Smarter than the Average Bear


Advice


Good evening fellow forum dwellers! I am looking to acquire your assistance with a concept of a character that I have.

I'm looking to make a character that is a Bear Druid. No, not a druid specializing in bears. I'm looking to make a druid that is a bear.

Crazy, I know, but it doesn't end there. No, I've decided to throw a very silly wrench into this machine of d20. I want this bear to be seen as a human through such a ridiculously high bluff or disguise check (or both!) that no one actually knows that Sir Bearington is a bear, but a rather large and hairy person with a rather long nose with a large taste for mead and honey. He understands common, and growls in such a way people kinda get the gist of what he's saying (a la Stewie in Family Guy).

Stats are: 18, 15, 16, 10, 14, 17

Race can go up to 15 rp, though I'd prefer it not be too min-maxy. This is a silly concept for a silly game. With a stat array like that, I'm sure we can get some ridiculous things going!

And one more thing, we're currently at level 2. So a build near levels 5 or 10 would be awesome, and I can take it from there.

Thanks in advance people!

Grand Lodge

So, Awakened, or permanent Anthropomorphic Animal out?

Custom race?


Hmmmm, I'm not quite sure! this is my first time doing a new race with a gimmick like this. Sir Bearington is not anthropomorphic, it's a bear. Not a furry, a bear. But for some reason friendly and magical. What would be the difference between an Awakened animal and a custom race.

Grand Lodge

One is easier to do.


Well, please make it as easy or challenging as you so desire. As long as the result is the same I have no preference. Post the easy one, the hard one, or both!


Basic Bear (Monstrous humanoid (3rp)).
Specialised (1 rp).
+2 Str.
+2 Con.
-2 Int.
+1 Natural armor (2 rp).

Claws (1d4)

Options:
In addition to the stats above choose one.
A) Black bear. +1 More natural armor, +2 Racial bonus on saves against fear.
B) Grey bear. +2 Bonus on all saves.
C) Brown bear. +2 bonus on survival checks, +2 bonus on checks to break immobile objekts.

Its a bear, honestly you could skip the "options" part and give it an extra +2 con (total +4), that sounds and feels pretty "beary". But the options make it feel more like a player race.

Liberty's Edge

MisterDoug if you want to do Sir Bearington you might want to use the spy and the master spy.


Use it to play a Bard, you could play some un-bear-able music.
Or a sorcerer who only "bearly" understands the full extent of his powers.
Or put on a pirate theme and get your "bearing" on the high seas.
Wanna play a redeemed paladin with some heavy "bear-dens" on his shoulders?
You could play a Druid and double up with a Bear companion, you could be "bear-st" buddies!


ForgottenRider wrote:
MisterDoug if you want to do Sir Bearington you might want to use the spy and the master spy.

Damn, and I thought I was being original! Or maybe I saw it a few years back and its now popping up in my head. Damn my unconscious plagiarism!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

If you want people to believe "that no one actually knows that Sir Bearington is a bear, but a rather large and hairy person with a rather long nose" and if (as I suspect) you want him to walk upright, wield weapons and do complex gestures with his hands (throw spells) then that's definitely anthropomorphic (whether by the spell of that name or through some other methid).

If he has enough intelligence to take a character class, reason and interact with people, he is definitely "awakened" - compared to bears of animal intelligence.

Sounds like a fun concept, certainly a possible byproduct of an 11+ level wizard working with a 9th level druid (or one of those with access to the other's spells).

That stat array is pretty extreme, but I've seen worse.

By raw, such a creature would have the stats of a bear (say, a grizzly):
Str 21, Dex 13, Con 19, Int 2, Wis 12, Cha 6 and 5 hit dice

Then modified by awaken, "An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD."

But as a GM, I'd rather have you go with stats generated like any other character. And substitute class levels for racial hit dice.


Whatever you do, you have to make sure you grapple a succubus at some point. You might want to bring Protection from Evil.

More seriously, another potential explanation could be that you were born as a humanoid race, but died and got brought back via a Reincarnate spell, and hit the "Other" option on the roll table when it happened.

Liberty's Edge

MisterDoug wrote:
ForgottenRider wrote:
MisterDoug if you want to do Sir Bearington you might want to use the spy and the master spy.
Damn, and I thought I was being original! Or maybe I saw it a few years back and its now popping up in my head. Damn my unconscious plagiarism!

Sorry. I know how you feel. Back in 3.5 I played a Tibbit (a race kind of like a halfling that can turn into a house cat) psion named Boots. One of the people I played with said in his other game someone was playing an awakened house cat psion named Boots.

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