm sure the game designers didn't intend to have their [pretty minor] trap spell become the bane of all existence, but it was written that way, with a very easy to exploit way to use it, so it just gets added to the numerous ways a high level wizard can literally destroy anything with minimal effort.

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